Elemental Drakes and tower plating nerfed in latest LoL Patch 9.23 hotfix - Dexerto
League of Legends

Elemental Drakes and tower plating nerfed in latest LoL Patch 9.23 hotfix 

Published: 26/Nov/2019 5:20 Updated: 26/Nov/2019 5:22

by Andrew Amos


The new-look Elemental Drakes are on Riot’s to-change list for League of Legends Patch 9.23, toning down some of their dominating power in pre-season 10 in a recent hotfix, alongside tower plating.

Preseason 10 of League of Legends has introduced a bunch of changes to Summoner’s Rift. Between the new Elemental Drakes, alcoves, and Rift Herald system, the game has never really felt more different from one season to the next.

However, with all the major changes, it’s taken some time to iron out which ones are truly affecting the game in a negative fashion.

With games being speed-ran at a blistering pace, Riot has quickly implemented a fix to some of the game’s more oppressive objectives to help stop games from snowballing out of control.

Riot GamesThe Elemental Drakes have been all powerful in Patch 9.23 of League.

In a November 25 tweet, lead gameplay designer Mark ‘Scruffy’ Yetter highlighted some more changes coming to League of Legends shortly. 

The new-look Elemental Drake system was first on Riot’s chopping block for the second balance hotfix of Patch 9.23. Each Elemental Drake will now only give 25 gold for killing it, instead of 100 gold.

The Ocean Drake will also be getting a tone down after rising up as one of the most dominant objectives in the game. The reworked Drake healed for 5% of your missing health every five seconds, but that’s now been reduced to 3%.

Changes to the color tints for each Dragon Soul are also expected to be shipped before Patch 9.24, although Scruffy did not give players a timeline for their release.

As for tower plating, the amount of gold players earn from each plate is being chunked down to 120 gold from 160.

On top of that, tower defenses are going up, with each plate removed increasing the tower’s armor and magic resist by 40 instead of 30.

This change is angled at trying to slow the speeds of games down. The preseason 10 changes have sped up League games to a break-neck speed, so making objectives harder to take, and worth less, might stop snowballed-games.

Riot GamesTowers will be harder to take down after this Patch 9.23 hotfix.

The second balance hotfix comes as changes were made shortly after Patch 9.23 came out to help restore some parity to Summoner’s Rift. The overly dominant Sanguine Blade had some of its power taken away, while the underwhelming Prototype: Omnistone rune and Ezreal were buffed.

These changes are only meant to be a band-aid fix until the Riot releases Patch 9.24, which is expected on December 3.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary


A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.