The Finals update 1.5.5 patch notes: Gadget & weapon nerfs, matchmaking fixes, more

Sourav Banik
The Finals character wearing a fox mask

Embark Studios has released another hotfix via The Finals patch 1.5.5, with this update mainly focused on several gadgets and weapon balancing. Here’s everything in The Finals update 1.5.5 patch notes.

Patch 1.5.5 is the latest hotfix update after 1.5.1 patch last week, and this time, Embark Studios has nerfed several gadgets and weapons. Both Defibrillators and revives will now have a decreased length of invulnerability applied.

Weapons like .357 Revolver, FCAR, and Guardian Turret are nerfed either in terms of damage output or health. While CL-40 and MGL32 now have slightly increased player damage and Throwing Knives also have been balanced.

Matchmaking has been fixed and players will now get matched closer to their skill-ratings in Tournament and Ranked Tournament modes.

The Finals update 1.5.5 patch notes

Here’s a rundown of everything in the official 1.5.5 patch notes by Embark Studios:

Hotfix 1.5.5

Welcome to Update 1.5.5

Today’s update comes with a number of balance changes for weapons and gadgets, including a decrease in the length of invulnerability after revival. We’ve also implemented crash fixes, and an adjustment to tournament matchmaking that will lead to tighter player skill-gap in tournaments. There is also a fix to the crossplay settings so it can be turned off successfully.

A note about the future: based on your feedback and our own telemetry evaluation, we recognize that the Recon Senses ability for the Medium build needs an overhaul and we’re working on that right now. You can look forward to that change and more in next week’s update!

Balance Changes

Gadgets

Defibrillators

  • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s

Revives

  • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s

Weapons

.357 Revolver

  • Decreased the amount of bullet dispersion applied when aiming down sights
  • Reduced damage fall-off start range to 23m from 35m
  • Reduced damage fall-off end range to 40m from 50m

CL-40

  • Increased player damage to 110 from 100

FCAR

  • Decreased damage to 25 from 26

Guardian Turret

  • Decreased health to 280 from 300

MGL32

  • Increased player damage to 83 from 80

Throwing Knives

  • Decreased the amount of projectile dispersion applied when falling
  • Decreased the amount of projectile dispersion applied when sprinting

Content and Bug Fixes

Crashes

  • Fixed an issue where certain GPUs would sometimes crash

Matchmaking

  • Fixed an issue where crossplay settings would not be respected when the player was in a party
  • Updated matchmaking configuration in Tournament and Ranked Tournament modes, to help ensure closer matches by skill-rating

Related Topics

About The Author

Sourav is a Games Writer at Dexerto, specializing in writing tips and guides for a number of games, including Apex Legends, Baldur's Gate 3, Diablo 4, Palworld, The Finals, XDefiant, and occasionally Tech. He is also passionate about esports, following games such as Valorant and Rainbow Six Siege. He previously wrote for Sportskeeda. Contact Sourav at sourav.banik@dexerto.com