Call of Duty

Warzone stats reveal fastest time-to-kill weapons vs armor

Published: 5/Apr/2020 12:12 Updated: 5/Apr/2020 12:18

by Andy Williams

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Call of Duty: Warzone players are constantly looking to tweak their custom loadouts to give themselves the best advantage in Verdansk, but which weapon will eliminate your enemy the quickest?

Warzone’s custom loadouts are made up of a variety of components, but there are two heavy hitters that determine how effective your class will be for you.

While we have delved into the best perks to use within your loadout before now, one Redditor has broken down the nitty gritty of which Assault Rifles have the fastest time-to-kill in Modern Warfare.

Modern Warfare's M4A1.
Activision
The M4A1 is considered the most versatile weapon in the game, but how does it weigh up against some others in its class?

Warzone’s fastest killing Assault Rifle

Sorangkun’s Reddit post on the ‘Ultimate M4A1 Guide for Warzone’ provides a breakdown on the AR like you’ve never seen before — detailing the recoil pattern and the most ideal builds, all while comparing it to its AR counterparts.

But one piece of essential info that came from Sorangkun’s deep-dive, is how the M4 weighs-up against the rest of its class in terms of its time-to-kill (and the results might surprise you).

In terms of the criteria, the Redditor compared the M4A1 with its constituents by shooting at a target with three armor plates at below head-height. The results are as follows:

  1. FN FAL (480 ms)
  2. AK-47 (535 ms / 5.45 ammunition = 522 ms)
  3. ODEN (552 ms)
  4. RAM-7 (544 ms)
  5. M4A1 (576 ms)
  6. Kilo 141 (616 ms)
  7. Grau 5.56 (640 ms)
  8. M13 (650 ms)
  9. SCAR (700 ms)
  10. FR 5.56 (834 ms)
M4A1 gunsmith weapon customization in Modern Warfare.
Activision
You can customize the optic on your Assault Rifle to suit your play style the most.

Ideal build for M4A1 in Warzone

So Modern Warfare’s most popular AR sits mid-pack in terms of its time-to-kill speed. So what makes the M4A1 such a good all-rounder?

Well for starters, by default the rifle has little recoil when compared with other fully-automatic rifles in its class (such as the AK-47). Alongside boasting a greater range than the RAM-7, it’s no wonder why the M4 is often the most preferred weapon of choice for the most elite players.

So how do you maximize your M4 build in Warzone? Well, Sorangkun detailed how to do just that by creating a rig that increases almost all stats from base, with very little trade off for Mobility.

M4A1 customized for Warzone.
Sorangkun (Reddit) / Activision
Sorangkun’s ideal M4A1 build.

So if you’re looking to have a versatile weapon, which will come in handy in almost all situations, the M4A1 might be the one for you.

If you’re strictly going for the fastest killing AR, semi-automatic rifles like the FAL, or the slow rate of fire ODEN might be your preferred weapon of choice. Although, you could always opt for a bolt-action Sniper Rifle if you technically want the fastest killing weapon in the game…

Call of Duty

Dr Disrespect reveals his main complaint about Black Ops Cold War

Published: 1/Dec/2020 18:29

by Tanner Pierce

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During a recent livestream, Dr Disrespect called out Treyarch for the lack of multiplayer maps in Black Ops Cold War, stating that the game should’ve had 15 maps at minimum at launch.

When Black Ops Cold War first launched, many fans were taken aback by the fact that the game only had 8 multiplayer maps available to players.

Six of them were available in one way, shape, or form during the beta, meaning fans only had two brand new ones to experience for the first time, which annoyed the community, to say the least.

Since then, it’s become a hot talking point in the community and, while the developers did release Nuketown ’84 and plan to release new maps with the start of the first season, the general consensus seems to be that the content released is just simply not enough. Now, Dr Disrespect himself has also shared the same sentiment.

Activision
Black Ops Cold War had eight maps at launch but is now up to nine thanks to the inclusion of Nuketown.

When discussing the game during a recent broadcast, the Two-Time made it clear that he’s a big fan of BOCW’s multiplayer, except for one thing – the number of maps.

“I’m having a good time, Cold War – I like it a lot, the multiplayer,” he said. “Just don’t give me two maps, cmon [David] Vonderhaar. Put 15 in the game, minimum!”

The bit about “two maps” is referring to that fact that the only maps not previously released in the alpha or the beta were Garrison and Checkpoint, which means that there were essentially only two ‘new’ ones reserved for launch.

(starts at 3:42:50 for mobile users)

Afterwards, he says he has a “bag full” of prototypes, referring to map ideas, although he’s definitely joking.

That said, the Doc does have extensive experience designing maps for shooter games, having worked on Advanced Warfare with Sledgehammer Games before releasing ‘The Arena’ in Rogue Company last month.

He may certainly get his wish for “15 maps” soon, as Treyarch have promised a lot of post-launch content in BOCW, starting off with Season 1 on December 10, which is set to introduce several 6v6 maps, along with a flurry of other new things for players to enjoy.