What's coming to Modern Warfare & Warzone this week: Free MP, new modes - Dexerto
Call of Duty

What’s coming to Modern Warfare & Warzone this week: Free MP, new modes

Published: 11/Aug/2020 11:28

by Calum Patterson

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Infinity Ward have revealed what’s coming to both multiplayer and Warzone in Modern Warfare this week, in time for an extended free access multiplayer weekend, continuing until Wednesday, August 12.

If you’re strictly a Warzone player and haven’t upgraded to the full Modern Warfare game, then you’re in luck, as multiplayer is staying free-to-play until 10am PT on August 12.

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The multiplayer modes are ideal for ranking up weapons and unlocking attachments to use in Warzone, and this is even easier with the ‘Shoot the Ship’ playlist coming back.

Free multiplayer weekend in Modern Warfare
Infinity Ward
The free access multiplayer weekend is running until August 12.

Multiplayer

IW have revealed that The Free Access Multiplayer playlist will become Shoot the Ship (a mix of modes on Shoothouse and Shipment) on August 11. These close quarters maps will ensure you don’t waste any time leveling up your weapons of choice.

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Additionally, the Bare Bones playlist will also be available. This classic MP mode takes away all the extras like killstreaks, perks and field upgrades, leaving just you and your weapon.

Oil Rig in Modern Warfare
Infinity Ward
Try out Bare Bones for a stripped-back multiplayer experience.

You can also try out 3v3 Gunfight Blueprints, which will let you test out some of the blueprints available in the store, before adding them to your personal loadouts.

If you’re more of a Hardcore player, there is Hardcore TDM and Kill Confirmed, as well as the option for 24/7 Shoot the Ship.

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Mace bundle in Modern Warfare
Infinity Ward
Rock this new Mace bundle, ‘Executive Armorer’.

Also coming this week is the ‘Executive Armorer’ bundle for Mace, which sees him donning a gold face mask and a legendary blueprint with gold tracer rounds.

Warzone

For Warzone, the fast and frenetic ‘Mini Royale’ is available this week. This version of Warzone cuts out pretty much all of the early game and drops you in the thick of it, replicating the final few circles of a regular match.

Players in Stadium in Warzone
Infinity Ward
Mini-royale is just like playing the final few circles of a regular Warzone match.

There’s also Solos Stimulus/Buy Back (where you’ll respawn automatically as long as you have enough cash when you are eliminated), plus the regular Duos, Trios, Quads, and Plunder Quads.

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CoD Mobile

Season 9 of CoD Mobile also starts this week, and there’s lots of new content there too. You can check out everything coming in the big Season 9 update here.

This week also saw the start of teasers for Call of Duty 2020, which is yet to get an official name but is expected to be called Black Ops: Cold War. Easter Egg hunters solved the clues to uncover the date of the next teaser already.

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Call of Duty

Black Ops Cold War beta update nerfs sliding & Milano: full patch notes

Published: 15/Oct/2020 17:40 Updated: 15/Oct/2020 18:05

by Theo Salaun

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The October 15 Call of Duty: Black Ops Cold War patch introduces the crossplay open beta with a series of changes and adjustments to sliding and weapons, as well as some new maps, modes, and guns.

Call of Duty enthusiasts will be thrilled to find out that Treyarch and Raven Software’s October 15 update explicitly addresses the sliding mechanics (particularly with the Duster Stock equipped) and the Milano 821 SMG. 

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Both issues were considered problematic and broken by the competitive community especially, so they’re obvious highlights within a large patch — even amongst a variety of new weapons, adjustments, maps, and modes. 

If you don’t care about sliding though, you will be excited to find out that two new maps, Ruka and Alpine, are entering the fray alongside three modes that are new to the beta: Hardpoint, Control, and Fireteam: Dirty Bomb. 

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As explained in the October 15 patch notes, the two new maps and three new modes are accompanied by a series of other additions. For weapons, the newest “tools of the trade” are the LW3 Tundra sniper rifle, QBZ-83 assault rifle, RPD light machine gun, RPG-7 launcher, Magnum pistol, and more.

Among perks, the newcomers are Cold Blooded, Flak Jacket, Quartermaster, and Ninja. For scorestreaks, Napalm Strike, Air Patrol, and Chopper Gunner have all been added. For wildcards, Gunfighter and Perk Greed become available. And, finally, there is new equipment (Molotov, Decoy Grenade, Semtex) and a new field upgrade (Jammer) to play around with.

