League of Legends Patch 10.13: update notes & changes - Dexerto
League of Legends

League Patch 10.13 notes: Syndra & Aphelios nerfs, AP Kog’Maw buffs, more

Published: 23/Jun/2020 20:00 Updated: 24/Jun/2020 1:36

by Isaac McIntyre


League of Legends Patch 10.13 is here, and we don’t even need to tell you at this point: Syndra and Aphelios have been nerfed again. Those aren’t the only changes though, with plenty more updates being shipped on June 24.

League Patch 10.12 was a fairly hefty update, bringing with it a series of changes for the Rift elements, summoner spells, and dropping the long-awaited Volibear rework onto live servers for eager fans to get their hands on.

This time around, Riot is mainly focusing on balancing some of the more powerful champs, as well as beefing up some under-performing picks. These include Kog’Maw, Rakan, Yuumi, and plenty more. Here are all the details on LoL Patch 10.13.

AP Kog’Maw gets some love in League Patch 10.13

For League players who have been grinding away at Riot’s MOBA for half a decade or more, it may still feel like Kog’Maw’s domination in the bot lane was only yesterday. “Protect the Kog” team comps reigned in pro games and ranked.

Unfortunately, the wonder years of the bile-spitting Mouth of the Abyss are behind him; at least, until Riot drops new buffs for his ability power variant in LoL Patch 10.13. In the June 24 patch, Kog’Maw is set to get a big boost.

LoL devs are increasing Kog’s Caustic Spittle (Q) AP ratio from 50% to 70%, and tweaking his AP ratio for his ultimate Living Artillery (R) to 35%. This should return Kog’Maw to the bugs’ old days as an AP bot laner from 10.13.

Kog'Maw's ability power buffs are a headlining balance change in League Kog'Maw's ability power buffs are a headlining balance change in League Patch 10.13.Patch 10.13.
Riot Games
Kog’Maw’s ability power buffs are a headlining balance change in League Patch 10.13.

Patch 10.13 rolls out champ select reporting & muting tests

Last month, Riot Games confirmed they were looking to take further action with players who “take game lobbies hostage” during champion select. These changes will be employed in the next patch, product lead Cody Germain revealed.

“We’re running a two-patch experiment (10.13 and 10.14) for champ select reporting and muting,” he said in a Riot dev post update. “We’ll start with NA and Korea around the time 10.13 launches, and expand our experiment scope as we go.”

Germain added players would know the live experiment had been enabled on their specific server during League Patch 10.13 due to a “one-time notification” that would appear in the champion select screen highlighting the new feature.

Riot is finally turning its attention towards toxicity in the pregame champion select lobby in Patch 10.13.
Riot Games
Riot is finally turning its attention towards toxicity in the pregame champion select lobby.

Here’s the full League Patch 10.13 notes, courtesy of Riot Games.

League of Legends Patch 10.13



Base attack damage growth decreased. Q Chakram reset removed for Epic Monsters; turret range indicators no longer visible in Spectator. R follow-up attack critical damage decreased.

 Aphelios has not waned with the moons—instead, he’s been a persistent star in professional play. We’re toning down his overwhelming strength in objective control and his formidable contributions to fights from a safe distance in later stages of the game.




REMOVED CHAKRAM RESET No longer resets the duration of Chakram on Epic Monsters
SO CLOSE YET SO FAR Turret range indicators no longer show in Spectator mode


FOLLOW-UP ATTACK CRIT 50% bonus attack damage  20% bonus attack damage


Base magic resist decreased.

 Our snaky lady didn’t lose quite as much as we’d have liked last patch, so we’re walking (slithering?) back some changes. Bundled with the Conqueror changes, we’re hoping this follow-up will help Cass shed her skin.




E attack speed increased, attack speed duration increased.

 Carefully nudging Mini Gnar in the right direction. We think his attack speed is a safe lever to bring up since he’s been struggling with a much wider range of fighter matchups


ATTACK SPEED 20/30/40/50/60%  40/45/50/55/60%
ATTACK SPEED DURATION 3 seconds  4 seconds


Base attack damage growth decreased.

 Whether she’s wreaking havoc in top lane or jumping around in her standard bot lane carry role, Kalista is an imposing force in pro play. We want this change to encourage players to rely more on her early power and will also take away some of her level scaling so she doesn’t gain as much from soaking up XP from side lanes.




Q damage ratio increased. R damage ratio increased.

 Although his standard build has been doing well, AP Kog’Maw hasn’t been oozing much confidence recently. We’re bringing some enzymatic excitement for players to experiment with alternative builds around his AP.


