CSGO config helps deaf players "see" footsteps - Dexerto
CS:GO

CSGO config helps deaf players “see” footsteps

Published: 11/Sep/2019 8:00 Updated: 11/Sep/2019 8:15

by Joe O'Brien

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A CS:GO player has created a config that helps deaf players take advantage of the sound cues that offer important information.

Sound is a major part of CS:GO, as the primary source of information after visual cues. The ability to hear footsteps can be crucial to success, both as a split-second warning before an enemy peeks, and as an indicator of where they’re going before they make contact.

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Players with a hearing impairment are therefore at a significant disadvantage, but u/iDexCS has come up with a way of levelling the playing field slightly, by creating a config that visualizes certain sounds.

ValveSound cues are a key source of information in CS:GO.

In addition to footsteps, the config also gives cues for bomb plant and defuse sounds, one of the other major pieces of information offered by sound that players with hearing impairments may otherwise miss.

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The information is printed out as text, and while it may not be as precise as the sound itself, it should at least make players aware that they’ve “heard” something, which can be crucial if, for example, you’re searching for the last enemy player, or trying to deny a defuse.

The trouble with developing tools for players with disabilities can often be finding the right balance so that the alternative doesn’t overcompensate and become more powerful than the default settings – to take an extreme example, a wall-hack would technically solve a player’s inability to hear footsteps, but would obviously give them an unfair advantage.

Fortunately, it seems u/iDexCS’s solution doesn’t go too far – not only is it possible to use it for matchmaking, but third-party competitive platform FaceIt have also confirmed that the config, at least in the state shared by u/iDexCS, does not break any of their own rules.

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It seems likely, therefore, that competitive players wishing to use the config will also be able to do so on other platforms or at offline events, although it may be worth confirming with individual organizers if you’re planning to do so.

CS:GO

How Tabsen rebuilt German Counter-Strike

Published: 13/Oct/2020 1:51

by Alan Bernal

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German Counter-Strike was a marvel to see in the days of 1.6, and it’s been a long time since the scene had much acclaim. But Johannes ‘tabseN’ Wodarz has slowly been building up the country’s prominence in the esport alongside the rest of the BIG lineup.

Hailing from pre-Source era LANs, tabseN was there when the Germans were a force to be reckoned with, alongside the neighboring French teams of the time. But that pales in comparison to modern CS:GO, where a German player has yet to even grace a grand finals for a Major.

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Looking to right that wrong, tabseN would leave NRG Esports in 2017 to create Berlin International Gaming (BIG). He linked up with Fatih ‘gob b’ Dayik and Nikola ‘LEGIJA’ Ninic to take Germany back to its CS glory days.

The early road was rocky, to say the least. Roster changes and injuries marred the first couple years.

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This made it hard for tabseN and co. to put together any meaningful results, with only minor success or deep bracket runs that would fizzle out before reaching the finals. TabseN didn’t win a single championship in 2019, that was his first dry year since 2012.

Then the online era of 2020 rolled around, where he was now the prominent IGL and the team had added Florian ‘syrsoN’ Rische and Nils ‘k1to’ Gruhne to the lineup.

Like classic German engineering, he would create a team that could withstand major obstacles and persist pressure. This is the story of how tabseN rebuilt German Counter-Strike.

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