November 21 patch for Black Ops brings long-awaited auto mantle fix - Full Patch notes - Dexerto
Call of Duty

November 21 patch for Black Ops brings long-awaited auto mantle fix – Full Patch notes

Published: 21/Nov/2018 19:31 Updated: 21/Nov/2018 20:19

by Wyatt Donigan

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Treyarch has kept the update train rolling with another patch for Black Ops 4. 

Following November 20’s Patch 1.07, another patch for Black Ops 4 has dropped to address a few key issues in both Multiplayer and Blackout. 

This patch also enabled the Quad Feed event that will be live through Monday, November 26 at 10 AM PT / 1 PM ET. 

Seemingly since the game was released on October 12, fans have been asking for a change to the auto mantle feature since it sometimes triggers at the worst possible moments. 

Treyarch has been listening and have added the option to toggle the auto mantle, with it being “off” by default. 

Toggling Auto Mantle on will allow you to mantle without pressing the jump button again when jumping toward a surface that you intend to mantle onto. Toggling Auto Mantle off will require you to hold the jump button to mantle onto your intended surface, or press the jump button once you’ve reached the surface you intend to mantle onto.

Treyarch also confirmed that identified and resolved an issue with spawns in Multiplayer and have included a new fix with the November 21 patch. While this fix won’t change things completely, they say this “should reduce the overall percentage of bad spawns experienced” in Control and Domination. 

You can read the full patch notes below:

Nov. 21 Update: QUAD FEED, Spawn Adjustments, Auto-Mantle Option, and more

It’s Quad Feed time! Now live on all platforms, everyone gets 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma through 10AM PT Monday, Nov. 26. We love a long holiday weekend, and what better way to celebrate?

Also in today’s game update, we’ve made two highly-requested changes: adjustments to spawns in round-based respawn modes on all platforms, and an option to toggle Auto Mantle (now live on PS4 and Xbox, coming soon on PC). Here’s a note on each from the dev team:

Spawns

We’ve identified and resolved an issue with the spawn logic in round-based respawn game modes. This specific issue particularly affected Domination and Control after the first round, in which the spawn system would improperly assess enemy proximity when selecting a respawn location. While this doesn’t resolve all issues that we’re currently tracking to improve with the spawn system, it should reduce the overall percentage of bad spawns experienced in these modes, specifically in rounds two and higher.

Auto Mantle Toggle

We’ve added an option to toggle Auto Mantle in the Controls options menu, now set to “Off” by default. Toggling Auto Mantle on will allow you to mantle without pressing the jump button again when jumping toward a surface that you intend to mantle onto. Toggling Auto Mantle off will require you to hold the jump button to mantle onto your intended surface, or press the jump button once you’ve reached the surface you intend to mantle onto.

Speaking of movement options, we’ve also heard the requests for an Auto-Sprint option for console players, and are currently working on getting that into the game after it’s been put through proper testing. When enabled, this will allow you to double-click your left analog stick to allow your character to automatically sprint without further input. Keep an eye out for future announcements regarding this feature.

Our latest PC title update also went live earlier today, which includes yesterday’s global changes as well as PC-exclusive updates. Get the full details at our dedicated PC community update. Now, onto what’s new today…

General

  • Event
    • Quad Feed (now live through 10AM PT Monday, Nov. 26)
      • 2XP in Multiplayer and Zombies
      • 2X Tier Boost in Multiplayer and Blackout
      • 2X Merits in Blackout
      • 2X Nebulium Plasma in Zombies
  • Gameplay
    • Added an option in the Controls menu to toggle Auto Mantle on or off (now live on PS4 and Xbox, coming soon on PC). Applies to Multiplayer and Blackout.
    • Resolved an issue where enabling Sprint Cancels Reload would disable Auto Mantle (now live on PS4 and Xbox, coming soon on PC).
  • Black Market
    • Clarified the description for Signature Weapons to inform players that the Reactive Camo & Masterwork are now available as soon as a Signature Weapon is unlocked.
  • Miscellaneous
    • Fixed an issue where the Cheers! Gesture could not be equipped on Firebreak and Seraph.
    • Fixed an issue where some Stickers were missing their set name.

Multiplayer

  • Gameplay
    • Resolved a spawn issue in Domination and Control (both Core and Hardcore).

Enjoy the Quad Feed for the rest of the week, and Happy Thanksgiving from all of us at Treyarch to those who celebrate!

-Treyarch

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Call of Duty

Nadeshot clarifies SBMM argument in Black Ops Cold War rant

Published: 3/Dec/2020 2:10 Updated: 3/Dec/2020 2:15

by Jacob Hale

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Update (December 2 – 6:00 PM PT): Nadeshot has since followed up on his Skill-Based Matchmaking rant, addressing how it’s easy to lose your temper while grinding for specific weapon camo challenges.

“SBMM is a topic of discussion that has a lot of nuances,” he said in a December 2 follow-up tweet. “What I really want to clarify once and for all… I don’t have a fear of playing players as good as me. I don’t disagree with the idea of playing against players as good as me. All I’m asking for is that people see the level of skill I’m playing at.”

Obviously, a ranked playlist of sorts has been requested to no end in the community. While the feature has been subtly confirmed, it’s still yet to enter the game. Therefore, the only form of matchmaking is standard public games, which happen to have SBMM cranked all the way up.

“If I’m going up against six starting players in the Call of Duty League, I want a rank to reflect that. I understand why SBMM is a necessity, I just don’t agree with the way it’s presented. Right now it’s ambiguous, you never really know who you’re up against and the level of skill they’re at.”

The original story is as follows.

Skill-based matchmaking has been a major complaint from top Call of Duty players for years now, and 100 Thieves CEO and former pro player Matthew ‘Nadeshot’ Haag has finally snapped, going on a rant against SBMM in the new Black Ops Cold War.

Nadeshot has never made it a secret that he, alongside a huge number of Call of Duty players, is anti-SBMM.

Though the sentiment makes sense — pit players of equal skill against one another — in practice, many players aren’t happy with it and want to see it removed or at least tuned down.

Nadeshot clearly falls into that category, and let his opinion be known during a December 1 stream while playing on the latest edition of Nuketown, Nuketown ‘84.

black ops cold war cartel
Activision
Black Ops Cold War has been welcomed with mixed reviews, but SBMM has been a major sticking point.

As you can tell immediately from the scoreline alone and the carnage unfolding around him, the match is an intense one, and he wasn’t impressed.

He said: “It’s time to lower the skill-based matchmaking. This is not fun. I know we want the kids that have never played Call of Duty to be in a safe space, but please stop alienating the people that have been playing your game for over a decade.”

That wasn’t all, though, as Haag continued to complain as he struggled to make much of an impact on the game. “This is not an enjoyable experience,” he said. “Especially trying to get the challenges done on these weapons… Everyone’s got a scorestreak because it’s participation and not skill.”

Both the SBMM and scorestreak complaints have been popular ones for Black Ops Cold War players, and the sentiment seems to be echoed from the top down.

Whether Activision or Treyarch make changes to either issue remains to be seen, but we might not see Nadeshot streaming Black Ops Cold War for too much longer at this rate.