Cuphead announced for PS4: release date, trailer, and more - Dexerto

Cuphead announced for PS4: release date, trailer, and more

Published: 28/Jul/2020 16:33

by Tanner Pierce


Despite players thinking it would never happen thanks to their partnership with Microsoft, Studio MDHR has announced that its hit game Cuphead will be coming to PlayStation 4. 

Cuphead has been in the public’s eye for a long time. Despite being announced at E3 2014, the game wasn’t released until three years later in 2017, after it was extensively expanded behind the scenes.


Now, three years later and Cuphead is one of the most mainstream indie games on the market. Both a Switch and Tesla version of the game was released and there’s currently a Netflix show based around the game in development.

StudioMDHRCuphead’s unique art style and challenging boss fights earned it widespread praise.

The best part is that it doesn’t seem like Studio MDHR wants to stop the hype train any time soon. Despite having an extensive relationship with competitor Microsoft, the developer has announced that the hit indie game will be coming to PlayStation 4 right now. Yes, as of July 28, Cuphead is live on PlayStation.


The news was announced during a special Summer Games Fest livestream hosted by Geoff Keighley. According to Studio MDHR, DLC for the game will launch on all platforms at the same time, including on PS4, when it eventually releases, confirming it won’t have a staggered release.

Unfortunately, we don’t have a date as to when the DLC, titled The Delicious Last Course, will launch, however, the developer confirmed it is still hard at work on it.

While fans have been clamoring for the game to release on that platform for years, the developer revealed in 2017 that the game will “never” release on the console, seemingly dashing all hope. Obviously, however, that has changed.


It is important to point out, however, that just because one game that was exclusive to Xbox is coming to PS4, doesn’t mean that every game is going there.

While some people might think that this is indicative of Xbox going multiplatform, this is more than likely a one-off thing and players should not get their hopes up.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.