CSGO June 10 patch changes Dust 2 & Mirage, improves player contrast, more - Dexerto
CS:GO

CSGO June 10 patch changes Dust 2 & Mirage, improves player contrast, more

Published: 11/Jun/2020 3:53

by Andrew Amos

Share


A new update for CS:GO was pushed live on June 10. Six maps have undergone major design changes in an attempt to help improve player contrast. A new video setting has also been added to help with visibility.

Players blending into the environment is an issue that has existed in CSGO since the game’s launch in 2012. The introduction of Agent skins didn’t help visibility at all, and can make fighting some players at distance a nightmare.

However, through a bevy of map changes as well as visual updates, Valve is committed to make CSGO characters easier to see, no matter where they lie in wait.

Big changes made to Dust 2, Mirage, and more

Six CS:GO maps have undergone major design changes in the recent update. The biggest of them were shipped to Dust 2, Mirage, Cache, and Overpass.

On Dust 2, the doors to B site have been flipped, changing the way players can play boxes. The windows on A Ramp have also been raised to improve player contrast. On Mirage, the trash pile at the top of mid has been removed, while the lighting in market has been boosted.

On Cache, the ladder to Sniper’s Nest has been replaced by a box, while various colour tweaks were pushed live. Finally, on Overpass, the large ivy models near bathrooms have been removed, alongside other map assets, to clean up the battlefield.

Inferno and Train also received minor updates.

Valve
Mirage was one of six maps to undergo major changes in CS:GO’s June 10 patch.

New “Boost Player Contrast” setting helps players spot enemies

In some locations, like looking into Tunnels on Dust 2, players can be awfully hard to spot. Between lighting, shadows, and the character models themselves, it can feel like your enemies blend into the environment. Valve is looking to fix this though, by adding a new contrast setting.

“To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default,” Valve stated in a June 10 blogpost.

“[It] increases the character’s contrast against the background at far distances, strengthens edge pixels for characters at far distances, creates a small blur around a character to reduce background noise, and creates a small contrasting halo around a character when there is no color difference between the character and the environment.”

Valve also adjusted some of the character models and how fog interacts on some maps to help characters stand out at longer distances.

You can find the full CS:GO June 10 patch notes below.

CSGO June 10 patch notes

Gameplay

  • Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

Agents

  • Adjusted some agent textures for improved visibility.

Maps

Cache

  • Replaced ladder to sniper’s nest with a box
  • Cleaned up several important angles
  • Added 1v1 Arenas
  • Replaced cargo containers with new model for improved performance
  • Visibility improvements in T entrance to A Main
  • Fixed unwanted/unintuitive wallbang in Mid Shed
  • Subtle color tweaks
  • Various clipping fixes
  • Optimizations

Dust 2

  • Flipped B site doors
  • Simplified background when looking from B tunnels towards truck in mid
  • Changed fog start distance from 1000 to 512, changed max density from .2 to .4
  • Raised windows by A site ramp to make characters stand out more

Inferno

  • Trimmed ivy by CT spawn towards A site arch
  • Fixed CSM shadow from tower in mid

Mirage

  • Removed trash pile at top of mid
  • Trimmed plant by T spawn, towards apartments
  • Boosted light in market window
  • Fixed silent dropdown bug from B site balcony
  • Changed angle of ladder in ladder-room

Overpass

  • Removed large ivy-models near bathrooms by A site
  • Removed thin windows in bathrooms by A site
  • Removed bicycle by picnic by A long
  • Brightened up connector tunnel
  • Brightened up T spawn
  • Added nice stone trims

Train

  • Added new train bumper model with flat top

Rendering

  • Minor texture streaming optimizations.

Miscellaneous

  • Adjusted dropped C4 collision geometry.
  • Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
  • Added Desert Eagle shell eject event for last bullet fired.
CS:GO

CSGO’s Nivera on surpassing his brother ScreaM: “A Major is not enough”

Published: 23/Nov/2020 21:12 Updated: 24/Nov/2020 11:16

by Marco Rizzo

Share


Dexerto had the opportunity to speak with Nabil ‘Nivera’ Benrlitom, the newest member of Vitality’s lineup about his role in the squad, his performance in the finals of IEM Beijing and his drive to one day outdo his brother and CS:GO legend Adil ‘ScreaM’ Benrlitom.

