The first Call of Duty released 15 years ago today - Dexerto
Call of Duty

The first Call of Duty released 15 years ago today

Published: 29/Oct/2018 22:42 Updated: 29/Oct/2018 22:54

by Vincent Genova

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The Call of Duty franchise started 15 years ago on October 29, 2003.

The original Call of Duty was developed by Infinity Ward and released on PC and Mac in 2003, it would later be ported to the Nokia N-gage the following year.

2004 was the only year since to not see a standalone Call of Duty release, since “United Offensive” was an expansion pack to the original game.

2005’s Call of Duty: Finest Hour was the first CoD to release on console and was based on the PC version of Call of Duty.

The first Treyarch Call of Duty was Call of Duty 3, released in 2006. The game launched on PS2 and Xbox and was unavailable on PC, making it the first CoD title to shift its focus to console.

With two developer teams on board, Call of Duty released every single year, alternating between Treyarch and Infinity Ward.

A third developer, Sledgehammer Games, was added in 2014 with Advanced Warfare.

2007’s Modern Warfare was the start of Call of Duty esports and was the first CoD title to not focus on World War 2.

Call of Duty’s setting would stay in modern times or the future until 2017’s Call of Duty: WW2.

Below is every original Call of Duty release:

Call of Duty (2003)
Call of Duty 2 (2005)
Call of Duty 3 (2006)
Call of Duty 4: Modern Warfare (2007)
Call of Duty: World at War (2008)
Call of Duty: Modern Warfare 2 (2009)
Call of Duty: Black Ops (2010)
Call of Duty: Modern Warfare 3 (2011)
Call of Duty: Black Ops 2 (2012)
Call of Duty: Ghosts (2013)
Call of Duty: Advanced Warfare (2014)
Call of Duty: Black Ops 3 (2015)
Call of Duty: Infinite Warfare (2016)
Call of Duty: WWII (2017)
Call of Duty: Black Ops 4 (2018)

Call of Duty

Nadeshot clarifies SBMM argument in Black Ops Cold War rant

Published: 3/Dec/2020 2:10 Updated: 3/Dec/2020 2:15

by Jacob Hale

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Update (December 2 – 6:00 PM PT): Nadeshot has since followed up on his Skill-Based Matchmaking rant, addressing how it’s easy to lose your temper while grinding for specific weapon camo challenges.

“SBMM is a topic of discussion that has a lot of nuances,” he said in a December 2 follow-up tweet. “What I really want to clarify once and for all… I don’t have a fear of playing players as good as me. I don’t disagree with the idea of playing against players as good as me. All I’m asking for is that people see the level of skill I’m playing at.”

Obviously, a ranked playlist of sorts has been requested to no end in the community. While the feature has been subtly confirmed, it’s still yet to enter the game. Therefore, the only form of matchmaking is standard public games, which happen to have SBMM cranked all the way up.

“If I’m going up against six starting players in the Call of Duty League, I want a rank to reflect that. I understand why SBMM is a necessity, I just don’t agree with the way it’s presented. Right now it’s ambiguous, you never really know who you’re up against and the level of skill they’re at.”

The original story is as follows.

Skill-based matchmaking has been a major complaint from top Call of Duty players for years now, and 100 Thieves CEO and former pro player Matthew ‘Nadeshot’ Haag has finally snapped, going on a rant against SBMM in the new Black Ops Cold War.

Nadeshot has never made it a secret that he, alongside a huge number of Call of Duty players, is anti-SBMM.

Though the sentiment makes sense — pit players of equal skill against one another — in practice, many players aren’t happy with it and want to see it removed or at least tuned down.

Nadeshot clearly falls into that category, and let his opinion be known during a December 1 stream while playing on the latest edition of Nuketown, Nuketown ‘84.

black ops cold war cartel
Activision
Black Ops Cold War has been welcomed with mixed reviews, but SBMM has been a major sticking point.

As you can tell immediately from the scoreline alone and the carnage unfolding around him, the match is an intense one, and he wasn’t impressed.

He said: “It’s time to lower the skill-based matchmaking. This is not fun. I know we want the kids that have never played Call of Duty to be in a safe space, but please stop alienating the people that have been playing your game for over a decade.”

That wasn’t all, though, as Haag continued to complain as he struggled to make much of an impact on the game. “This is not an enjoyable experience,” he said. “Especially trying to get the challenges done on these weapons… Everyone’s got a scorestreak because it’s participation and not skill.”

Both the SBMM and scorestreak complaints have been popular ones for Black Ops Cold War players, and the sentiment seems to be echoed from the top down.

Whether Activision or Treyarch make changes to either issue remains to be seen, but we might not see Nadeshot streaming Black Ops Cold War for too much longer at this rate.