Destiny 2 patch 3.0.2: start time, Shatter Dive, Whisper of Fissures nerfed, more
Destiny

Destiny 2 update 3.0.2 patch notes: Shatter Dive & Whisper of Fissures nerfs

Published: 20/Jan/2021 5:58 Updated: 20/Jan/2021 6:00

by Brad Norton

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The next Destiny 2 update, patch 3.0.2, has just been detailed as Bungie has revealed some major nerfs hitting Hunters and select Stasis abilities.

Since the release of Beyond Light, it’s undeniable just how much of an impact Stasis has had. The new power has more or less dominated PvP while remaining a popular pick for PvE setups as well.

However, with players finally sinking their teeth into Trials once again, Bungie feels it’s seen enough to step in and make some drastic changes. Specifically, Hunters have been hit quite hard by the latest update while various Stasis abilities have also being reined in.

After an early tease from Combat Area Lead Tomonori Kinoshita in the latest This Week at Bungie blog post, we now have the full patch notes to work with. Here’s everything there is to know.

Destiny 2 gameplay
Bungie
Shatterdive won’t be causing headaches in PvP for too much longer.

In order to help with the current state of PvP, the devs had “been tracking data from Trials.” In doing so, they outlined both “short-term changes” and “mid-term goals” for Destiny 2.

First up, certain subclass abilities should no longer be instant-picks following the latest update. Shatter Dive and Whisper of Fissures have both been hit with nerfs in update 3.0.2.

For Shatter Dive to function properly, you’ll have to be within five meters of a target, as opposed to the whopping 50 meters in its earlier form. Moreover, it also comes with damage falloff and reduces less damage while casting the ability.

Destiny 2 gameplay
Bungie
Hunter’s have been scaled back in the latest Destiny 2 update.

For the Whisper of Fissures Stasis Fragment, players will notice a significant nerf to its overall damage. Standard hits against an enemy have dipped from 42-22 damage to 30-4 damage. Therefore, the overall peak of this ability is considerably lower.

The same applies when hitting enemies in their super and it also has a slightly smaller range. Outside of these hefty nerfs, Bungie is also looking to “pull up underperforming” subclasses down the line for PvP to feel more balanced.

Destiny 2 gameplay
Bungie
Whsiper of Fissures is just the tip of the iceberg in Stasis reworks for PvP.

Reducing the impact of abilities overall and regaining a focus on gunplay is a key mid-term goal for the developers. There’s no telling how far off we are from these bigger changes, however.

They won’t be deployed “at light speed,” Bungie confirmed. But rest assured, these changes are in the pipeline and will make their way to Destiny 2 in the near future. For now, you can get caught up on the 3.0.2 patch notes below.

COMBAT

ABILITIES

  • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.
  • Fixed an issue where Flawless Execution had a delayed trigger.
  • Shatterdive
      • Now has damage falloff vs. unfrozen targets.
      • Max range damage reduced from 50 to 5.
      • Damage reduction during ability reduced from 50% to 25%.
  • Whisper of Fissures
      • Reduced max/min damage vs. non-Super players from 42-22 to 30-4.
      • Reduced max/min damage vs. super players from 42-22 to 16-2.
      • Reduced detonation radius vs. players from 10m to 9m.

WEAPONS

  • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun.
      • It will be replaced with Swashbuckler.
  • Fixed an issue where the Unrelenting perk was not triggering health regeneration.
  • Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec’s Sin Exotic helmet.
  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits.
  • Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting.
  • Fixed a bug where MIDA Multi-Tool’s catalyst wasn’t dropping.

ACTIVITIES

  • Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties.
      • Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity.
  • This prevented completion of several “Essence” quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude.
  • Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once  a player returned to orbit.
  • Fixed an issue where some players could not progress through New Light if they lose Zavala’s Gift.

