CSGO Jan 29 update makes changes to Mirage, Dust2, Train - patch notes - Dexerto

CSGO Jan 29 update makes changes to Mirage, Dust2, Train – patch notes

Published: 30/Jan/2020 1:48 Updated: 30/Jan/2020 8:53

by Alan Bernal


Counter-Strike: Global Offensive’s January 29 patch brought updates to five different maps, some of which opened up crucial areas for popular locales in Dust2 and Train.

Valve is fine-tuning their legendary shooter to fix some issues that have been cropping up in places like Mirage, and improving other newer maps like Studio. This time around, there’s been changes that will open up more tactical approaches for both sides of the server.

That’s mainly because the devs have added elements that will make some areas more readily accessible to some players, while taking out obstructions that will open up site takes and other tactical moves in the popular FPS.

Valve is making a ton of changes to maps across CSGO.

Dust2’s B site

This one seems pretty straightforward but is actually a major map update for the classic CSGO map.

Dust2’s B site has largely been the target of infamous rushes or splits, with little other options to actually set up the site. But now that the skyboxes from the B halls have been opened up, players can now figure ways to safely execute onto the site.

This will also be a godsend for CTs looking to take back control of B which many have called one of the hardest sites in the game to retake.

It didn’t take long for players to start taking advantage of the new skyboxes, with various community members, like u/Pat2424 on Reddit, already sharing interesting new tricks and grenade spots.

[64 tick] Simple* Dust 2 B site jumpthrow window smoke from r/GlobalOffensive

Train improvements

Meanwhile, Train will be getting “various visibility improvements” along with minor bug fixes throughout the map.

Similar to Dust2, the playbook is only going to get longer for T’s looking to take the outside site now that the devs “opened up [the] skybox over [the] building separating Ivy/A site.”

That will give players more tactical options to set up a site, or to look for ways to wrap around it and go B through CT spawn.

Mirage changes in new update

Most of the changes in the update have been made to Mirage, touching both sites as well as adding new elements to mid.

There’s a new AWP wall bang from Palace to the scaffolding closer corner at A, giving teams a new way of clearing that spot.

Meanwhile, there’s a new bench in mid that not only gives players a chance to self-boost into Window, but can be helpful to get a peek into Cat.

There’s a new bench to make use of on Mirage.

The sly jump-peek spot from the center of B site to Cat has been covered, so players won’t be able to take advantage of that any longer.

Get a full look at all of the changes coming to CSGO in the January 29 update below, courtesy of Valve:

Release Notes for 1/29/2020

[ MAPS ]
– Cache:
— Various visibility improvements
— Optimizations
— Various minor bug fixes
— Updated radar

– Studio:
— Fixed players not taking damage from bomb detonation
— Clipping improvements
— Improved visuals of CT / T streets
— Various minor bug fixes

– Train:
— Opened up skybox over building separating Ivy/A site
— Various visibility improvements
— Various minor bug fixes

– Dust2:
— Opened up skybox from B halls towards site

– Mirage:
— Added AWP wallbang spot from palace to scaffolding close corner, A site
— Added bench in mid allowing jump up to window boost spot/peek towards cat
— Widened T entrance to mid
— Lowered trim around B site balcony
— Blocked a jump-peek from middle of B site towards cat

[ MISC ]
– Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
– Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
– Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
– Game state integration now allows to control precision of reported floating point values using an additional configuration section:

“precision_time” “1”
“precision_position” “2”
“precision_vector” “2”


How arT’s aggression is leading FURIA’s CSGO charge to site

Published: 27/Oct/2020 18:01

by Marco Rizzo


Andrei ‘arT’ Piovezan has led FURIA to the top of NA Counter-Strike thanks not only to his calling but also his ultra-aggressive playstyle. 

Dexerto explores the Brazilian’s signature aggression and how it has defined him as the most offensive player in CSGO history. 

His playstyle slowly leaked into his strategies, making FURIA one of the most aggressive teams in the world: allowing them to become the most successful T-side team over the last few months. 

This was clear during ESL Pro League 11 NA, where arT’s aggressive pushes and misdirection on Inferno led the team to a dominant win against the best NA had to offer. All this while delivering some of the most entertaining CS ever. 

The importance of his dual-role as a IGL and Entry-Fragger is not lost, allowing him to quickly adapt his calling after going first into bombsites. 

ArT has led FURIA to become true contenders on the world stage but now the difficult part begins: keeping ahead of the curve and keep the elements of surprise on his side.