CS:GO

CS:GO March 21 update features numerous changes to Abbey and Vertigo - Patch notes

by Alan Bernal

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The latest update for CS:GO on March 21 brought numerous fixes to recent map addition Abbey, as well as another rounds of patches for the latest Competitive Matchmaking locale Vertigo.

Valve’s legendary shooter saw two new maps enter the matchmaking rotation in January 2019 with the introduction of Abbey and Zoo, but the developers are still hard at work with their sixth update in the last two weeks.

As opposed to CS:GO’s last update that had multiple changes to gameplay, maps, and other miscellaneous bugs, this patch instead focuses on balancing the maps to keep them up to snuff.


Chief among the changes lie in the map’s Wingman iteration that takes players back to B site after the devs had changed it in a previous patch.

Further, the C4 blast radius has been lowered from 500 to 400 units, new floor material scattered throughout the map to help distinguish footsteps. 

Additionally, Valve fixed the unintentional HVAC fan boost in B and fixed a host of clipping issues and C4 stuck spots.

Valve
Valve
Vertigo replaced Cobblestone on March 19 in the pool of maps for Competitive Matchmaking.

Valve took out many fixtures from Abbey such as the pinky box, sprites from lightsticks at the gate house as well as underpass, flowerpots to provide better visibility when retaking B, and the gaps between crates located in either site.

Though fans are still warming up to fan-created map, the changes to Abbey should give more options when defending and executing, especially with a new crate on top of the ivy crates.

The developers aren’t anything if not thorough and the recent patch will hopefully clean up problems throughout the arenas for a better experience. For more info of the latest changes read the patch notes below.


Release Notes for 3/21/2019

[MAPS]

Vertigo:
-Switched Wingman version to bombsite B
-Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions
-Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid)
-Lowered C4 explosion radius (from 500 to 400)
-Added grenade clip to roof props in forklift room/lower level that allowed molotovs to burn through to upper level
-Extended catwalk by top of T stairs to B
-Added more railings near A ramp
-Fixed various clipping issues and C4 stuck spots (Thanks bonna97!)
-Blocked weapons from falling into gap at bottom of A ramp (Thanks 3kliksphilip!)
-Boosted ambient light in elevator room near A site
-Removed a unintended boost on HVAC fan in B site

Abbey:
– Replaced pinky box
– Removed sprites from lightsticks in gate house and underpass
– Included material for spikes model near CT spawn
– Added another crate on top of the crates near ivy
– Removed flower pot near B bombsite for better visibility on retakes
– Removed flower pot under the window on A long stairs
– Removed gap between crates on B bombsite
– Removed gap between crate and gazebo on A bombsite