DAMAGE RATIO 0.5 ability power  0.7 ability power


DAMAGE RATIO 0.25 ability power  0.35 ability power


Q ability range increased.

 Even with the specific marksman buffs he received earlier, Lucian’s been in a weak spot in the bot lane, mainly due to the fact that he’s often outranged by his enemies. Buffing his ability range so that he can dash back to the path of vengeance.




Bugfix on Umbra Blades cooldown. Passive now always procs against monsters.

 Midturne, Topturne, Laneturne are all outpacing Junglturne in terms of effectiveness by a decent margin. We’re giving Nocturne more tools to clear out his camps quicker and hopefully bring his roles closer in power.


BUGFIX Fixed a bug where Umbra Blades’ cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target.


UPDATED DOUBLE TROUBLE Basic attacks against enemy champions reduce Umbra Blades’ cooldown by 2 seconds  Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds


Q damage and healing ratio increased. R shield now includes AP ratio.

 Just like with Kog’Maw, we’re throwing the boy and his yeti some ability power to empower their alternative builds. This way to adventure! (Willump noises)


DAMAGE RATIO 0.5 ability power  0.65 ability power
HEALING RATIO 0.7 ability power  0.9 ability power


SHIELD RATIO 0.3/0.4/0.5 bonus health  0.3/0.4/0.5 bonus health, 1.5 ability power



Passive health and mana items now retain previous health and mana percentages.

 We’d like to make Ornn less of an easy blind pick in pro, so we’re knocking down his early item sustain to decrease his safety in lane.


BACK TO BASICS Health and mana items built in the field provide 100% of health and mana values  Health and mana items built in the field retain its previous health and mana percentage (returning to base still brings health and mana items back to full)


W base damage increased later.

 With a W that packs a bit more punch, Rakan can use this to play a more aggressive game while majestically dancing it out.


BASE DAMAGE 70/120/170/220/270  70/125/180/235/290


Base magic resist and attack damage increased.

 Cautiously bringing up Ryze’s magic durability and damage so that he can rise up against his enemies in lane and get that last blast on pesky minions.




Q cost increased.

 Following up from patch 10.11, we’re continuing to adjust Syndra’s power as we specifically target pro-facing changes. We’re pulling out some sustained usage of Syndra’s Q at early levels so she can’t whittle down waves and champions as comfortably. Don’t worry, though—the power is still hers to command.


COST 40/50/60/70/80 mana  60/65/70/75/80 mana


Q cooldown decreased later.

 Vi has been struggling to keep up with other junglers, so we’re punching up her… punch! We’re hoping this will enforce her position as a mobile disruptor.


COOLDOWN 12/11/10/9/8 seconds  12/10.5/9/7.5/6 seconds


R range for Maiden of the Mist’s leash decreased.

 Making it so the Maiden leashes more responsively when Yorick exits a fight. We suspect this will be a small amount of power that skews towards the upper echelons of play where Yorick is currently weak.


MAIDEN OF MIST LEASH RANGE 900 range at which Maiden returns to Yorick  600 range at which Maiden returns to Yorick


E cost increased.

 We have nothing but love for felines here, but this cat’s E costs are currently too easily solved with systemic mana increases. We’re afraid this chapter needs to be shut.


COST 100/115/130/145/160 mana  40/45/50/55/60 mana (+15% max mana)



 We’re happy with Conqueror’s current standing: a Keystone players gravitate to for elongated fights and utility for healing and DPS. That being said, we’ve been seeing the rune bleed into other archetypes and overrule its peers like Electrocute. As a result, we wanted to fine-tune the rune in a modest way where it maintained its intended strengths, so we’re shaving off some power to open up Keystone selection for a number of champions.

ADAPTIVE FORCE PER STACK 2-5 (levels 1-18)  1.7-4.2 (levels 1-18)


 Guardian is overperforming after its recent buffs to consistency. Bringing the base shield value down back to before it was buffed.

SHIELD 80-200  70-150



Base post-mitigation damage storing decreased for ranged champions.

 Death’s Dance has been overperforming on ranged champions, although we think its utility as a defensive measure should still be within reach. Looking to tone down the effect on ranged champions to open up builds while still leaving the item as a viable option.


POST-MITIGATION DAMAGE STORING 20% for ranged champions  10% for ranged champions


 During patches 10.13 and 10.14, we’re testing two new features to address game-ruining behavior in Champ Select. North America and Korea are up first, with other regions joining later during the test window. We’ve got an article explaining how these features work, but here’s the quick version:

  • Champ Select muting blocks messages from the muted player in Champ Select and the mute carries over in-game.
  • For now, Champ Select reporting is only in place to collect data. After the experiment ends, we’ll use that data to plan out further investment in this type of penalty system.


