Shotzzy interview: MVP gas, big stats, and Empire’s rivals at CDL Champs - Dexerto
Call of Duty

Shotzzy interview: MVP gas, big stats, and Empire’s rivals at CDL Champs

Published: 16/Aug/2020 20:20 Updated: 16/Aug/2020 20:26

by Theo Salaun


The Dallas Empire’s Anthony ‘Shotzzy’ Cuevas-Castro is a Call of Duty League MVP candidate and a major reason behind his team’s No. 2 seed heading into CDL Champs 2020. We interviewed the SMG Slayer about his play, his team, and their competition this postseason. 

MVP Race

The Call of Duty League MVP candidates are you, Cellium, Envoy, Simp, and Skyz. Do you think you’re the best of that list?


“If you don’t think you’re the best, then you’re obviously not. So I’m going to say yeah. But CoD is just so day to day. It can be hard to have a ‘best player in the league’ because one day you’re the best, the next day someone else is.”

Apart from you, do you think one of them stands out as the best candidate?


“They are really good players, but they’re all really different roles. Simp and Envoy are that main slayer, do-it-all kind of guy, and Skyz is a main AR. If I had to go with one, I’d go with Cell because he can do the dirty work and basically do whatever is needed based on the situation. Teams need players like that.”

You’ve obviously put up nasty numbers for much of the season, but people rightfully talk about your movement as the biggest key to your success. Do you think you have the best movement in the league?

“I would probably say yeah, just because I get gassed a lot for it—that’s about it to be honest. But it’s the same as Halo 5, everyone said I had the best movement but I didn’t know that until I stopped playing the game and rewatched some of my matches. It’s kind of the same way this game.”


The Dallas Empire heading into CDL Champs

Fans obviously recognize that you’re out there being a weirdo on the map just frying people and doing whatever you want, but it feels like iLLeY and Huke get slept on sometimes. Do you think that’s the case?

“Everyone on my team does, just because when they watch my perspective it’s just movement, movement, you know? But I play with these players every single day and I know how much impact they put on the map. They honestly allow me to do whatever I do. And they’re not like “why are you doing this, why are you doing that?” They kind of just let me roam freely and that’s why you see the stats I put up.”

How specifically do they enable you to roam freely, are Clay and Crim holding down lanes while iLLeY and Huke hit angles or bring pinches when needed?


“So, basically, the main ARs are holding angles and they’re like “do whatever you want, you’re f**king disgusting, like do literally whatever you want.” So I do, but every movement that I make isn’t a dumb move, like I’m always thinking about where I’m gonna go next to open the map for my teammates. Then, Huke is a Smoke player so he’s basically taking consistent routes and has to die sometimes just so he gets another Smoke. He’s kind of throwing his life out there, but gets kills and there’s a lot that’s strategic to it. And iLLeY’s kind of a dirty work player, one of the masterminds that knows every move he makes is really impactful, trying to get us spawns and rotating really early.”

The meta has shifted around in the past events due to the 10mm and Merc Foregrip GA’s. But teams are still running two AR’s with 10mm back and your team looks especially comfortable now that Crimsix is on the M4. Do you think you guys improved with the meta change?


“Yeah, I think so honestly. Crim had trouble trying to play with the MP5 and the M4 at the same time and felt that it was messing up his shot. Once he was able to switch to M4 full-time, that’s when you started to see his stats increase. And us as well, we were just dominating around the map for the most part and the subs were just doing their thing. Our pacing is really good with this new meta.”

So what I’m gathering here is that Crim getting to swap off of the MP5 is the biggest reason for improvement?

“He always jokes about it, saying the M4 saved his career. But genuinely, he was a good sub.”

…was he though?

“I mean, maybe not in the matches [laughs], but in scrims he would drop 30-bombs, sometimes 40-bombs with the sub. It was just one of those things where he couldn’t transition from scrims into the league matches. Which happens sometimes. But you know, the M4, he f**king loves it.”

