CSGO May 4 update revitalizes kill feed, adds Inferno 1v1 map & more

Published: 5/May/2020 2:03

by Andrew Amos


A new update is live for Counter-Strike: Global Offensive. The May 4 patch included a long-awaited change to the kill feed, a new Wingman 1v1 map for Inferno, and some major updates to Chlorine.

The latest patch for CS:GO may not have major gameplay implications, unless you’ve been queuing up a lot of Chlorine recently.

However, there’s some nice quality of life changes on the way. From the kill feed update, to new 1v1 arenas for Wingman, and select bug fixes, the May 4 update is still noteworthy.

CS:GO kill feed now includes blind kills, smoke kills, and no scopes

Ever wanted to rub the salt in the wounds of your opponent after landing a dirty no-scope? Well, CS:GO has got your back now. The kill feed has been updated with new icons indicating how players were handed their death.

Getting a kill while blind, through smoke, or no-scoped with the AWP or Scout will add some extra flavor to the killfeed from May 4 onwards.

  • Blinded: Eye with cross through it.
  • Smoked: Cloud of smoke with bullet.
  • No-scope: Scope with cross through it.

This is on top of flash assists, which were added to CS:GO in 2019. While one could argue the feed could be getting a bit cluttered, the flex is probably worth it.

Inferno A site in CS:GO
Inferno now has a 1v1 arena for Wingman players.

Inferno 1v1 warmup map added to Wingman

Inferno has become the fifth map on the Wingman roster to get a 1v1 warmup arena. The patch notes haven’t opened up about where the warmup zone on the map is, however.

It joins Train, Vertigo, Nuke, and Overpass as maps with the special arenas. Players can duel with their duo partner in the Wingman warmup arenas when they queue up for their matches. Commonly, the arenas are on a designated bombsite, but sometimes an entirely new zone is created for the 1v1 maps.

Inferno isn’t the only map in line for a 1v1 warmup map though. Cache map designer Shawn ‘FMPONE’ Snelling has pushed some through to the Workshop, and it’ll only be a matter of time until they’re added to the game.

Outside of the kill feed and Inferno 1v1 map, numerous changes were shipped to Chlorine. One of CS:GO’s newest maps hasn’t found its way into the competitive pool yet, but with these changes it’s well on its way.

Servers will also now kick players who’s game memory files aren’t present on the game’s server. This will stop people from booting up custom games to remove certain textures from maps.

You can read the full CS:GO May 4 update patch notes below.

CS:GO May 4 update patch notes


  • Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line.
  • When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period.
  • Fully disabled player immunity in 1v1 Wingman warmup period arenas, and added logic to clear blood decals for each encounter.
  • sv_pure servers will now kick clients that have loaded asset files into game memory from files not present on game server filesystem.


  • Fixed showing observed player crosshair in the editor menu.
  • Fixed strings on crosshair import dialog being truncated in some languages.
  • Fixed crosshair codes storing incorrect values for values out of range.



  • Tweaked ambient color light to make it bluer.
  • Made bombsite A plant zone bigger.
  • Fixed bombstuck spots on A bombsite pillars.
  • Removed bamboo fence near CT upper on A bombsite.
  • Added bamboo fence near T main on A upper, moving the gap closer to the tank.
  • Added bamboo fence near big rock on A upper to cut direct line of sight from CT upper to T main entrance.
  • Added light source on lazy river tunnel near CT spawn.
  • Added bamboo fence on the back of CT main entrance to A bombsite for better visibility.
  • Tweaked textures in lazy river tunnel and connector to make them more vibrant.
  • Added light source on B upper.
  • Tweaked lazy river texture to make it brighter.
  • Added cover for T’s on middle.
  • Removed a head peek angle from CT mid to A bombsite.
  • Fixed pixel boost on B bombsite.
  • Made main lights on B bombsite brighter.
  • Fixed see through stairs near CT spawn.
  • Fixed wooden door on B being bangable.
  • Added bamboo fence near tank on B bombsite.
  • Removed water from lazy river at CT spawn.
  • Tweaked sky box to be less purple.
  • Added bambo fences in high traffic areas for better player model contrast.
  • Removed foliage models in some places.
  • Optimization.
  • Updated radar image.


  • Updated third person pose for G3SG1, and taught Terrorists a better way to hold AUG in the buy menu.
  • To welcome the sunny weather outside, switched main menu movie scenery to Nuke.
  • Added ability to purchase coupon items from Steam Store, e.g. https://store.steampowered.com/buyitem/730/20170 for “StatTrak™ Masterminds Music Kit Box”.
  • In-game blog will now render in Greek if game interface is set to Greek language.
  • Fixed prediction errors occurring sometimes when crouch-walking or in noclip mode as listen server host.
  • Enabled animation blending for chickens.
  • Updated several agent voice lines for Perfect World version of the game.
  • Optimized textures for separatists player models.
  • Several stability fixes.

BLAST Premier Global Final – Liquid surprise and EG survive

Published: 20/Jan/2021 22:02

by Albert Petrosyan


BLAST Premier Global Final is finally underway! The grand finale of the 2020 BLAST season is going to see the best and most prestigious teams in the world compete for the chance to earn $1 million. Here’s the event schedule, stream and results. 