All of these additions can be used at different levels of progression, with the open beta’s level cap opening up until 40 by October 17.

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Black Ops Cold war characters fighting
Activision
The Black Ops Cold War beta is hitting its second week, with crossplay enabled and a ton of changes.

Black Ops Cold War Beta Weekend 2 patch notes

Movement

  • Reduced the speed of the initial slide impulse and slightly shortened slide duration.
    • During the PS4 Beta, we found players over-relying on sliding to traverse ground quickly or engage in close quarters, making it difficult to target players in the open. Our goal is for sliding to function as a smooth transition to cover, escape, or transition to a crouching stance. This weekend’s changes result in a snappier slide that better fit our goals for the mechanic. 
  • Significantly reduced slide speed with the Duster Stock attachment equipped.
    • In Weekend 1, the Duster Stock attachment accounted for massive slide speed increases that didn’t fit into our more grounded combat loop. With this new change, Duster Stock now offers a modest improvement in slide speed that is more balanced with other attachment offerings.

Weapons

  • Milano 821
    • Reduced damage falloff range.
      • This update causes the 4-hit kill range to turn to 5 hits at 12.8 meters, down from 19.2 meters during the PS4 Beta.
  • AK-47
    • Slightly reduced recoil.
      • We’d like to see the AK-47 remain a top contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 in the PS4 Beta. By reducing its recoil, we’re giving AK-47 users a better opportunity to compete.
  • M16
    • Increased time between bursts from .216s to .233s.
      • This weapon’s high lethality and well-rounded attributes allowed it to over-perform even outside of its intended role during the PS4 Beta. This change keeps the M16’s power and accuracy while requiring more precision.
  • Type 63
    • Reduced recoil.
      • Our new recoil system tuning made this weapon a bit too difficult to hit multiple shots on target. We’ve toned down the recoil to make it more effective as the precision weapon it was meant to be.
  • RPD
    • Slightly reduced hipfire spread.
      • While the RPD can be effective at long range, we’ve improved its close-range reliability compared to the PS4 Beta.
  • Gallo SA12
    • Adjusted medium-range damage to require three hits to kill instead of two at mid-range.
      • This was an extremely effective secondary throughout the PS4 Beta. With this tuning update, it will still take two hits to eliminate an enemy within a short range, just not quite as far out.

Attachments

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  • Agency Suppressor
    • Reduced some recoil bonuses.
      • This attachment came with too many strengths without enough tradeoffs during the PS4 Beta, particularly with how much it reduced recoil. This update reduces some of those bonuses while still making them notably beneficial.

Field Upgrades

  • Field Mic
    • Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting.
      • During the PS4 Beta, this Field Upgrade did not incentivize counter-play as much as we were planning for. The Field Mic will now be less effective at detecting footstep noise from players who move more slowly.

Equipment

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  • Frag Grenade
    • Reduced the damage on the outer half of the Frag Grenade’s splash damage radius.
      • While we expect Frag Grenade usage to drop significantly in the Crossplay Open Beta as more Wildcard and lethal options open up, we also agree with the feedback that frags resulted in kills a little too often.

Known PC Issues and Workarounds

  • Mouse Wheel Input Delay defaults at 0, which is lower than intended.
    • Workaround: The player can adjust the value for the mouse wheel delay input in Settings. Recommended default value is 80.
  • When many audio devices are available, it is not possible to view or select the last one from the drop-down list.
    • Workaround: These audio devices can be selected using the keyboard.
  • Some players on AMD GPUs may experience frequent packet burst spikes during gameplay. 
    • Workaround: Lowering the Graphics Settings can alleviate the severity of this issue.
Milano 821 in black ops cold war
Activision
The Milano has been one of BOCW’s most notorious guns as an excellent SMG.

As for some of the other changes, a new Combined Arms Moshpit playlist has been added alongside the more intriguing mode additions: Hardpoint, Control, and Fireteam: Dirty Bomb. The newest map, Ruka, is focused specifically on Fireteam, as a sandbox-style map that accommodates the mode’s 10-team, 40-player mayhem.

Hardpoint will be playable on Cartel, Miami, Satellite, and Moscow this weekend, with a visual indicator added to show your team where the next hill will be. Further, Control will debut on October 17 and will be playable on Cartel, Miami, and Moscow.

As for the other newest map, Alpine, it is sure to be a snowy, mountainside experience with both long sightlines and close-quarters combat. And it’s a reminder of Call of Duty’s mantra: Stay frosty.