One thing that really stands out, especially from Clayster, is your team’s comms. How would you describe the impact that Crim and Clayster’s leadership have in-game?

“In scrims it’s different because we’re all talking and small talking, but when it comes to match time, Clay and Crim are just steering the ship and we’re just waiting for the calls. It’s cool when you have teammates that are able to do that because I can just rely on my gunshots, listen to them, and talk when I need to.”

The Champs 2020 competition

Does any team stand out as the biggest competition you might face in the league this postseason?

“In practice we do really well against literally every single team. I think we’re the most consistent team in the league right now, but obviously our matches against FaZe are like 1-4, 1-3 or something like that. For some reason every single time we play them it’s either really close or we get blown out.

So we always look forward to playing against them and I guess you could say they’re our toughest competition right now.”

Looking at the playoffs, you play in Winners Round 2, so that would be against London, Toronto, or Florida. Are you hoping for any of those to make it out in particular?

“Toronto. I really wanna get some revenge. We fell short last Home Series and we want to play them again.”

Call of Duty

Weird Warzone glitch forces players into hearing never-ending rock music

Published: 13/Oct/2020 12:35

by James Busby


Warzone players have been rocking out to the game’s new vehicle music as they drive through the frozen fields of Verdansk. However, for some, these catchy tunes never end.

There’s no denying that Warzone Season 6 has had its fair share of problems. Aside from the train station teething problems and return of the ‘demon gun’ texture glitch, there have been some new additions to the seemingly ever-growing bugfix list.


So far, Activision has had to fix an overpowered bug that allowed the AS VAL to shoot through unlimited walls, a game-breaking unlimited Stim glitch, and now Modern Warfare fans are reporting a rock and roll related problem. 

While Warzone’s new music tracks certainly liven up your drive time commutes across Verdansk, they can also pose a risk to your game-winning plays. This is particularly true when the music in question doesn’t actually stop. The continuous blare of heavy rock certainly gets us pumped in games like DOOM, but it really doesn’t help in FPS titles like Warzone where you need to hear enemy footsteps. 


What is the Warzone music glitch? 

The addition of playable vehicle music certainly isn’t a new feature in Warzone – in fact, players have been able to equip certain CoD related tracks since Season 5. However, music fans can now listen to their favorite tracks from the likes of DMX, Skrillex, Jack Harlow, and iconic themes from across the Call of Duty series. 

Unfortunately, these tunes have caused a rather interesting and mildly infuriating glitch. The bug seems to happen when you or any of your squadmates have any of the game’s War Tracks equipped and enter a vehicle. While this bug may not be that bad when listening to the game’s quieter tracks, things can get incredibly frustrating when the heavy metal Juggernaut theme plays on a loop.

You may be tempted to blow up your vehicle or drive it off the nearest cliff edge, but even this won’t stop the never-ending audio. Some players have reported that they still hear vehicle music, even when they have the audio option turned off in the game’s settings. “The rock music won’t stop, even after getting out of the vehicle. To top it off, my teammate and I had already turned the audio off before the game,” says one frustrated player


“After it just wouldn’t stop and we couldn’t hear A THING, we even destroyed the vehicle in hopes it would quiet down. Ultimately, we just disconnected when we couldn’t take it anymore.” Some Warzone players have even reported that they managed to get to the final ring with the same heavy rock track blaring down their earphones. 

How to fix the Warzone vehicle music glitch

Modern Warfare Juggernaut
Activision / Infinity Ward
It seems the Juggernaut War Track is the most common offender.

Fortunately, some crafty players have discovered that you can fix this pesky audio issue by selecting the Black Ops music pack from the War Tracks menu. Meanwhile, if you encounter the problem mid-game, simply enter another vehicle in the hopes that it fixes the never-ending audio loop. 

There have even been reports that constantly getting in and out of the offending vehicle will eventually fix the issue. Of course, your experience may vary and some of these fixes may not work. Warzone Season 6 certainly seems to be off to a rocky start and it looks like we’ll just have to wait until Activision officially fixes this audio issue in a future patch. 


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