  • Updated the names of Gangster Twitch, Mafia Jinx, Mafia Graves, and Mafia Miss Fortune to Crime City Twitch, Crime City Jinx, Crime City Graves, and Crime City Miss Fortune
  • Miss Fortune’s Q – Double Up now properly applies all on-hit effects like Press the Attack
  • Miss Fortune’s Q – Double Up now properly grants 2 stacks of Conqueror for her primary target and none for the secondary target regardless of whether Passive – Love Tap is applied or not
  • Glacial Augment’s tooltip no longer references targets hit by Energized-empowered attacks
  • Fixed a bug where Qiyana’s Q – Elemental Wrath would not damage its target if Qiyana died before the ability landed
  • Sylas no longer permanently gains health and increases in model size from successful kills with a stolen R – Feast from an enemy Cho’Gath
  • Urgot’s R – Fear Beyond Death‘s execute indicator no longer appears on enemies’ health bars while the ability is on cooldown
  • Zoe’s E – Sleepy Trouble Bubble now properly applies its debuff on Baron regardless of where she casts it from
  • Kai’Sa’s W – Void Seeker now properly applies stacks of Passive – Second Skin on Baron regardless of where she casts it from
  • When attempting to place a fourth ward on the map, the mini-map now properly indicates which of the first three wards will be replaced
  • Yorick’s Mist Walkers, Zyra’s plants, and Shaco’s Jack-In-The-Boxes are able to properly activate Manaflow Band
  • Displacement effects like stuns, charms, etc. on Feared champions will no longer expire along with the Fear debuff when it times out
  • Malphite’s W – Thunderclap no longer reduces the amount of Hail of Blades stacks
  • Nautilus’ W – Titan’s Wrath shield VFX no longer persists in the place where Nautilus enters Fog of War
  • Sion’s W – Soul Furnace tooltip now properly indicates that its passive grants 4 maximum health when activated
  • Fiddlesticks’ E – Reap tooltip now properly contains information about increasing mana cost
  • Damaging with Jax’s Q – Leap Strike followed by two basic attacks will now properly activate Phase Rush and Electrocute
  • Twitch’s R – Spray and Pray empowered attacks now properly deal damage to the Nexus and enemy inhibitors regardless of range or angle
  • Umbral Glaive now properly deals extra damage to revealed traps
  • Caitlyn’s W – Yordle Snap Trap properly empowers only one basic attack
  • Multi-attacks from Runaan’s Hurricane’s unique passive, Wind’s Fury, properly give the holder 1 stack of Conqueror instead of a stack per enemy hit
  • Guinsoo’s Rageblade’s unique passive, Guinsoo’s Rage, will not trigger on the target when the holder’s basic attack is blocked or destroyed
  • Fixed a bug where the champion details page didn’t close automatically when renavigating to the game select screen
  • Enhanced data flows on the honor screen to provide better responsiveness
League of Legends

What Mythic items should junglers buy in League of Legends Season 11?

Published: 19/Nov/2020 7:53

by Andrew Amos


The jungle has had a shake-up in League Season 11 yet again. The item rework means no more jungle items, but a whole load of Mythics to choose from. We’ve got the lowdown on the best items for your jungler right here.

The League of Legends item rework is here in Season 11. The shop looks drastically different, no matter if you’re a new player, old player, or a veteran returning for the first time in a while.

The biggest change in the jungle is two things: jungle items are gone for the most part, being replaced with cheap starter items you have temporarily until you smite enough camps. The second is the Mythic system, which boasts ultra-powerful items you want to buy first.

There’s plenty of different jungle styles, which means finding the right Mythic can be a bit complicated. If you’re confused, or looking to really optimize your build, we’ve got the lowdown right here on the best Mythics to pick up on junglers in League Season 11.

Sunfire Aegis

Sunfire Aegis in League of Legends Season 11

Look, tank junglers are back in fashion. The Season 11 item update has heavily buffed the utility junglers who look to hold back foes, rather than the carry junglers we got accustomed to in Season 10. A big proponent of that meta change is the new Sunfire Aegis.

First it was just an aura. Then there was the CC “explosion” added in Season 10. Now, all of your basic attacks will burn. Sunfire Aegis sets tank champions’ auto attacks alight when at max Immolate stacks, which is pretty easy to hit in a fight.

There’s also bonus scaling against monsters in the jungle ⁠— 200% is not something to scoff at ⁠— which makes tank junglers’ clears some of the fastest in the game with Sunfire Aegis. If you’re going down the tank path on any jungler, Sunfire Aegis is a must-pick.


