Diablo Immortal dev explains why they skipped BlizzCon main stage - Dexerto

Diablo Immortal dev explains why they skipped BlizzCon main stage

Published: 4/Nov/2019 0:00 Updated: 4/Nov/2019 0:14

by Scott Robertson


The lead game designer for Diablo Immortal, Wyatt Cheng, released an update on why the mobile game didn’t make an appearance on the main stage of BlizzCon 2019, and acknowledged his infamous viral moment from last year.

As the cinematic and gameplay trailers for Diablo IV debuted in the early moments of BlizzCon’s opening ceremonies, palpable hype could be seen building in the crowd and online.

But one game that didn’t share in the hype this year is the mobile version of Diablo announced at last year’s BlizzCon.

BlizzardImage from the latest Diablo Immortal update

In an update posted onto the Diablo Immortal Reddit community, lead game designer Wyatt Cheng explained why Immortal didn’t share the main stage with Diablo IV and the other Blizzard titles.

He says he was asked this question a lot during the event, and said that the Immortal team wanted “to make sure we give Diablo 4 the space for a clear announcement.” He also said the team didn’t want to “risk any confusion regarding features, storylines, etc between D4 and Immortal.”

Cheng also said a playable demo for Immortal was available on the show floor, featuring a playable Demon Hunter class and the debut of ultimate attacks.

The lead developer acknowledged other questions as well, including the predictable one, in which someone asked him if he had a phone. If Cheng’s name isn’t instantly recognizable, that clip from Immortal’s debut at last year’s BlizzCon hopefully is, where he asked a less-than-enthused crowd if they had phones.

The announcement from last year was met with criticism by diehard Diablo fans. This was not because of the decision itself to make a mobile port, but because the Diablo showcase was very hyped up prior to BlizzCon, and then the Diablo team had no announcement for any new PC content.

In his most recent update, Cheng acknowledged that “last year’s announcement was rough,” but thank the fans on the subreddit and in attendance at BlizzCon who showed genuine support and interest in the game.

Finally, Cheng shared an update about the release date, by saying that there wasn’t one. He addressed rumors that the game “was basically done” as false, and said more information would be shared within months.

The game has been available for pre-register since last year’s BlizzCon.


Smash YouTubers claim Nintendo is copyright striking videos with mods

Published: 29/Nov/2020 4:42 Updated: 29/Nov/2020 6:01

by Alex Tsiaoussidis


Nintendo has continued its war against the Super Smash Bros. community, reportedly issuing takedown notices to some of the game’s most popular modders on YouTube. 

Nintendo has always cracked down hard on its intellectual property. However, they’ve found themselves at odds against the Super Smash Bros. community more so than ever since they shut down The Big House’s online event

It started a movement that has seen professional players and community members rally their fans to fight, protest with charity tournaments, and host exhibition bouts to raise awareness.

Unfortunately, it hasn’t stopped Nintendo from slowing down. If anything, they’ve cracked the whip even harder, reportedly turning their sights on Super Smash Bros. modders creating projects for fans on YouTube.

Super Smash Bros. Ultimate Nintendo Takedown Mods
Super Ultimate is already incredibly fun, but modders have found ways to make it even better.

The first modder to report he’d been issued a takedown notice was a prominent one named Mastalko.

He created a Goku skin mod, which replaces Terry on Super Smash Bros. Ultimate. “Guess my Goku video got ninjaed by Nintendo,” he said.

The screenshot clarifies that his video has been “locked and cannot be monetized” due to a claim from Nintendo.

However, that was only the beginning. Nintendo issued a takedown notice to another popular modder named 64iOS. It revolved around a video he posted on YouTube called ‘12 Super Mario Odyssey Skins in Super Smash Bros. Ultimate! (Mods).’

“First time happening to my channel with Smash, I believe,” he said, above a screenshot of the actual takedown notice. Fortunately, it hasn’t impacted his account, but it’s still a move that has angered many fans.

However, the claims have been pulled into question by some members of the community. The “Nintendo Fans Complaining Against Nintendo” Twitter account has been following the complaints, stating the strikes might not be filed by Nintendo themselves because the company name doesn’t line up.

“The copyright claimer is always listed as ‘Nintendo’. You might think off the top of your head ‘yeah that would make sense they are Nintendo’, but this isn’t how Nintendo is known legally,” they said in a November 27 statement.

The members behind the account also told Dexerto that some other creators, like Mankalor, have had their videos re-instated through the appeals process once the claims were proven to be false.

“Part of the problem though lies with the fact that there was someone impersonating Nintendo handing out copyright claims, and that YouTube needs more transparency in their copyright process before people begin jumping the gun, especially with a completely reasonable movement going around trying to free a game from a real copyright issue,” they said.

The wider Nintendo community understands the takedown requests to an extent. However, some believe Nintendo’s antics are tone-deaf, especially considering how passionate and widespread the community is.

In the end, they’ve had to find ways to keep the community thriving after all these years with little to no support from Nintendo. So, they believe the company should work with them rather than against them.

November 28 update: This article has been updated with new statements from “Nintendo Fans Complaining About Nintendo” about the copyright strikes.