Apple Arcade: Release date, games and more - Dexerto

Apple Arcade: Release date, games and more

Published: 25/Mar/2019 17:59 Updated: 13/May/2019 12:06

by Dan Ciccone


Apple Arcade, a brand-new gaming subscription service is coming to Apple devices in Fall 2019.

On March 25, Apple held a conference announcing many future innovations coming soon.

One of these announcements was the Apple Arcade, a subscription service based on the App Store.

This is a subscription service that will give players access to 100+ games for a monthly fee. No pricing has been announced but we do know it will be coming in Fall 2019.

It will work across iOS, tvOS and macOS for iPhone, iPad, Apple TV and Mac.

Your gameplay will sync between your iOS devices and you will be able to play games offline.

Apple introduces Apple Arcade.

Mobile gaming is huge and is still growing

Apple said more than 1 billion people have downloaded games from the App Store and there are over 300,000 games available on the platform. Apple wants to make some of those games available with the new Apple Arcade service and will offer them without ads, something that you won’t see without the service.

With this being a subscription, it makes sense there wouldn’t be ads but there are also some added benefits to the subscription service.

Apple plans on funding some of the development costs put into new games on the service and it will be launching in more than 150 countries worldwide.

Like Google Stadia, no pricing announcement has been revealed but we’ll learn more about that as the launch date draws closer.

All confirmed games coming to Apple Arcade

Apple showed off a variety of games that will be coming to the service in a trailer.

Here’s the list of all games shown off above:

  • Little Orpheus by Sumo Digital/The Chinese Room
  • The Artful Escape by Annapurna Interactive/Beethoven & Dinosaur
  • The Pathless by Annapurna Interactive/Giant Squid
  • ATONE: Heart of the Elder Tree by Wildboy Studios
  • LEGO Brawls by LEGO/RED Games
  • Oceanhorn 2: Knights of the Lost Realm by Cornfox & Bros.
  • Sonic Racing by SEGA/HARDlight Studios
  • Box Project by AQUIRIS
  • Frogger in Toy Town by Konami
  • Projection: First Light by Blowfish Studios/Shadowplay Studios
  • Mr. Turtle by Illusion Labs
  • FANTASIAN by Mistwalker Corporation
  • Enter The Construct by Directive Games Limited
  • Beyond a Steel Sky by Revolution Software
  • Sayonara Wild Hearts by Annapurna Interactive/Simogo
  • Hot Lava by Klei Entertainment

With millions of mobile gamers out there, it’s no surprise Apple is looking to dive deeper in this realm. Games like Fortnite and PUBG have thrived on mobile and we’re even seeing fan-favorite franchises like Diablo take their first steps into a mobile landscape.

Apple will surely be releasing more information about the service as we approach the launch so stay tuned.

Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton


An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”