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Call of Duty • Aug 11, 2018

Treyarch Release Update for Black Ops 4 Beta - Jumping and Sliding Changes, Weapon Buffs and Nerfs - Full Patch Notes

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Treyarch Release Update for Black Ops 4 Beta - Jumping and Sliding Changes, Weapon Buffs and Nerfs - Full Patch Notes

Treyarch has addressed some of the community's concerns after day 1 Black Ops 4 Beta (weekend 2), including changes to movement and numerous weapon and specialist updates.

The development studio had their fingers on the pulse with feedback over the course of both weekends of the Beta, posting an update daily responding to requests.

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The biggest change fans will be interested in following the first day of the second weekend, is a slight revision of the movement changes.

After Weekend 1, Treyarch significantly nerfed sliding and jumping, but the player base immediately voiced concerns that the changes were too drastic.

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Movement:

  • Jump - As we mentioned in our Day 3 Beta Update, we made some modifications to jump mechanics to reduce bunny hopping. After reviewing those changes yesterday and taking into consideration the feedback from the community, we’ve relaxed some of that tuning by increasing the default jump height back to where it was last weekend. We are still scaling down jump height with each subsequent jump to prevent repeated jumping during combat, but that initial jump is now 5 units higher again. This should help with some of those more difficult mantles.
  • Slide – Alongside our updates to jump, we also made some slight reductions to slide speeds and distances for Weekend 2. Now that we’ve had a chance to play with those changes internally and out in the wild with you all, along with evaluating feedback, we’re slightly increasing the default slide speed and distance. Our goal is to strike a nice balance between Weekend 1 and the current tuning. We intend slide to be used as a way to get to cover and perhaps surprise an enemy around a corner. This is a delicate balancing act between achieving those intentions while ensuring slide is not used as a primary means of traversal and cannot be spammed repeatedly during combat. If you really want to get your slide game on, check out the Dexterity Perk which will increase your speed and distance while sliding!

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Weapons:

  • GKS
    • Extended the damage range to compete better at mid-range.
  • ABR 223
    • Increased 2nd shot recoil to make it harder to hit the 3rd shot in the burst at longer distances.

Specialists:

  • Recon
    • Reduced sensor dart duration.
  • Torque
    • Reduced razor wire cooldown.

Scorestreaks:

  • Mantis
    • Health buffed .

Game Modes:

  • Heist
    • Removed irrelevant items from the Hellion Salvo’s upgrade path.

Xbox 1 Crash:

  • During Day 1, we became aware that some people encountered difficulties booting the game on Xbox 1. After investigating this, we believe that we’ve identified the root cause as one that is related to Friends/Presence features. This morning, we’ll deploy a fix to address this issue. Part of that fix will involve removing the Friends presence in-game, which means that the Friends List on the social menu will not populate. NOTE: The Xbox Live platform Friends systems can still be used for joining, invites, etc. In the event that you are still encountering issues, please flag it with #BO4Beta and @ATVIassist on Twitter.

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Finally, there was also some general stability and gameplay fixes:

General Fixes:

  • General Stability and performance improvements.
  • Removed 30fps cap on Best Play cams for increased frame rate on playback.

Check out the full patch notes here.

Source: Reddit

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