Brought in as the sixth member of an already established Team Vitality roster, Nivera found himself surrounded by some of the biggest names in French CS while facing a skeptic community on the feasibility of an extended roster.

After all, Astralis had also recently moved to an extended lineup but had not used Lucas ‘Bubzkji’ Andersen as a regular substitute after the original roster had been reunited.

Nivera was required to prove himself against the Complexity juggernaut at BLAST Premier Fall Series, being the first player to ever been subbed in during a CSGO match.

Nivera on his role within Vitality

Nabil has only made appearances for Vitality when the team played Inferno or Dust_2, subbing in for Richard ‘shox’ Papillon and Kévin ‘misutaaa’ Rabier.

While being an AWPer by nature, Nivera has been playing a flexible role on his new team, expanding on the topic he explained:

“In Dust_2 I’m playing with the rifle and on CT side…If I want to take the AWP, I take it…[on Inferno] I’m the main sniper, that’s why Inferno is my best map because the main sniper is my main role but I can play Rifle, that’s why Vitality took me.”

With big shoes to fill Nivera raised up to the challenge, delivering some great performances in the maps he played and helping the team secure a top spot in their group at Blast Premier Fall and the trophy at IEM Beijing-Haidian.

Nivera on being subbed in the Grand Finals of a tournament

The young star did not seem to be affected by the pressure of the grand final, even after witnessing his team’s dismantling on Nuke at the hands of NaVi.

“I had not a lot of pressure honestly…I have to give my best. I stay here for only two maps, I have to play good,” Nivera confessed. “I was a little bit sad after Dust_2 because we lost it but I was proud of myself ’cause I gave my best, even if we lost the map.”

Regarding his team’s comeback in the final, he felt the team had what it needed to win the event: “…everyone woke up, they won Overpass and we were very confident for Inferno.”

Nivera CSGO BLAST Premier Substitution
Twitter: TeamVitality
Nivera debuted for Vitality just 13 days after joining the team.

Nivera on his first tournament win at IEM: Beijing-Haidian

With little over three weeks of practice with their new member, Vitality headed to IEM Beijing after topping their group at BLAST Premier Fall.

Despite appearing like the most consistent team of the year and reaching multiple finals in the online era, Vitality failed to win a trophy until now.

“It was the first tournament that Vitality won in 2020 so I was really glad that they won it with me. It’s a really good feeling.”

Their journey to the final wasn’t easy. They faced their Danish nemesis Heroic and the Complexity juggernaut on the way.

Nivera was crucial in their victory against Heroic in the quarter-finals, being subbed in on the last map and ending the game with almost 30 kills to his name.

“I had to play and if we lost we would be out of the tournament but in my head, I was like: I will just play my game, give everything and stay focused on the game.”

Team Vitality CSGO
Team Vitality
Nivera has been impressive in the nine maps he has played for Vitality.

Nivera on becoming a legend like his brother ScreaM

After this level of performance at such a young age, the community started drawing comparisons between him and his older brother ScreaM.

“ScreaM has a big career…he has a lot of fans and is a legend of CSGO, literally. Doing more than him is hard but I will try to do it… I will just give my best like I do with everything in life and I will have no regrets”

ScreaM has been considered one of the most iconic French players in CSGO history, appearing at the top of headshot-related statistics even after his retirement from the game and switch to Valorant.

When asked if a Major title would be the determining factor of his status as a better player than his brother, the younger sibling was humble in his response.

“My brother did a lot of things in this game and I have to work hard, like really really hard ’cause he’s such a big player,” he said. “A Major is not enough, I have to do way more.”

Nivera has really impressed in his games for Vitality and if he keeps developing at the current rate, learning from veterans such as shox and Cédric ‘RpK’ Guipouy.

The 19-year-old has a bright future ahead of him.