Bully 2 teaser discovered in Red Dead Redemption 2 - Dexerto
Gaming

Bully 2 teaser discovered in Red Dead Redemption 2

Published: 12/Sep/2019 11:53 Updated: 12/Sep/2019 12:49

by David Purcell

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A considerable amount of interest has built up surrounding a potential new Bully game and an interesting new teaser has been found in Red Dead Redemption 2.  

The first Bully game released back in 2006 and was actually renamed Canis Canem Edit for editions outside the United States, following controversy about the encouragement of bullying in the original title name.

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Clearly, the game had its fair share of critics, but that didn’t stop it from going on to sell over 1.5 million copies across the world. Now, 13 years after its initial launch, players think its return for a second installment is very much in the works. After all, the clues are certainly stacking up. 

Rockstar GamesJimmy Hopkins (left) was Bully’s main protagonist.

While many previous clues have generally been found in leaked information, whether that be a supposed 2020 release date for next-gen consoles, protagonist screenshots and more, this new teaser has actually been found inside one of Rockstar’s games – RDR2.

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A screenshot from the game was uploaded to the Bully subreddit by user CipsTR on September 11, which appears to show a wanted poster featuring Meredith Hopkins – with a cash reward being placed on her head. 

The poster reads: “Wanted dead or alive. Meredith Hopkins fatally shot her neighbor’s farm hand in a FIT OF RAGE. The boy was caught trespassing on her property.”

CipsTR, RedditHere’s the latest Bully teaser in Red Dead Redemption 2.
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For those who aren’t aware, Hopkins is the second name of Bully’s main protagonist, who is called Jimmy Hopkins. That’s the connection that many people have been making online.

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While this could just be a total coincidence, or a troll from developers, fans are actually quite split about this being another indication that a new game is actually in the works.

A skeptical fan posted: “How is this a Bully reference? Because her last name is Hopkins?”, which was met with a few responses from members of the online community. 

“Rockstar is leaving a lot of references and clues in its recent games and updates, it has to be true,” one responded, while another said: “Out of all of the potential names they could’ve gone with, they chose Hopkins. That doesn’t look a tad bit suspicious to you?”

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Bully subredditSome Bully fans seem to be split by this new potential teaser.

Some would like to see more hints dropped in Red Dead moving forward, while others argued that they would like Rockstar to cut right to the chase and make the announcement official. 

The whole idea of a Bully 2 project remains shrouded in mystery, with nothing to work on except leaks and potential teasers such as this, but there’s no doubt that people are growing impatient about an announcement. 

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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