Is PSN down? Users report PlayStation Network crash on September 10 - Dexerto
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Is PSN down? Users report PlayStation Network crash on September 10

Published: 10/Sep/2019 9:20 Updated: 10/Sep/2019 9:32

by Matt Porter

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Sony and the PlayStation Network are experiencing major issues on Tuesday, September 10, with users in North America, Europe and Japan all reporting outages affecting PSN.

Players who regularly game on the Sony console are well accustomed to short, temporary outages on the platform, but early on September 10, people from across the world discovered major problems with PSN.

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Many are struggling to sign into the platform, meaning they are unable to play any games online, and for those who have digital copies of games, they may not be able to access their favorite titles at all, depending on their system settings.

UnsplashPSN lets PS4 consoles connect to the internet for online play.

At time of writing, Sony’s official status page for the PlayStation Network states that all services are up and operational, although according to Twitter users, that is not the case.

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Social media users took to the platform to express their annoyance that they were unable to get access to the network, and have been unable to sign-in due to the issues.

According to Down Detector, Europe is the most greatly affected area by the outage, with users in the UK, France, Germany and more experiencing issues with the platform. North America is also struggling at the moment, although these issues appear to be concentrated to the east and west coasts, with the central United States seemingly unaffected at this time.

The problems are worldwide too, with reports cropping up in Sony’s homeland of Japan, while there are smaller scale issues in South America and Australia.

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Down DetectorPlayers in Europe, North America, and Japan are all reporting outages.

As things stand, Sony have yet to respond to the issues, but fans of the massively popular console will hope that they are addressed sooner rather than later as players jump back onto the service in an attempt to play their favorite games.

The issues could become more widespread as the day goes on, with more and more players likely to try and access PSN, with much of North America and Europe still unlikely to have attempted to play this morning.

We’ll be sure to keep this article updated with any new information as it becomes available.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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