STRIKES

  • Fixed an issue where some players couldn’t respawn if they died during the boss fight of the Inverted Spire strike.
  • Fixed an issue where a fireteam could encounter other fireteams in Sorrow’s Harbor and be unable to complete the Scarlet Keep strike.
  • Fixed an issue where players were not being notified that Grandmaster Nightfall was available.
  • Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes.

RAIDS AND DUNGEONS

  • Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph.
  • Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards.
  • Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters.
  • Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time.
  • Fixed an issue where players could exit the environment in the Deep Stone Crypt raid.
  • Fixed an issue where players could have “Shelter From the Storm” permanently applied in the Deep Stone Crypt raid.
  • Fixed various issues affecting the Guided Games version of Deep Stone Crypt.
  • Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash.
  • Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon.

GAMBIT

  • Removed “Might of the Traveler” Gambit weekly bounty.
  • Fixed an issue causing high value targets to drop more motes than intended.

CRUCIBLE

  • Fixed areas where players could exit the environment in the following Crucible maps:
      • Exodus Blue
      • Widow’s Court
      • Twilight Gap
      • Cauldron
  • Fixed an issue where Rumble matches were not entering overtime.

REWARDS

  • Added missing lore tab for the Starfarer 7M Dawning ship.
  • Fixed an issue where some quests provided by Eris used “challenge” iconography but didn’t grant Powerful rewards.
      • Iconography changed to normal quest branding.
  • Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the “Coup de Grace” Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll.
  • Fixed an issue where powerful rewards from the Season of the Hunt mission “Coup de Grace” were not correctly gated weekly, per class.

GENERAL

  • Optimized Lighting on PC GPUs to help increase performance.
  • Fixed an issue where clan rosters were not loading correctly on PlayStation 5.
Destiny

Destiny 2 update 3.1.0.1 patch notes: Whisper of Chains & Fallen SABER strike fix, more

Published: 23/Feb/2021 21:45

by Alan Bernal

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Bungie has released a hotfix for Destiny 2 outlined in the 3.1.0.1 update patch notes that’s bringing a swarm of fixes to everything from Collections, Umbral Engrams, and the Fallen SABER strike, among others.

Following up the base 3.1.0 update from a couple of weeks back, the developers are back at it to clean up some of the more nuanced problems that Year 4 has been facing.

An interesting inclusion in the Destiny 2 hotfix 3.1.0.1 is the touchup to weapon Mods which people are celebrating since it has implications for fans of the Hand Cannon targeting mod and Shotgun Ammo Finder.

While there’s still no fix to pressing issues like Dunemarchers’ chain lightning, multiplayer rubber banding, Warlock stasis melee, and the like, there’s still plenty to unpack for the Destiny community.

Bounties, Pursuits, Challenges

destiny 2 valor hotfix update
Bungie
There’s a hotfix to Valor resets in the Destiny 2 hotfix 3.1.0.1 update.

There’s a host of fixes coming down into Destiny’s player challenges, primarily dealing with Weekly Challenges as well as Valor resets that would bug other game mechanisms.

There was an issue where Weekly Challenges would drop engrams at a higher Power than intended. While some might have benefited from this, the issue should be fixed from here on.

Additionally, Bungie also “reduced the number of wins required for the Legendary Glory Triumph from 50 to 5” that is more in tune with Season of the Hunt’s requirements.

Meanwhile, Destiny players would be unable to reset their Valor and Infamy after four resets and one reset, respectively. But the devs have made it a point to implement a fix to that in the update.

Destiny 2 Fallen S.A.B.E.R. strike

Destiny 2 hotfix 3.1.0.1 fallen saber strike
Bungie
The Fallen S.A.B.E.R. strike should now be accessible to Destiny 2 players.

After weeks of questions looming on the Fallen S.A.B.E.R. strike since the Feb 9 roadmap teased the playlist, the Destiny 2 hotfix 3.1.0.1 is finally going to fix the access that players didn’t previously have.

Now people can get into the Strike via the Strikes Playlist or Direct Launch Node to finally grind the fan-favorite scenario.

