FURIA CS:GO's former contracts "among the worst I've ever seen" says lawyer - Dexerto

FURIA CS:GO’s former contracts “among the worst I’ve ever seen” says lawyer

Published: 24/Jun/2019 15:41 Updated: 24/Jun/2019 18:26

by Jarek "DeKay" Lewis


A leading esports lawyer has told Dexerto that FURIA Esports’ CS:GO team had one of the worst contracts he had ever seen before they signed new five-year deals with the organization.

CS:GO players  Yuri ‘yuurih’ Santos, Andrei ‘arT’ Piovezan, Vinicius ‘VINI’ Figueiredo, Kaike ‘KSCERATO’ Cerato, and Rinaldo ‘ableJ’ Moda Júnior recently put pen to paper on a fresh five-year contract after being with the FURIA Esports for over a year. 

FURIA Esports co-owner André Akkari said that it meant better commercials, sponsorships, and merchandise deals for the team. However, following the new contract announcement, Dexerto were sent excerpts from their old contracts (which we’ve been assured by sources are legitimate),  and when we sent them to esports lawyer Ryan Fairchild, he said: “It’s a very poor contract. If their new agreement looks like this, I would feel terrible for them.”

The old contract lists a monthly salary of $1,400 USD, which is small when compared to the $200,000 transfer fee according to Fairchild.

“Buyouts are harder to opine on as they can incorporate factors beyond salary, but a $200,000 buyout compared to $1,400 in monthly compensation, to me, is ridiculous and oppressive,” he said.

Fairchild continued, telling Dexerto what he might do in court if he worked on contract like this. “While I can’t say definitively what a court would find, and I haven’t seen the entire contract, I would feel comfortable attacking a contract like this in court, particularly if the players’ first language were not English and if they did not have counsel or an agent working with them during the contract negotiations.”

He also explained how it may have come to be that the players signed for five years and expressed his concern for a team who were willing to agree to the previous contract in the first place.

“What I’d like to know is if there was a right of first refusal in the contract, something that allowed FURIA to match offers from other teams, but only perhaps as to salary. The terms of that right of first refusal might shed light on how FURIA was able to lock these players in to a five-year agreement.

“I’m really worried about players frankly without knowing more.”

According to Fairchild, however, it is the prize pool split between players and the organization that’s perhaps the most alarming detail, with only 40% of prize winnings going to the players and 60% going to the organization.

“The prize pool split is among the worst, if not the worst I’ve ever seen. I can definitively say that. I rarely see a prize pool split, particularly in a Valve game, where the players/coach/manager don’t split 90% of the prize pool.”

However, while Fairchild was concerned about the previous contract, André Akkari has explained some of what he sees as the benefits of the new five-year contracts, a length of employment that is unheard of in CS:GO.

ESLFuria have soared up the CS:GO world rankings in recent weeks.

“Huge buyouts – it’s not happening,” he wrote. “The buyouts are the same as the old contract, just proportionally adjusted with the bigger salaries and benefits.

“Bench – we decided to protect it. If a player goes to a bench we are cutting a huge part of the buyout.” 

Akkari finished by saying that the players didn’t have to sign such a lengthy contract if they didn’t want to “The five years, of course, was not mandatory, we discussed it all together. Could be three years or two, but we – players and orgs – felt that we could lose some opportunities that are coming with a longer contract, nothing more than that.”

Dexerto has reached out to FURIA for a comment and will update this story with their response. 


3kliksphilip claims CSGO’s Deagle doesn’t need buff despite player outrage

Published: 28/Nov/2020 3:33

by Andrew Amos


Philip ‘3kliksphilip’ Dyer has weighed into the CS:GO Desert Eagle debate, saying that the $800 hand-cannon doesn’t need a buff like players have suggested. Instead, the popular YouTuber believes the gun is well-balanced.

The Desert Eagle is one of Counter-Strike’s most iconic guns. Countless plays have been made with the hand-cannon, from Happy’s Play of the Decade Ace, to Xizt’s huge clutch way back in the 1.6 days for Fnatic.

However, recently players have gotten in an uproar over the gun feeling weaker than it ever has before. Dozens of posts have skyrocketed to the top of the /r/globaloffensive subreddit, all claiming the Deagle doesn’t live up to its former glory.

The Deagle has been put under the microscope by the community for being weaker than ever before, but 3kliksphilip believes the claims are baseless.

“The Desert Eagle is flawed. Not because it is overpowered or underpowered, but because its intention is missed by the developers. It is supposed to be a high skill, high reward type of gun. Yet that doesn’t seem to be the case,” one post by Woody_S said.

However, YouTuber 3kliksphilip has debunked these claims, saying they’re not backed by facts. They’re reliant on nostalgia, which doesn’t even really exist, to base a point that the Deagle needs a buff.

“I think it’s dangerous to see older games as to what CS:GO should aspire to imitate. Compared to any other game in existence, CS:GO’s weapons have been far more rigorously balanced to ensure they all serve some sort of purpose,” he said in a November 27 video.

“All those frags you’ve seen from pros are as much luck as anything else. There was one difference back then, and that was the second shot fired was just as precise as the first.”

He broke down the stats of the Deagle to prove his point. The gun is one of the most accurate in the game, beating out all other pistols, and even most of the rifles. While it’s never claimed to be the “most accurate,” it’s still “surprisingly accurate,” like the weapon’s description says.

“The gun has never claimed to be the most accurate in the game, not by a long shot. The Deagle does live up to its expectation of being surprisingly accurate though.”

Valve did try to fill the community niche for a sniper-like hand cannon in the R8 Revolver, but that missed the mark due to the long wind-up. Now, the community wants that ideal gun to be the Deagle, which Philip says is illogical.

“For what people want from the Deagle, you’d be better off making an entirely new weapon to fulfil these criteria. But Valve did make a new weapon ⁠— they made the Revolver, which players can opt for instead of a Deagle, but don’t because it’s a bit rubbish.”

R8 Revolver in CSGO
The R8 Revolver has failed to fill the void CS:GO players want.

There has been a decent patch proposed by community modders. The Weapon Balance Mod’s latest update, which 3kliksphilip highlighted, would decrease the Deagle’s high damage drop off, while reducing its base damage and armor penetration to reward headshots.

While these changes won’t be making it into the game properly, at least for now, 3kliks wants the community to realise that the Deagle is in a better spot than ever before. He used a side-by-side of 1.6 vs CS:GO as a comparison, and the Deagle in the 2012 release is far more accurate.

“As far as competitive Counter-Strike goes, RNG has always had a part to play with the Deagle. Those wanting less of the random element should be praising the gun for the state that it’s in right now in CS:GO in 2020.”