The stats that show why XANTARES is more than a CSGO onliner - Dexerto

The stats that show why XANTARES is more than a CSGO onliner

Published: 15/Aug/2020 1:14

by Theo Salaun


Berlin International Gaming’s Ismailcan ‘XANTARES’ Dortkardes has been credited as a major reason for BIG’s recent online CS:GO success, and his stats show just why fans shouldn’t be quick to call him an “onliner.”

In January 2020, BIG dropped to No. 46 on HLTV’s rankings, the lowest in the organization’s history. But, thanks to an upsurge of play during the online era, the organization has reached No. 1 on both HLTV and ESL’s lists.


Unsurprisingly, detractors have looked to discredit one of BIG’s most improved players, XANTARES, as solely talented in online play — a criticism that statistics actually prove to be unjustified.

As someone who has only played 44 LAN events in his career, the Turkish-Macedonian has a small sample size for comparisons between online and offline play. And it is true that he is exceptional online, as the rifler has never gone under a 1.14 yearly rating.

Before joining BIG, Xantares built his reputation playing for Space Soldiers.

But despite the small sample size and consistent online excellence, his LAN play has not been as inferior as detractors seem to believe. For example, looking back at 2016, XANTARES posted an impressive 1.21 yearly rating in online play, but also a formidable 1.35 on LAN, meaning he played just as well, if not better, at actual events.

 Ultimately, BIG will need to prove this form can last into offline play, but the critiques that their star is solely an onliner appear widely, unjustly exaggerated.


How GeT_RiGHT became CSGO’s first God

Published: 9/Oct/2020 1:58 Updated: 9/Oct/2020 2:02

by Alan Bernal


Counter-Strike: Global Offensive legend Christopher ‘GeT_RiGhT’ Alesund became the first god of the game by dazzling a generation of players, propelling the game’s meta by years, and leaving a historic mark not to be outdone anytime soon.

Since 2010, before CS:GO ever hit the market, GeT_RiGhT was already terrorizing teams in 1.6 with fellow Swede Patrik ‘f0rest’ Lindberg. Since their early 20s, the duo would rampage through events during their stints at Fnatic and SK Gaming.


If his career would have stopped in the 1.6 servers, his name would have still carried weight through the esports annals -but then, Global Offensive came out in 2012, where he would ascend to even greater heights of notoriety.

From the start, GeT_RiGhT would prove to be an instrumental force to reshape the Counter-Strike meta, specializing in dangerous lurks that would tilt opponents or catch them off guard.


It was risky, but so was his modus operandi. When early CS:GO pros would perfect their taps for long-range kills, he would hold Mouse1 to mow down entire teams with pinpoint recoil mastery.

He would soon be known for his multi-kills from a distance, without the need for consecutive fires, instead electing for choice bullet accuracy to push his team forward.

The #1 player in the world in 2013 and 2014, GeT_RiGhT, and the rest of the reformed Ninjas in Pyjamas that included Adam ‘Friberg,’ Robin ‘Fifflaren’ Johansson, Forest, and Richard ‘Xizt’ Landström would create an astounding 87-0 map win run.


GeT_RiGhT would go on to have an illustrious career filled with trophies, titles, and glory, becoming the first god of CS:GO along the way.