Rockstar Games have released a second gameplay trailer ahead of the release of Red Dead Redemption 2.
The trailer, which was released on Monday, October 1, is made up exclusively of clips taken from actual gameplay, and gives fans a look at the latest offering from Rockstar before it’s release.
Teased in the video is the inclusion of first person mode, which will allow players to play through the eyes of the game’s main character, Arthur Morgan, in what Rockstar describe as their “most ambitious open-world experience to date”.
Along with first person mode, Red Dead Redemption 2 will also feature the classic third person view, along with a special cinematic camera angle that will give players some beautiful views of the scenery in the game.
Rockstar also announced the inclusion of heists and robberies, that will act similarly to hiests in Grand Theft Auto V. You and a group can team up to rob banks, stores, trains or random civilians as you make your way across the Wild West.
Rockstar also revealed improvements to the Dead Eye aiming system, and the news that actions you take against in game characters may come back to bite you, as they will remember you and the things that you have done.
Red Dead Redemption 2 will release for PlayStation 4 and Xbox One on Friday, October 26.
Rocket League’s latest patch, update v1.85, is here and it introduces some new blueprints, makes minor changes to tournaments, and rounds it all out with some nice general bug fixes.
Rocket League patch v1.85 is finally here, and although it’s not the biggest patch by any stretch of the imagination, it has a nice list of welcome changes.
Psyonix has been hard at work trying to refine their beloved game, especially since it went free-to-play and exploded in popularity once again. The user interface received a nice overhaul, which didn’t sit too well with some fans. However, the developers doubled down on their decision and haven’t looked back.
This patch is nothing revolutionary, but it does include some nice changes under the hood. Let’s take a dive into what’s new and what’s been changed.
Rocket League’s latest patch is now live, and it introduces some cool new blueprints.
Season 1 Series Blueprints
Rocket League Season 1’s first new Series is underway, and to commemorate the occasion, a new range of blueprints will be made available as chance-based drops after online matches.
For those who don’t know, blueprints are essentially cosmetic items, except you’ll need to invest some credits and build the actual item from the blueprint. The best part is they’re tradeable to other players on the same platform.
From this patch onwards, the behavior of the Leave Tournament button has been changed. If a teammate votes to leave during a match, the Leave Tournament button will turn red. Once the match finishes, the Leave Tournament button won’t be useable until the post-match screen.
In other words, players can no longer leave a tournament during the podium, progression, and drop screen. Psyonix believes this will stop players from leaving a tournament too early, which often resulted in a temporary tournament ban.
Last but not least, the devs also removed the time limit on Tournament Finals Series.
There’s nothing more satisfying than scoring a goal and celebrating in style.
General Changes and Bug Fixes
The only general change made in this patch is a slight alteration of the coloring on Free and Premium Challenges. However, it does include some nice bug-fixes, which are always necessary to keep the game neat and tidy.
The patch fixes the ‘bloom intensity bug’ that was exclusive to Xbox One. It made certain wheels appear brighter than they should, which was annoying and distracting.
It corrects stat tracking for double demolitions, which was a problem many players reported on social media. Thankfully, now we’ll all be rightfully rewarded for that heard-earned extra demolition.
The trade status for several non-common items has been fixed.
Psyonix has sorted out the ‘bot boost bug.’ Bots aren’t the sharpest tools in the shed, but you’d at least expect them to use their boost. However, sometimes when they joined in the middle of a match, they wouldn’t use their boost at all. It’s nice to know that’s finally been fixed.
A handful of bugs affecting the Challenges Menu that made claiming them has been fixed.
It only happened sometimes, but the scoreboard will no longer be covered by shading during replays.
Thankfully, the game will no longer sometimes show another player’s accolades on the post-match screen instead of yours.
Patch v1.85 might not be revolutionary, but it does iron out a few kinks and creases and helps make things smoother.
It’s the kind of dedication and attention to detail you want to see from a developer, so at the very least, it’s a reminder that Rocket League players are well-looked after.
Rocket League lets players customize their ride and stand out from the crowd.
If you’re interested in seeing a full and comprehensive list of the patch notes, you can find them below.
Rocket League Patch Notes v1.85
Season 1 Series Blueprints are now available as drops after online matches
Changes and Updates
Changed behavior of the Leave Tournament button
Once a teammate votes to leave during a match, the ‘Leave Tournament’ button will turn red
At the end of a match, the Leave Tournament button will not be usable until you reach the post-match screen. Disabling the button during the podium, progression, and drop screens will ensure you do not leave the tournament early enough to receive a temporary Tournament Ban
Removed time limit on Tournament Finals Series
Adjusted coloring on Free and Premium Challenges
[Xbox One] Fixed the bloom intensity on several different Wheels
Corrected stat tracking for double demolitions
Fixed trade status of several non-Common items
Bots joining a match in progress will use Boost as normal
Fixed several bugs preventing Challenges Menu navigation and Challenge claiming
Removed shading covering scoreboard during goal replays
Fixed a bug causing another player’s Accolades to show on the post-match screen