November 9 update for Black Ops 4 includes stability improvements in Zombies and more Blackout balancing – Full patch notes

Just days after the last major update for Black Ops 4, Treyarch has released a game settings update that addresses a host of issues in every game mode.

[ad name=”article1″]

While some patches for Black Ops 4 mainly focus on certain game modes alone, the November 9 update hits on all three game modes with plenty of fixes for each.

Chief among the changes are important stability improvements for all Zombies maps, as well as more weapon balancing updates for Blackout. 

[ad name=”article2″]

After posting a Developer Update on November 7 detailing upcoming fixes for the various crashes in the Zombies game mode, Treyarch has come through on that promise with some major fixes. 

In addition to overall stability improvements for the game mode as a whole, Treyarch has released fixes for each map to fix different game crashes players have been experiencing on a regular basis.

Zombies players: as we mentioned in our last update… we’re going in. Expect the gritty details on stability fixes in our patch notes going forward, including today’s update. Even if a bug we’ve fixed is obscure or not easily defined, we’ll get as granular as we can in the details. These community updates are for all Black Ops 4 players, and we’re playing the game right along with you. Let’s do this.

[ad name=”article3″]

ActivisionTreyarch has been hard at work with balancing Blackout, the game’s battle royale mode, since release on October 12.

Blackout also saw a few notable changes just a few days after receiving a major weapon balance pass with the November 6 update

The Paladin HB50 sniper rifle got a slight buff to headshots on enemies with Level 3 Armor and 200 health, making the damage a bit more consistent. 

Concussion Grenades also got a slight adjustment in the wake of the removal of 9-Bangs, with players now being able to change stances while disoriented by the item. 

Multiplayer fans weren’t left out, either, as some changes were made to the Hardcore game modes, including a sizeable SMG buff and a nerf to Body Armor.

You can read the full patch notes below: 

Nov. 9 Update: 2X Tier Boost Weekend, Zombies Fixes, Hardcore and Blackout Balancing, Nuketown Nov. 13 on PS4

We’re kicking off the weekend with our first 2X Tier Boost Event in Multiplayer and Blackout, plus 2X Nebulium Plasma in Zombies on all platforms, now live through 10AM PT Monday, Nov. 12! Everyone earns Black Market Tier progression twice as fast during the event – and new ways for all players to boost Tier progression through playing the game are on the way, including daily bonuses.

Zombies players: as we mentioned in our last update… we’re going in. Expect the gritty details on stability fixes in our patch notes going forward, including today’s update. Even if a bug we’ve fixed is obscure or not easily defined, we’ll get as granular as we can in the details. These community updates are for all Black Ops 4 players, and we’re playing the game right along with you. Let’s do this.

Speaking of which, we’ve made a new round of stability improvements in Zombies with today’s patch, including some crash fixes across all maps, as well as resolving specific bugs and crashes in IXVoyage of Despair, and Blood of the Dead. See the patch notes below for the full list of fixes.

In Multiplayer, we’ve made some balancing changes to Hardcore modes to make SMGs more competitive in HC playlists, and we’re kicking inactive players more effectively to make sure your teammates are actually team players.

And in Blackout, we’ve tweaked the performance of the Paladin sniper rifle and the Concussion Grenade, and we’ll continue to monitor the effectiveness of all weapons and Equipment for future balance passes. Jump in and let us know how they feel.

Now, a look into next week: Nuketown arrives on PS4 on Tuesday, November 13! Stay tuned for a closer look at Black Ops 4’s revival of one of our most popular maps of all time. We can’t wait to jump in and play with you all very soon.

Finally, we’ve got some major game updates coming early next week. These will include new balancing tweaks, stability fixes, Featured playlists, gameplay improvements… plus new surprises as we celebrate the launch of Nuketown this month in Black Ops 4.

We’ve made the following updates to the game (Global):

General

  • All players get 2X Tier Boost in MP and Blackout, plus 2X Nebulium Plasma in Zombies through 10AM PT on Monday, Nov. 12.

Zombies

  • Stability
    • Resolved an issue that could cause the game to crash when the player is near the Mystery Box.
    • Resolved an issue that could cause the game to crash when a player dies or leaves the game when using the Staff of Ra Special Weapon in the Chaos Story.
    • Resolved an issue that could cause the game to crash when Zombies attack the player through barricades.
    • Voyage of Despair
      • Resolved an issue that could cause the game to crash when a player leaves the game while using the Svalinn Guard.
    • IX
      • Resolved an issue that could cause the game to crash when a player leaves the game during the Main Quest.
      • Resolved an issue where, if a player left a game while another player was contributing to their challenge, the remaining player would crash when attempting to complete the challenge.
    • Blood of the Dead
      • Resolved two issues that could cause the game to crash when a player fails, bleeds out, or leaves the game during portal events in the Main Quest.

Multiplayer

  • Hardcore
    • SMGs now have a one-hit kill potential at close range in Hardcore.
    • Reduced Armor protection so that all weapons will now kill in 2 hits maximum in Hardcore.
    • Hardcore Team Deathmatch and Hardcore Kill Confirmed now allow 2 of the same Specialist per team.
  • Miscellaneous
    • Resolved an issue where players would not be kicked for inactivity in round-based game modes if the round ended before the kick timer.

Blackout

  • Weapons
    • Paladin HB50
      • Slightly increased damage to reduce headshots required to take out an enemy equipped with Level 3 Armor and 200 Health from a Trauma Kit.
      • Enemies were escaping these fights with 4 Health, so we’re bumping the damage just enough to cover that gap.
  • Equipment
    • Concussion Grenade
      • Players can now change stances after being hit with a Concussion Grenade. While players will still be slowed and overall disoriented, they’ll now have new opportunities to get back to the fight.
      • With the removal of the 9-Bang from Blackout, we’ve added a scaled-back white flash screen effect to the Concussion Grenade, and will monitor the performance of these balance changes closely.
  • Character Missions
    • Changed the descriptions of Character Mission Items to clarify the unlock requirements per playlist (Solo, Duos, or Quads).

Have fun out there this weekend, and get ready for more updates early next week.

-Treyarch

SourceReddit 

About The Author