Dallas Mavericks Owner Mark Cuban Perfectly Roasts Gaming Hater Over the NBA 2K League - Dexerto
Gaming

Dallas Mavericks Owner Mark Cuban Perfectly Roasts Gaming Hater Over the NBA 2K League

Published: 4/Jun/2018 20:17 Updated: 26/Jul/2018 12:04

by DG Goldstein

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Mark Cuban went after a gaming hater on Twitter after they undermined players in the NBA 2K League and professional esports in general.

As the gaming world appears to grow on what seems like a daily basis, the industry continues to break into ‘mainstream’ culture as time goes on.

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The world of competitive gaming and esports has also seen a substantial boost in recent years, especially when prize pools and infrastructure have seen multiple, high-profile upgrades across the industry.

One of the most recognized additions to the esports world has been that of the NBA 2K League which features a collection of the top 2K players in the world competing against each other, along with representing various NBA clubs with contracts, player benefits, and more.

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However, some individuals still see gaming and esports in a negative light and will go to great lengths to undermine and disrespect those involved in the industry by brushing off instances as ‘just video games,’ especially when compared to traditional sports.

Yet, after a Twitter user mentioned how the 2K league was ‘a joke,’ Dallas Mavericks Owner and billionaire Mark Cuban mentioned how the players competing are the ‘best in the world’ at what they do in a perfect reply.

Well-known for his investments, Cuban has backed esports for multiple years at the time of writing and has become a major supporter of the scene in general.

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More information on the NBA 2K League including prize pools, background, and much more can be found right here.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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