Treyarch respond after Nadeshot and Priestahh highlight specialist “glitch” at CWL Champs 2019 - Dexerto
Call of Duty

Treyarch respond after Nadeshot and Priestahh highlight specialist “glitch” at CWL Champs 2019

Published: 17/Aug/2019 12:44 Updated: 17/Aug/2019 12:55

by Joe Craven


Treyarch Gameplay Designer Tony Flame has responded to a debate surrounding Ruin’s Gravity Slam in Black Ops 4, after 100 Thieves were the victims of a bizarre incident at CWL Champs 2019

100 Thieves were playing Luminosity Gaming in the Winners Bracket Round 1, in a clash of two juggernauts that many expected to see later in the tournament. At 2-1 down, 100 Thieves had their backs against the wall in Frequency Hardpoint. 

The game was tightly contested, but a controversial moment dominated the immediate aftermath, as a Priestahh Gravity Slam failed to kill any Luminosity players, despite seemingly occurring in a packed room.

Luminosity were 219-170 down, but secured the map’s second hardpoint, as well as spawns. 100 Thieves looked to break around Priestahh’s Gravity Slam, but the specialist ability failed to kill any of the Luminosity players. 

Luminosity held the hardpoint to perfection, cementing the map (and series) win, sending Nadeshot’s organization into the Losers Bracket in a surprising upset. 

However, many were quick to question the incident, arguing that the game glitched and Priestahh should have got numerous kills. 

OpTic Gaming’s CEO, Hector ‘H3CZ’ Rodriguez, tweeted that he didn’t understand how it failed to pick up a single kill. “I would like an explanation on that Slam from Priestah,” he said, “even if behind the table, the people to the right weren’t safe… thoughts?” 

The 100 Thieves player in question, Priestahh, was incensed about the situation, asking “where the fuck did my slam go??”. 

The organization’s founder and CEO Nadeshot, formerly a professional CoD player himself, also claimed that the game “glitched out, 100%”.

Twitter: @Priestahh/@NadeshotPriestahh and Nadeshot tweeted their frustrations.

The confusion was shared by other community members but Treyarch Gameplay Designer, Tony Flame, responded to try and add some clarity to the situation. 

“The Slam spot did not reach the hallway, if it had, they woulda been gone,” explained Flame. “Looking at the mini-map, it looks like enemies were behind the wall, then jumped out after the slam.” 

Essentially Flame is arguing that the game did not glitch, but that the table, paired with clever movement on Luminosity’s behalf, prevented the Grav Slam from connecting. 

Despite the frustration, some community members argued in favor of Flame’s explanation; that Luminosity played it to perfection and 100 Thieves were scrambling for excuses. 

The match saw 100 Thieves fall into the Losers Bracket surprisingly early on, but they remain in the $2 million tournament after an incredible reverse sweep of FaZe Clan. 

They kick off their Saturday against a team currently in the Winners Bracket, while Luminosity start against Team Reciprocity, the roster that knocked FaZe Clan into the Losers Bracket. 

Call of Duty

Warzone devs confirm secret nerfs to Cold War suppressors will be reverted

Published: 25/Feb/2021 21:47 Updated: 25/Feb/2021 21:56

by Theo Salaun


Fans of Call of Duty: Warzone will be pleased to know that Season 2’s secret nerfs to the Agency Suppressor and other Black Ops Cold War silencers will be reverted very soon.

As soon as the clock hit zero, tons of Warzone players eagerly logged on for some late-night, Season 2 action. Intrigued by a mysterious ghost ship, an assortment of zombies, new ground loot and two brand-new guns… players became surprised by an unsavory change: weaker Cold War guns.

While the Agency Suppressor was originally weak at range, then buffed to fit in line with Modern Warfare’s Monolithic Suppressor, the attachment’s strength appeared to have been weakened in Season 2.

Murmurings spread around the community quickly, with content creator JGOD then confirming what many had begun suspecting — the Agency Suppressor actually hurts your bullet velocity (again). Fortunately, devs have quickly responded and confirmed that this will be reverted.

As JGOD explores in his video, the new update does ensure that in-game descriptions of attachment values are actually reflective of what they do in the game. So attachments that claim to help bullet velocity will actually do so, which was not the case in the past.

The downside, though, is that this means that the hidden buffs to the Agency Suppressor’s bullet velocity (as seen with the FFAR 1) are now reflective of the attachment information. So, as the game says, bullet velocity is now nerfed.

An immediate detriment, the Monolithic Suppressor was considered the go-to Warzone attachment because velocity buffs ensured players could be more effective at hitting shots on the large map. By reverting the buffs to make the Agency Suppressor similar to Monolithic, the update effectively nerfs all ranged Cold War guns.

As Raven Software tweeted within a day of the new update going live, Agency, Gru and Wrapped Suppressors will be reverted “to their former glory in the next hotfix.” 

This likely means that, in line with the Monolithic Suppressor, these suppressors will enjoy a bullet velocity buff — making them more effective at range and much more viable. 

While it may be frustrating for fans to know that these buffs and nerfs aren’t reflected in the patch notes, one can only hope that the new emphasis on transparency in the in-game attachment descriptions will be reflected in the new hot fix. That could be a huge help, as fans will no longer need to test things out themselves to figure out what attachments truly do.