League of Legends players another look into the developing achievement system ‘Eternals’, based around earning medals and trophies for specific champions are hitting new milestones.
The Eternals system, first revealed by Riot back in August, is designed to give LoL players a chance to show off their mastery and ability on specific champions, by giving them certain gameplay goals to hit on their favorite characters.
The newly released information on the achievement system has revealed three goals per champion, and Riot’s game designers have asked for feedback on the proposed Eternals before they head onto live servers.
“One of our changes to the feature is to build sets of three Eternals that are unique to each champion, capturing things directly related to their specific abilities or gameplay patterns, and not include common stats,” game design lead Justin ‘Xenogenic’ Hanson said.
“Some players want very skill-expressive trackers, while others want trackers that are more accessible and will grow large over time. We’ve tried to include some of both for each champion and will likely continue that trend into the future.”
Eternals progress will appear on player cards in the loading screen.
The developer’s document, available for all LoL players to provide feedback on, lists the three Eternals achievements for each champion. Some examples include:
Enemy champions killed with R
Long-range Q hits ( > 75% range)
Headshots (P) dealt
After the first kill, Death From Below (R) re-casts that land another killing blow
Distance travelled in Ghostwater Dive (W)
Multiple enemy champion (2+) stuns with E
Enemy champions killed within 3 seconds of being slept by Sleepy Trouble Bubble (E)
Long-range Q hits
Distance traveled by Es that have put targets to sleep (direct hit or traps)
Eternals progress will also be featured in your enemy’s death screen after you kill them.
While Riot’s developers have been very open about early feedback on Eternals, one continuing issue players have with the new mission system is that it will be locked behind the cost of Riot Points, League of Legends’ microtransaction currency.
Many have compared the new achievements with EA’s “pride and accomplishment” statement, considering Eternals are designed to show off a player’s capabilities but then come locked behind a hefty price tag.
Whether or not you think Eternals should be price-gated, Riot is moving ahead with implementing them into the game, and right now is the perfect chance to weigh in on how you want the new mastery system to be established.
There are also rumblings that Riot may be introducing lower prices for Eternals in the future, and having general Eternals cost earnable Blue Essence too, so don’t rule out the value of the new achievements just yet.
Seraphine is ready to hit Summoner’s Rift in League Patch 10.22! If you’re looking to pick up the Piltovan songstress, we’ve got you covered, with all the best builds, runes, tips and tricks so you can master Seraphine before you even play her.
Seraphine is finally here in League of Legends, and she’s ready to serenade the Rift. No matter if you think she plays like Sona, or any other champion, there’s a few quirks to her kit that you need to know.
We’ve got you covered though. If you’re looking for the best Seraphine builds, runes, tips and tricks, you’ve come to the right place.
Seraphine is finally jumping into Summoner’s Rift.
What are Seraphine’s abilities?
Seraphine’s kit is very much like a utility mage. She has healing, shielding, crowd control, and a whole lot of damage in just four buttons. She can seemingly do it all, and it will make her quite the flexible pick.
Passive: Stage Presence
Seraphine’s passive is really what makes the rest of her kit shine. After every third basic ability, Seraphine’s next ability will echo, casting a second time. This helps her proc some of her two-cast bonuses, like the heal on her W and the root on her E.
She can also create Notes when nearby allies and casting spells, gaining attack range and bonus magic damage. This makes her quite good as a support in the laning phase, and a beast when it comes to 5v5 teamfights.
Q: High Note
Seraphine’s Q is your bog-standard AoE damage ability that seemingly every mage has in their kit. It flies through the air before landing on a spot, and it can’t be blocked by walking in front of it.
This is going to be Seraphine’s primary damage tool and waveclear. It’s also a handy ability to finish a combo with, given it does bonus damage based on missing health.
Seraphine can either be the star of the show in mid, or a backup singer in support.
W: Surround Sound
Seraphine’s W is a mish-mash of Karma and Sona’s heals and shields. Seraphine casts a shield to herself and nearby allies, giving them extra movement speed. If Seraphine is already shielded, it’ll then also heal on top of the shield.
This heal gets more powerful the more allies are nearby, and with the double cast, you can instantly shield and heal allies in a pinch.
E: Beat Drop
Seraphine’s E is more akin to Neeko’s E. Seraphine casts a straight line skill shot, slowing any enemy it passes through. If the enemy is already slowed, they’ll be rooted in place.
