Treyarch Drop Hints About Secret Locations on the Blackout Map - Dexerto
Call of Duty

Treyarch Drop Hints About Secret Locations on the Blackout Map

Published: 7/Sep/2018 20:56 Updated: 7/Sep/2018 21:00

by Albert Petrosyan


It seems that Treyarch have put in some secret locations on the map of their new ‘Blackout’ battle royale mode that will be in Call of Duty: Black Ops 4.

In a preview stream for the mode’s Private Beta on September 7, Co-Studio Head Dan Bunting and Studio Design Director David Vonderhaar hinted at there being additional secret locations and areas on the map than the ones that have already been revealed. 


The latest version of the Blackout map, which was revealed several days ago, includes 13 named locations, as well as that Lighthouse that was later revealed to be across from the Cargo Docks in the bottom left quadrant. 


Towards the end of the stream, Bunting dropped two hints about secret areas on the map. The first was in regards to a location inspired by a popular Black Ops 3 map that is located at some point along the river near Firing Range.


The second hint was about Nuketown Island, as it appears there is going to be an underground aspect to it that has not yet been revealed. 

In addition to the hints, Bunting was heard mentioning ‘Stronghold’ during the stream, which is a map in Black Ops 3. It is not clear whether that is the map he was referring to in his hints above, although Stronghold is a snow based map, and his suggested location would not really match.

Thus, this could mean that Stronghold will also be a location in Blackout, in addition to the unnamed one that Bunting hinted at above. 


Players can try out the Blackout mode early as the Private Beta goes live on the Playstation 4 on September 10, and on the Xbox One and PC on September 14, with it ending for all platforms on September 17. 

For everything you should know about Blackout, visit our information hub here

Call of Duty

Drift0r explains why Black Ops Cold War Beta is ‘two steps backwards’

Published: 10/Oct/2020 0:07

by Theo Salaun


Renowned Call of Duty content creator ‘Drift0r’ has revealed precisely why he is disappointed in the Black Ops Cold War Beta, claiming he’s reluctant to play it due to a variety of concerns about performance and mechanics.

Moving from the Black Ops Cold War Alpha back in September to October’s Open Beta, different content creators, players, and professionals have expressed varying criticisms about the upcoming Call of Duty title. 


That’s theoretically good, as these experimental phases are meant to incur feedback, but what’s not good is that Drift0r believes some of the changes from Alpha to Beta have actually hurt the game, rather than helped it.

While the majority of players, pros, and streamers have focused on skill-based-matchmaking (SBMM) as their prevailing concern, Drift0r cites an uncomfortably long list of issues as the cause for his disappointment in the game. As Dr Disrespect tanks his kill-death ratio to counter SBMM, Drift0r has instead ignored that competitive aspect and focused specifically on the details that leave him unwilling to play the Beta.


“I didn’t want to make a video like this today, I didn’t want to be negative. I wanted to wake up and have a super fun stream, to be really hyped to play with the new stuff … but my experience from playing the Beta and my impressions were overwhelmingly negative. So negative, as a matter of fact, I cut my stream early.”

Driven to the point that he had to cut short his intended four-hour stream by a full two hours, Drift0r goes through about 15 minutes explaining why he thinks the game is “still rough” and has left him both “unhappy” and “upset.” Among his complaints, the principal issues appear to be lag, movement mechanics (including with vehicles) and what he describes as “painful” audio issues. 


While there are some cool mechanics possible in the Beta, from Drift0r’s experience, the gameplay was choppy, with consistent frame-rate drops. In response to hoped improvements in the Beta patch, he actually found movement to be more inconsistent and counter-intuitive. 


Similarly, he found that the vehicles were almost nerfed too strongly by making their maneuverability incredibly cumbersome. And last, while understanding that Treyarch’s decision to add more bass to the gunfire was an effort to placate fans who miss Modern Warfare’s realism, he found the audio to be overdone and painful.

Ultimately, Drift0r explains that, despite some great improvements to graphics and quality-of-life options, “in terms of fundamental gameplay, it was a step or two backwards.”