Fortnite Battle Royale has now been available on iOS devices for more than 200 days, and in that time has smashed the record for revenue earned.
Now available on just about every platform you can think of, Fortnite’s free-to-play revenue model quickly proved it could be successful by earning $300 million in a single month in April 2018.
Now available on Nintendo Switch and Android, in addition to consoles and PC, the popular battle royale game shows no signs of slowing down, with its biggest month ever in terms of total players in August.
On iOS specifically, Fortnite has made $300 million in its first 200 days (released March 15 2018), beating even the massive mobile game Clash Royale, which hit $228 million in the same amount of time, according to SensorTower.
It should be noted that these figures do not include Chinese sales, because Fortnite is not available on iOS in China.
Rival battle royale game PUBG has also been available on iOS for just over 200 days (released on March 19), has generated $47 million, but only started in app purchases 173 days ago, on April 15.
SensorTower says that roughly 65% of this $300 million was generated from players in the United States.
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They also estimate that $20 million has been generated in the past week alone, since the start of Season 6, which added a host of new cosmetic items. It is estimated that Fortnite players have spent an average of $2.5 million per day since Season 6 dropped.
Fortnite’s monetary success on iOS isn’t actually the record holder however, as Pokémon Go hit $300 million in revenue in only 113 days.