Crumbz explains why "every single aspect" of 100 Thieves LoL is going wrong - Dexerto
League of Legends

Crumbz explains why “every single aspect” of 100 Thieves LoL is going wrong

Published: 13/Jun/2019 15:10 Updated: 13/Jun/2019 15:28

by Joe O'Brien


League of Legends analyst Alberto ‘Crumbz’ Rengifo gave his take on what’s going wrong for 100 Thieves as they continue to struggle in the LCS Summer split.

After an impressive LCS debut in 2018, 100 Thieves have had a difficult second season so far. The team finished dead last in Spring 2019, and after two weeks of Summer play remains winless with a 0-4 record.

The results come despite having a squad that, on paper at least, has more than enough talent to contend among the better teams in the league. During a recent interview with LocoDoco, Crumbz spoke on what he feels is going wrong for the team right now.

As a former pro player in the LCS, Crumbz can certainly speak with some authority on the kinds of issues teams run into, and his diagnosis isn’t encouraging for fans of 100 Thieves.

“I don’t know, they’re checked out, that’s what it seems like. You’ve got world class players, that very recently have accomplished things, and they’re not doing anything together. I’m telling you, this has to be coming from top down, it’s coming from within the team, every single aspect of it is just not being done right, because when a team is so stacked and is not getting results, you can be sure that there’s a lot of problems that we just don’t see.”

Riot Games100 Thieves have struggled throughout 2019 so far.

This wouldn’t be the first time that 100 Thieves have suffered from internal difficulties. At the 2018 World Championship, the team faced criticism for underwhelming performances while opting not to field former starting AD Carry Cody ‘Cody Sun’ Sun due to apparent internal difficulties.

Following the disappointing 2019 Spring Split, head coach ‘pr0lly’ also took responsibility on himself for the underwhelming results, stating that he “had a good roster to work with and couldn’t create a winning team.” 

Regarding the specifics of what was going wrong for 100 Thieves in-game, Crumbz speculated that they might have communication issues, with bot lane players Bae ‘Bang’ Jun-sik and Zaqueri ‘aphromoo’ Black not sharing a first language, for instance.

“They don’t seem to ever be on the same page at all. No-one wants to be helping each other. If you’re not friends and have a comraderie, when you see a fight happening in the bottom lane and you’re a top-laner that doesn’t have [teleport], you’re not gonna tell yourself ‘I want to make that walk and help them.’”

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It seems the organization is willing to take some fairly drastic measures in order to course correct, with mid-laner Max ‘Soligo’ Soong and AD Carry Bang moved down to the Academy team for the Week 3 matches.

If the team is to have any hope of repeating their appearance at the World Championship, however, they will need to turn things around fast, as failing to reach the Summer playoffs would mean the end of their season.

League of Legends

TFT Patch 10.21b notes: Divine & Shiv nerfs, Akali changes, more

Published: 21/Oct/2020 1:28 Updated: 21/Oct/2020 1:29

by Andrew Amos


TFT Patch 10.21b is here, and you can finally stop forcing Warwick. Well, maybe… Divine and Statikk Shiv have taken a beating on the B-Patch, alongside other potent mechanics like Adept, Akali, and Locket of the Iron Solari.

If you played on the first half of TFT Patch 10.21, we hope you were lucky enough to highroll Warwick every game. Riot has added emergency changes to nerf the ultra-strong Divine-Warwick-Statikk Shiv combo on October 20 in TFT Patch 10.21b.

It comes after Divine was given an overhaul in the earlier update, giving the trait near-unstoppable power, even if it was temporary. Statikk Shiv also received huge damage buffs in TFT Patch 10.21.

Divine-Warwick-Shiv no more after Divine, Shiv nerfs

While Warwick as a champion wasn’t touched ⁠— Riot believes he’s not OP generally ⁠— the two components that made him the best champion in TFT were: Divine and Statikk Shiv.

Divine is losing 10% of its true damage conversion and damage reduction, down from 50% to 40%. This should make Divine units more vulnerable, while also making regular counters like Vanguard more effective.

Shiv, on the other hand, is losing one of its conditions for bonus damage: crowd control. Shiv will now only deal bonus damage to shielded targets, not shielded or CC’d ones. This means Warwick can’t chain bonus damage constantly off his fear unless he has a shield from Janna, Locket of the Iron Solari, or Keeper buff.

These changes should help curb the power of the Divine-Warwick-Shiv combo. It might not be dead ⁠— it’s still a powerful interaction ⁠— but it’s harder to pull off.

Yone in TFT Fates
Riot Games
Adept has been nerfed in TFT Patch 10.21b too.

Adept, Akali, Locket also nerfed in TFT Patch 10.21b

In case you were unsure, there were actually more things to TFT than just Divine, Warwick, and Statikk Shiv ⁠— not that you’d know after playing this latest patch. Adept, Akali, and Locket of the Iron Solari have also been overperforming in some capacity, and so they’re getting nerfed.

Adept is losing some of its attack speed slow at all levels, down 0.5 seconds at two and three units, and a whole second at four.

Akali is losing some of her carry potential at three-star with a decrease in her spell damage. Locket of the Iron Solari will now give a weaker shield from one to three-star too, down 75 early, and 100 late.

Between these and the Divine changes, the game should be in a much healthier state ahead of TFT Patch 10.22. You can find the full patch notes below.

TFT Patch 10.21b notes

  • Adept Attack Speed debuff Duration: 2.5/4/7 seconds ⇒ 2/3.5/6 seconds
  • Divine Damage Reduction: 50% ⇒ 40%
  • Divine True Damage: 50% ⇒ 40%
  • Akali Five-Point Strike Damage: 150/225/400 ⇒ 150/225/350
  • Locket of the Iron Solari Shield: 350/450/600/800 ⇒ 300/375/500/800
  • Statikk Shiv Bonus Damage: Crowd-controlled or Shielded ⇒ Shielded targets