Will we ever see Bully 2? Ex-Rockstar employee claims development was canceled - Dexerto

Will we ever see Bully 2? Ex-Rockstar employee claims development was canceled

Published: 13/Jul/2019 12:13 Updated: 13/Jul/2019 12:32

by Connor Bennett


A former Rockstar Games developer claims that a previous build of Bully 2 had already been canceled by the game’s publishers and isn’t sure if it’s being worked on again.

The original Bully game, also known as Canis Canem Edit, was released in 2006 and followed the story of Jimmy Hopkins as he battled his way through a surprising move to a private school – Bullworth Academy. 


Bully was a hit with fans and critics but has never received a true follow up. Rumors about a second title have cropped up every now and again, yet, the hopes of a new game may have been dashed by someone who claims to have worked on it. 

RockstarBully has had a number of re-releases since its 2006 launch.

YouTuber SWEGTA, who specializes in Bully-based content, received screenshots from a Redditor claiming to have spoken to a former Rockstar New England developer who apparently worked on the game.


According to the anonymous source, they claimed to have worked on Bully 2 before it was canceled a few years ago. “Since Rockstar has never officially acknowledged Bully 2 I definitely can’t say one way or another,” commented the former developer. 

“I definitely can’t say that I worked on it for several months before the project was canceled, nor could I talk about the pranks or climbing system I definitely wasn’t working on.”

While the former Rockstar New England member may have been pretty sarcastic about not working on the game, they also offered up more details – including game mechanics that they had been working on specifically.


They also mentioned story details like moving out of Bullworth Academy and into Jimmy’s step-dads house, while interacting with the near-by town and summer camp – similar to the original game. 

After digging into the story, SWEGTA suggested that a previous console generation installment of the game may have been canceled in favor of other Rockstar titles and could very well have returned to development with newer technology.

Rockstar has already admitted to wanting to make a new Bully but focused on more high-profile projects like Grand Theft Auto V and Red Dead Redemption 2.


RockstarRed Dead Redemption 2 was the last release from Rockstar Games.

It remains to be seen if another Bully game will be confirmed at any point, but it’s possible that it could fall by the wayside as fans clamor for Grand Theft Auto 6.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.