CSGO January 27 patch notes: Shorthanded Loser Income, Technical Timeouts, more

Andrew Amos

Valve’s latest update for CS:GO on January 27 has looked to balance the books after their controversial bot changes earlier in the year. They’ve implemented a Valorant-inspired bonus income for teams in a 4v5, Technical Timeouts, and more.

While Valve has been working on improving the Competitive experience for CS:GO players, their most recent changes have only made it worse. The developer faced backlash for removing bots from Competitive, making games even more uneven.

However, they’re trying to win back players with a new set of changes ⁠— once again inspired by Valorant. A new “shorthanded” income for teams down on players is being implemented, but it’s not exactly what the community was hoping for.

New “shorthanded loser income” feature compensates bot change

After the removal of bots for AFK players in CS:GO games, games swung very one-sided after a team went a man down. However, Valve are looking at balancing the books somewhat, implementing yet another Valorant feature into the game.

The new “Shorthanded Loser Income” will give teams a bonus $1,000 following a round loss after being a man-down for three or more consecutive rounds. This only applies to players who have disconnected or are AFK, and not players who are kicked.

It doesn’t entirely compensate for being a player down, but it can help teams potentially claw back a 4v5 from behind with a bit of extra cash. Unlike Valorant’s system though, there won’t be bonuses for teams winning rounds while behind.

Viper in Valorant
“Shorthanded Loser Income” is similar to a Valorant feature, but players still want bots to return.

Technical timeouts also added to Competitive

Valve are also adding an extra measure to try and even the playing field in CS:GO Competitive. If a player disconnects, an automatic two-minute Technical Timeout will be called.

This timeout can only be used once per team per game ⁠— if multiple players disconnect at different times, you won’t get multiple timeouts. It will give time for players to rejoin, but if they abandon the game, the timeout will be canceled.

A number of changes were shipped to Elysion, as well as a new sticker capsule commemorating the teams who would have qualified for the Rio Major through the 2020 RMR events.

You can find the full CS:GO January 27 patch notes below.

CS:GO January 27 patch notes

2020 RMR Stickers

  • Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.


  • In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
  • In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
  • Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)

Danger Zone

  • Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.



  • Outside
    • Fixed a boost spot near the entrance to A site.
    • Fixed a pixel walk on the door hinges (both doors).
    • Improved the clipping of the roof.
    • Grenades now bounce more predictably off the wall.
  • A site
    • Improved the clipping on the A sign.
    • Fixed a pixel walk on top of the wall.
    • Fixed a gap in the center wall on site.
    • Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.
  • Main hall
    • Grenades now bounce more predictably off the art work and painting.
  • Middle
    • Fixed a boost spot where players were able to jump on top of the waterfalls.
    • Fixed a pixel walk on the lower levels of middle.
    • Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone).
    • Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.
  • CT spawn
    • Fixed a pixel walk on the clock (clock has been made non solid).
    • Fixed a pixel walk on the glass wall.
  • T spawn
    • Fixed a pixel walk on the clock (clock has been made non solid).
    • It is no longer possible to jump on top of the light above the desk.
  • Generally improved the clipping.
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