This is a great ability for wave clearing, as well as keeping enemies in place to take the brunt of the rest of your damage. On the numbers, E max Seraphine seems to be the best way to go in most matchups, although Q max could potentially be the play if you need the extra raw burst.
Look, if Sona ultimate was a charm, this is what it would be. Seraphine’s Encore can chain through champions — both enemy and allies — to extend a fair ways away from Seraphine. It will charm enemies, and give allies Notes, which gives them bonus attack range and damage.
Because the charm also slows, you can follow up with a root from Seraphine’s E, before finishing enemies off with Q for the maximum burst combo.
A lot of parallels have been drawn between Seraphine’s kit and Sona’s.
Best build for Seraphine
With Season 11 around the corner, the builds and runes are primarily going to focus on the next major update. However, if you want a quick rundown for a Season 10 build you can pull off in Patch 10.22, here’s what you can do.
GLP is incredibly strong on Seraphine given the slow allows her to follow up with E. Rylai’s and Liandry’s is the same deal — a power combo that allows Seraphine to melt targets with ease. That, combined with Rabadon’s Deathcap and Zhonya’s Hourglass is the most straightforward build for mid.
In support, you’d look towards the more stock-standard enchanter build. Ardent Censor, Athene’s Unholy Grail, Mikael’s Crucible, and Redemption are all incredibly strong on Seraphine. If you go Athene’s first and then follow up with the Forbidden Idol items, it’ll be good.
Looking into Season 11 though, there’s one Mythic that should be on every Seraphine players’ lips: Everfrost. With the slow cast like GLP, as well as a bit more sustain with the health on top, it’s the perfect utility item to build on mid Seraphine. Archangel’s Staff, Horizon Focus, Zhonya’s Hoursand Rabadon’s Deathcap will be the go to Legendary items.
Support Seraphine’s should look towards Imperial Mandate as their Mythic item. The passive of extra Ability Power makes her still scale into the late game while building utility. For Legendaries, Chemtech Fumigator, Staff of Flowing Water, Ardent Censer, and Ancient Runestone are incredibly strong for a good mix of damage and utility, including some Grievous Wounds.
Best runes for Seraphine
There are a couple of rune choices you can make for Seraphine. Obviously, being a mage means that the Sorcery tree is her strongest. You can basically pick any keystone — Arcane Comet, Summon: Aery, and Phase Rush — and be fine.
Support Seraphine does good with Bone Plating and Revitalize.
Moving down the tree, picks like Manaflow Band, Absolute Focus, and Gathering Storm are the way to go. This maximises damage, as well as solves some of Seraphine’s mana issues.
In support, Bone Plating and Revitalize are good secondary picks, but for mid, Biscuit Delivery and Time Warp Tonic are handy for staying in lane.
There is room though, if you really wanted to, to double down on Seraphine’s burst with Electrocute. You could even consider going Glacial Augment, but with Twin Shadows and GLP about to be removed, the build will be significantly weaker. She’s relatively flexible though, so don’t be afraid to experiment.
Seraphine’s best mid lane keystone is Phase Rush.
How to play Seraphine
Seraphine plays out in two different ways depending on if you play her support or mid. She is viable in both positions right now. Despite her AP ratios not being the greatest, her burst damage is too good to look past in mid, especially given the rise of solo lane Lulu and Karma, who have worse numbers and around equal levels of utility.
Support Seraphine is very much about harassing the enemy and using your heal to gain a health advantage. If you can poke the enemy out and sustain their damage, eventually you will have the health advantage by having the heal and shield.
In mid lane, it’s all about using her range advantage. You don’t have the advantage of an ally constantly in your lane to get Notes, but you can still keep the enemy at arms length with the right level of poke. You do have to be mindful of keeping control of your wave though — given the size of her AOE, it’s relatively easy to just shove it in and put yourself in a bad spot.
Jump into League and play a game with the whole K/DA gang.
Seraphine does well with chasing enemies down with her slow and shields. However, once an enemy jumps on top of Seraphine, it’s a lot harder to navigate her way away. Use the bonus attack range from Notes to try and maintain distance, and save your double cast for your root if needed.
Her ultimate is also the perfect ability to set up the rest of her kit. The charm slow works to proc her E snare, and then you can try and line it up for the double cast Q for maximum burst — given the missing health scaling.
Her double cast also helps with wave clear. You can fire two Q’s or E’s into the minion wave to nuke it, making for easy pickings. It can help to stop sieges too; given the range Seraphine has, she can do it from relative safety.
Seraphine is expected to release on League Patch 10.22, which drops on October 28.