Ridiculous Black Ops 4 glitch costs player crucial 1v1 in Search and Destroy - Dexerto
Call of Duty

Ridiculous Black Ops 4 glitch costs player crucial 1v1 in Search and Destroy

Published: 22/Nov/2018 15:15 Updated: 22/Nov/2018 15:34

by Calum Patterson


A bizarre glitch cost a player the round and the game in an SnD match, after a hole magically opened up and swallowed them on Firing Range.

Floor glitches are common in many games, where a spot of the ground textures hasn’t been properly implemented allowing players to get under the map.

These issues are often ironed out early, either in testing or shortly after release, but this one has apparently gone unnoticed in Black Ops 4 over a month after launch.

Popular streamer and former Splyce player Ted ‘TeddyRecKs’ Kim was on the opposing team, up 5-1 in the first to six, competitive SnD match.

Finding himself in the 1v1, and with a comfortable round lead, TeddyRecKs wanted to toy with his opponent, ‘Intrinsticc’ by going for a melee kill.

But, before he could make a move, the round suddenly ended, with the kill feed showing that Intrinsticc had somehow fallen off the map – a seemingly impossible feat on a ground level map like Firing Range.

Thankfully, Intrinsticc solved the mystery for everyone by uploading his point of view to Twitter for all to see.

As he turns, presumably to head in the direction of the A bomb site, his character his swallowed up by the ground beneath him, and he helplessly falls to his death, losing the round and the match.

With some attention now brought to the bizarre bug, hopefully Treyarch will patch the issue quickly.

Firing Range SnD was taken out of the CWL ruleset in the V1 update, meaning we won’t see any of these shenanigans at a professional level, thankfully.

Call of Duty

Cheaters already ruining Black Ops Cold War with SiLLY | CharlieIntel Podcast #6

Published: 26/Oct/2020 9:20 Updated: 26/Oct/2020 9:22

by Shane King


People have been calling out for Activision to create their own anti-cheat system — in the same vein of Valorant’s Vanguard — in order to deal with the hackers that have plagued both multiplayer and Warzone ever since its release.

Mike and Keshav speak to SiLLY in Episode #6 of the CharlieIntel Podcast. During this week’s episode, we look at what needs to be changed following the Black Ops Cold War Beta. They also touch on whether the game needs a bespoke anti-cheat to ensure the game isn’t ruined by hackers, as well as what the transition to PC means for the CDL.

One of the big topics covered in the group discussion is the differences between the first and second week of how the beta felt in-game and if sliding is where it needs to be at the moment. Keshav also states that he feels they ‘overcompensated’ when nerfing sliding which left it feeling off, and he is hoping they dial it back a bit.