  • Complexity vs Na’Vi scheduled for 1:30pm (CET)
  • Evil Geniuses eliminate FURIA 2-1
  • Vitality sweep Complexity 2-0, Team Liquid upsets Na’Vi 2-0

BLAST Premier Global Final: Stream

As with all other BLAST competitions, the 2020 Global Final will be broadcast live on their official Twitch channel, which we’ve embedded above for your convenience.

The tournament will likely also be live-streamed on BLAST’s YouTube channel, which is also where the VoDs for all the matches will be uploaded, so feel free to check that out if you missed any games throughout the event.

BLAST Premier Global Final: Schedule & results



Day 3 — Thursday, January 21

Round Match PST EST CET (EU)
Losers R1 Complexity vs Na’Vi 4:30 AM 7:30 AM 1:30 PM
Winners R2 Astralis vs G2 7:30 AM 10:30 AM 4:30 PM
Winners R2 Vitality vs Team Liquid 10:30 AM 1:30 PM 7:30 PM

Day 4 — Friday, January 22

Round Match PST EST CET (EU)
Losers R2 Evil Geniuses vs TBD 7:30 AM 10:30 AM 4:30 PM
Losers R2 TBD vs TBD 10:30 AM 1:30 PM 7:30 PM

Day 5 — Saturday, January 23

Round Match PST EST CET (EU)
Winners Final TBD vs TBD 7:30 AM 10:30 AM 4:30 PM
Losers Final TBD vs TBD 10:30 AM 1:30 PM 7:30 PM

Day 6 — Sunday, January 23

Round Match PST EST CET (EU)
Consolidation Final TBD vs TBD 7:30 AM 10:30 AM 4:30 PM
Grand Final TBD vs TBD 10:30 AM 1:30 PM 7:30 PM

Day 1 — Tuesday, January 19

Round Match PST EST CET (EU)
Winners R1 Astralis 2-1 Evil Geniuses 7:30 AM 10:30 AM 4:30 PM
Winners R1 G2 2-1 FURIA 10:30 AM 1:30 PM 7:30 PM

Astralis & G2 edge through to semi-finals

Astralis opened by taking on Evil Geniuses in a three-game series, with the first map (Inferno) going the way of EG (16-14). The North American’s ability to convert pistol rounds was not enough to guarantee a second map, as both Overpass (16-8) and Vertigo (16-6) were claimed by the Danes. Xyp9x’s AUG proved too hot to handle on Overpasss — will we see it again?

G2 Esports vs FURIA was a much closer affair. G2 took the initiative on Inferno (16-12), snatching FURIA’s map pick. After falling short on Mirage (14-16), G2 bounced back on Nuke (16-10) to clinch the series. NiKo shined, as he clocked out with +20 frags, going 70-50 in three maps.

Day 2 — Wednesday, January 20

Round Match PST EST CET (EU)
Winners R1 Vitality 2-0 Complexity 4:30 AM 7:30 AM 1:30 PM
Winners R1  Na’Vi 0-2 Team Liquid 7:30 AM 10:30 AM 4:30 PM
Losers R1 Evil Geniuses 2-1 FURIA 10:30 AM 1:30 PM 7:30 PM

Complexity were unable to perform in their first series of the year, being swept on Mirage (9-16) and Dust2 (8-16). ZywOo shined, delivering 46 kills over two maps. 

A new-look Team Liquid pull the upset against Na’Vi, dispatching the CIS squad on Inferno (16-6) and Nuke (16-14). S1mple’s 36 kills on Nuke were not enough to keep his team in the upper bracket

Despite a convincing win on Inferno (16-9) Furia fell short on Mirage (14-16) against Evil Geniuses. The North Americans followed up with a swift win on Nuke (16-6)

Blast Premier Global Final: Teams & players

Eight total teams will be in attendance at this year’s BLAST Global Final, all of them qualifying through a variety of competitions, such as the Spring Finals, Fall Finals and BLAST Premier Circuit.

Lots of eyes will be on Team Liquid, who will be with their new star acquisition, FalleN, after the Brazilian legend joined their ranks to replace Twistzz.

Team Qualified via Players
Astralis Fall Finals device, dupreeh, Xyp9x, gla1ve, Magisk, Bubzkji (s), zonic (C)
Complexity European Spring Finals blameF, RUSH, k0nfig, jks, JUGi, keita (C)
Evil Geniuses American Spring Finals Brehze, CeRq, Ethan, tarik, Stanislaw, zews (C)
FURIA Esports BLAST Premier Circuit yuurih, arT, VINI, KSCERATO, honda
G2 Esports BLAST Premier Circuit kennyS, AmaNEk, nexa, huNter-, NiKo, maLeK (C)
Team Liquid BLAST Premier Circuit ELiGE, NAF, Stewie2K, Grim, FalleN, moses (C)
Natus Vincere BLAST Premier Circuit flamie, s1mple, electronic, Boombl4, Perfecto, B1T (s), B1ad3 (C)
Team Vitality European Spring Finals apEX, RpK, ZywOo, shox, misutaaa, Nivera (s), XTQZZZ (C)

BLAST Premier Global Final: Final Placements

Eight teams are battling it out for their share of $1 million… Additionally, BLAST are gifting the winners an exclusive TW Steel watch to complement the $600k in cash.

Placement  Team Prize
1 TBD $600,000
2 TBD $200,000
3 TBD $80,000
4 TBD $50,000
5-6 TBD $20,000
7-8 TBD $15,000