Dota 2 devs explain why they'll be turning off strict solo queues - Dexerto
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Dota 2 devs explain why they’ll be turning off strict solo queues

Published: 6/Sep/2019 5:40 Updated: 6/Sep/2019 6:02

by Isaac McIntyre

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Dota 2.

Strict matchmaking is a setting that allows solo players to only queue into games against other solo players when play in ranked playlists.

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Players often choose to enable this kind of matchmaking to avoid loading into games with parties. In the game, parties receive bonus MMR to compensate for the coordination they receive from working together, with all skill and experience values aggregated together.

This leads to many players wanting to just play with other solo-queued grinders, due to partied players sometimes having a different level of motivation to their solo teammates.

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Valve believe this choice-based separation of players entering into games alone or partied up has seen a spike in matchmaking times, as well as a reduction in the overall balance of skill in games, and are testing to see if the two are linked.

Cymen90, RedditMany Dota 2 players rely on the strict solo queue feature for their games.

“Over the next few weeks, we’ll be experimenting with toggling strict solo queue on and off, to see the impact it can have on match quality and matchmaking times,” the developers said in a post on the upcoming update.

“The primary reason we initially added this feature was because there was a much larger discrepancy in motivation between players competing for solo MMR, and players competing for party MMR, resulting in a poor experience overall.”

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ValveDota 2 is preparing to welcome new hero Snapfire to the in-game roster.

Valve has decided the discrepancy between motivation for solo and partied players is no longer as wide as it once was, and confirmed they would be taking a look at all options that create a “hard split” of matchmaking pools heading into the future.


There are plenty that have not welcomed Valve’s news, however, including Reddit user PippoPLZ, who voiced their concern in the announcement’s thread.

“This sucks. I use strict solo queue because in most case when I’m solo q and are playing with other stacks they are not using in-game mics to communicate like at all. I will still test it out, but I’m afraid solo queue might just be dead for me and a lot of others going forward.”

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It remains to be seen if Valve’s choice will be a positive or negative one, with testing set to be undertaken in the next few weeks, but if the initial player outcry is anything to go off of, the removal of the much-used feature may not be looked upon kindly by the community.

One group that will enjoy the change, however, is regular partied players. If matchmaking queues do rise, not many will complain about quicker queue times for the foreseeable future.

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DOTA 2’s The International 10 achieves world record $40 million prize pool

Published: 10/Oct/2020 0:52

by Bill Cooney

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There certainly won’t be any shortage of prize money at DOTA 2’s The International in 2020, with a record-setting amount of over $40 million for the prize pool being accumulated.

The pinnacle of Dota 2 esports is one of the largest celebrations of the popular MOBA, and its record-setting prize pool is a big part of that. Valve usually contributes a baseline of $1.6 million to the pot with the rest coming from player purchases.

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25% of all sales for applicable in-game items purchased from the Battle Pass also go into the reward, which has just passed another impressive milestone.

Close to a month after The International 10’s prize pool surpassed that of the 2019 competition’s roughly $33 million mark, it’s now surpassed the ridiculous sum of $40 million.

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The International 2020 Prize Pool
Valve
Not only is $40 million a record sum for DOTA events, it’s also a record for esports in general.

What’s even more impressive is how quickly fans and players managed to build up to such a staggering dollar amount. In 2019, the then-record breaking sum of $34.3 million was reached in about 110 days before the event began.

The International 10’s prize pool got to that record-breaking number in only 93 days, and reached the $40 million mark roughly a month later just as the Battle Pass ended.

It was clear shortly after the initial launch of the Battle Pass for 2020, that we could very well be in store for another record-breaking year. On the first day of sales, the contribution from battle pass sales reached $6.5 million far above the previous first-day record of $5.8 million.

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Biggest Prize Pools in Esports

  1. The International 2020 – $40,000,000+
  2. The International 2019 – $34,330,069
  3. The International 2018 – $25,532,177
  4. The International 2016 – $20,770,460.00
  5. The International 2015 – $18,429,613.05
  6. Fortnite World Cup Finals 2019: Solo – $15,287,500.00

Source: Esports Earnings

Dota 2 Prize Tracker
The TI10 prize pool has absolutely smashed every previous year so far.

As you can tell from the above graph, the $40 million in prize money far exceeds the high point it’s reached in previous years, exponentially higher than even last year’s record-setting spectacle, which was also miles ahead of previous years at basically every step of the way.

Obviously, not being able to physically travel to or watch the premier live event for DOTA 2 esports did little to nothing to dampen fan’s enthusiasm, and as a result, we now officially have a new world record for the largest prize pool at an esports event in history.

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