New details revealed about "emotional" Modern Warfare campaign features and length - Dexerto
Call of Duty

New details revealed about “emotional” Modern Warfare campaign features and length

Published: 5/Jun/2019 1:40

by Albert Petrosyan


New information has surfaced about the campaign of the upcoming Call of Duty: Modern Warfare title, revealing further details about the story’s elements and its approximate overall length. 

Modern Warfare was officially confirmed to be the 2019 Call of Duty installment on May 31, kick-starting what should be five months of pure hype and anticipation.

The May 31 reveal event was based mainly around the game’s campaign, and now new details have revealed further information about what is being called the most controversial single-player story in CoD history.

“Emotional” MW campaign to feature ‘collateral damage score’

In an interview with PCGamesN, Studio Art Director Joel Emslie and Campaign Director Jacob Minkoff discussed how emotional the MW campaign is going to be, putting players into the harsh reality of the modern world.

The pair revealed that the heavy nature of the plot has already caused multiple playtesters to cry, suggesting that there will be moments in the story that will play heavily on players’ emotions.

They also revealed that the campaign will feature a brand new feature called ‘collateral damage score,’ which is a rank that will be given to players based on how many or few innocent civilians they kill during the playthrough.

“If you kill no innocents and you evaluate all unknowns correctly then you’ll end up with a rank A. And if you kill more than three you will get a rank F. There are rewards associated with being as accurate with your threat assessment as possible.”

Infinity WardThe MW campaign is expected to be delve into controversial aspects of the modern world.

Approximate length of MW campaign

Speaking about the MW campaign with GameReactorEU, Infinity Ward’s Studio Narrative Director gave players the first concrete hint about how long the campaign will be, revealing that it will be “traditional Call of Duty campaign length.”

The campaigns of previous CoD titles developed by Infinity Ward have run around seven to eight hours in length, so players should expect the MW playthrough to take about that long to complete.

This estimation is, of course, an approximation and subject to change, so the final exact time likely won’t be officially determined until sooner before the game released on October 25.

Call of Duty

Warzone FOV setting on PC can reduce visual recoil on weapons

Published: 25/Oct/2020 16:01

by Daniel Cleary


Call of Duty players have uncovered an unusual field-of-view setting in Warzone, claiming that weapons such as the CR-AMAX seem to have less visual recoil when it is toggled.

The weapon meta is continuing to shift in Warzone as more changes are released in Season 6, giving players plenty of unique weapons and playstyle to try in the battle royale.

Popular YouTuber Swagg was one of the latest to reveal a Season 6 loadout for Warzone but claimed there was also a “secret” setting that was helping him to rack up more kills in-game.

Modern Warfare settings screen
Infinity Ward
CoD players like Swagg have claimed that Warzone’s FOV settings can affect recoil in-game.

While the CR-56 AMAX, which was featured as the Galil in past CoD titles, has been a solid weapon since its release, there are, apparently, some field-of-view settings that Warzone players can change to make the gun easier to use.

In his October 24 upload, Swagg revealed that having the “Affected FOV” setting enabled makes it seem as if the AMAX has little to no recoil. This is opposed to the default Independent FOV setting.

“Affected FOV on PC makes guns feel like they don’t have recoil,” Swagg revealed, in his Warzone gameplay, “[it’s the] reason why I use Amax now.”

Topic starts at 2:15

The AMAX does not usually stand out above other Assault Rifles in its class, but it still has one of the highest base stats when it comes to damage per second (DPS), meaning that less recoil would make this quite a strong choice in the current meta.

While the weapon, with these affected FOV settings, appears to move less compared to CR-56 AMAX gameplay for console players, it is unclear whether or not it actually has a major effect on the gun.

However, it seemed to be working quite well for Swagg, as he highlighted just how strong it could be, managing to pick up plenty of kills in his Warzone match with fellow content creator booya.

Another CoD YouTuber Webzy has previously highlighted the difference in recoil between the Affected and Independent settings, echoing the sentiment of the FaZe member and claiming it was actually easier to hit shots with it enabled.

Infinity Ward is regularly coming out with fixes for any bugs found in-game but it appears as if this FOV setting was intended to be a feature, making it unclear whether or not this will be patched.