To get a complete picture of the Destiny 2 hotfix 3.1.0.1, take a look at the patch notes below, courtesy of Bungie.


Destiny 2 hotfix 3.1.0.1 patch notes

Activities

BATTLEGROUNDS: 

  • Fixed an issue where Umbral Engrams could spawn under the ground when the engram inventory is full.
  • Fixed an issue where generators could not be destroyed when fireteam members or combatants were within close proximity.
  • Fixed an issue where players were respawning in the Land Tank after disconnects and becoming trapped.

STRIKES: 

  • Fixed an issue where players could not access Fallen S.A.B.E.R. in the Strikes Playlist or Direct Launch Node.

UI 

  • Fixed formatting of Seasonal Rank strings where text was overlapping.
  • Fixed and issue where players could temporarily soft-lock the game and exit vender performances in the H.E.L.M.
  • Changed XP reward icon on the Quest Details screen to match XP icon used throughout the rest of the game.

GAMEPLAY AND INVESTMENT

EVERVERSE 

  • Fixed an issue where Lucent Night ornaments disappeared from the armor’s universal ornament section after unequipping.
  • Icon for Anarchy’s Uniocracy ornament now more accurately reflects the ornament’s actual appearance.
  • Fixed an issue where the Thalia’s Reach ornament for Liar’s Handshake disappeared when unequipping it.
  • Fixed an issue where The Fourteenth Anamnesis ornament showed that it could be applied to Khepri’s Sting instead of the Helm of Saint-14.
  • Fixed an issue where Mantle of Remembrance ornament indicated it was for Aeon Swift instead of Shinobu’s Vow.
  • Fixed an issue where the Caduceus Warlock ornament showed that it could be applied to Aeon Soul instead of Ophidian Aspect.
  • Fixed an issue where the Bump and Run sparrow was missing like… most of it.
  • Fixed an issue where players were receiving more Bright Engrams than intended after reaching Season Pass rank 100.
  • Fixed an issue where Core Ritual (Gambit, Crucible, and Vanguard) Weekly Bounty Challenge would sometimes not reward Bright Dust.
    • Any players affected by this will receive all missing Bright Dust in the future. An in-game message will confirm when your Bright Dust has been delivered

COLLECTIONS 

  • Fixed an issue where the War Weary shader was not appearing in Collections.
  • Fixed an where the Salvagers Salvo Seasonal Grenade Launcher could not be reclaimed from Collections.
  • Fixed an issue where the Contender’s Banner and The Next Chapter emblems were displaying the same art.
  • Fixed an issue where players could retrieve the Season of the Chosen ritual emblems from Collections without completing the steps to earn them.

MODS 

  • Fixed an issue where some mods were removed if their artifact version was equipped during the Season change.

FRAGMENTS 

  • Fixed an issue where Whisper of Chains was not properly granting damage reduction when near frozen enemies.

BOUNTIES, PURSUITS, CHALLENGES

  • Fixed an issue where players could continue to earn additional Hawkmoons if they didn’t pick up the quest and join others.
  • Fixed an issue where a Proving Rune’s description from the War Table is different than the actual Rune you get.
  • Reduced the number of wins required for the Legendary Glory Triumph from 50 to 5 to be aligned with the same requirement from Season of the Hunt.
  • Fixed an issue where some Weekly Challenge engrams were dropping at a higher Power than intended.
  • Fixed an issue where players were unable to reset their Valor after 4 resets.
  • Fixed an issue where players were unable to reset their Infamy after 1 reset.
  • Fixed an issue where players were incorrectly earning Powerful rewards after 3 Valor resets.

GENERAL

  • Fixed an issue where audio was out of sync with the Season of the Chosen opening cinematic.
  • Fixed an issue where several vendor tooltips were incorrect.
  • Fixed a Season of the Chosen purchase information screen which had an incorrect translation in Brazilian Portuguese.