  • Sejuani
  • Zac
  • Amumu
  • Jarvan IV
  • Any other tank jungler

When to buy: If you are even considering going a tank build on any jungler ⁠— not just the ones listed above ⁠— you need Sunfire Aegis to make sure your clear is up-to-par.

Duskblade of Draktharr

Duskblade of Draktharr in League of Legends Season 11

We’ve spoken extensively about the powers of Eclipse in our other Mythic guides, but in the jungle, Duskblade of Draktharr shines as the must-have lethality item.

The slow on Duskblade makes executing ganks so much easier. Not only that, but if there’s a teamfight in the river or on an invade, you can get the reset. The ability haste also makes some champions’ clears, like Kha’Zix, Kayn, and Rengar, just that little bit faster.

Duskblade, in combination with Youmuu’s Ghostblade, is the go-to lethality item combination for junglers in Season 11. It has big teamfight and 1v1 potential, and the Nightstalker passive is just too good to look past.


  • Kha’Zix
  • Kayn
  • Shaco
  • Rengar
  • Most assassin junglers

When to buy: If your goal in fights is to one shot the enemy backline and get out safely, there’s no better item than Duskblade for that.

Trinity Force

Trinity Force in League of Legends Season 11

Trinity Force has always been a pretty staple jungle item for a few junglers in particular: Hecarim, Vi, Jax, and Xin Zhao. In Season 11, that’s not changing. Trinity Force is still the way to go on these champions who can use Spellblade effectively.

Although Sheen doesn’t grant mana anymore, picking it up early is a surefire way to clear up your speed while spamming your abilities. The rest of the components are also very handy ⁠— Kindlegem gives some much needed Ability Haste, while Hearthbound Axe has both attack speed and movement speed for sticking power.

The attack speed mythic passive is also very powerful on these champions, given they rely heavily on auto attacks to get through a fight. However, there’s also room to pick up Trinity Force on other junglers if you see yourself dueling a lot in the early game.


  • Hecarim
  • Vi
  • Jax
  • Xin Zhao

When to buy: Trinity Force is a good aggressive option for trading junglers who weave auto attacks in between their abilities. It’s a bit of a build-a-bear, but each stat it gives is super handy in the late game.

Night Harvester

Night Harvester in League of Legends Season 11

We spoke about tank junglers being the big winner of the Season 11 item rework. Well, AP junglers are probably the big losers. However, there is hope for them in Night Harvester.

While it’s classified as an AP assassin item for the most part, it actually works splendidly on most AP junglers. The extra health on the item makes it a lot less risky to clear the jungle ⁠— you know you’ll make it out alive. Also, the extra movement speed for attacking a champion makes ganks quite easy to execute, even without crowd control.

It does feel like a compromise, given there is no clear identity for AP junglers right now. There’s no real perfect go-to item for them like Sunfire Aegis for tanks, or Eclipse for duelists. However, Night Harvester still goes alright if you do go down this path.


  • Elise
  • Nidalee
  • Shyvana
  • Evelynn
  • Most other AP junglers

When to buy: If you play an AP jungler, Night Harvester is pretty much your only option right now.

Other options

Goredrinker (Lee Sin, Olaf): Goredrinker is a very strong bruiser item, but only two junglers can use it effectively. The Goredrinker passive of bonus AD synergises amazingly with Olaf’s passive, while the active is helpful for clearing big camps like Raptors.

Eclipse (Graves, Nocturne): Eclipse doesn’t get a mention in the must-buys, but it’s definitely worth taking a look at. It’s the perfect item for early game duelists who want to invade and take 1v1 fights, and can help snowball your own lead better than Duskblade.

Turbo Chemtank (Skarner): Turbo Chemtank was made with one champion in mind: Skarner. It’s basically the old Righteous Glory, but with Immolate added on top to help with clears.

Battlecast Alpha Skarner in League of Legends
Riot Games
The new Turbo Chemtank is an item built for Skarner, but you can grab it on other engage junglers.

Luden’s Tempest (Lillia): If you don’t want to take Night Harvester on AP junglers, you can take Luden’s Tempest. It’s very effective on picks like Lillia, but you do lose a lot of your survivability without the bonus health.

Prowler’s Claw (Rek’Sai): Prowler’s Claw is often overlooked for the other lethality items, but it’s very effective for getting on top of an enemy and one-shotting them. That’s what Rek’Sai does best, making it her perfect item.

Kraken Slayer (Master Yi, Kindred, other AA-based junglers): Kraken Slayer isn’t ultra powerful right now, but it’s a must-have for on-hit and crit based junglers. If you take Guinsoo’s, you can get a lot of effectiveness out of its tank shredding ability.