Modern Warfare players furious as hitbox issues discovered - Dexerto
Call of Duty

Modern Warfare players furious as hitbox issues discovered

Published: 11/Nov/2019 10:51 Updated: 11/Nov/2019 13:03

by Jacob Hale

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Modern Warfare has faced criticism for various reasons since its October 2019 release – and new evidence of issues with players’ hitboxes are the latest problem facing Infinity Ward.

Modern Warfare has come under fire for overpowered weapons such as the 725 shotgun and the ability to spam claymores on every corner throughout the map – something Infinity Ward have already started to address.

But now, hitboxes appear to be an issue that IW will have to take a look at, as a video posted to Reddit displays some bullets disappearing through an opponent without dealing any damage.

Call of DutyThe latest Call of Duty title revisits the Modern Warfare series, its previous release coming out in 2011.

As the video shows, there seems to be a problem around the character model’s arms and midriff where bullets simply aren’t connecting, despite it showing the player’s crosshairs clearly placed on the opponent.

This is something that can occasionally be lost during normal gameplay, with the fast-paced nature of the game meaning sometimes it feels you’ve simply missed your shots, but the video evidences an offline match that is set up to prove that hitboxes are having problems.

The player hitbox is broken. from r/modernwarfare

Though the issue wasn’t completely consistent, with some shots hitting while others didn’t, it’s no doubt something that will be affecting general gameplay so it will need to be addressed promptly by the development team.

Though no Infinity Ward representative replied to the Reddit thread as they sometimes will, many of the replies are knocking the developer for the state of the game, while some are defending them and providing a reason for why this could be occurring.

One user said: “Imagine making the same game every year and still not being able to do the most basic things right.”

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Another user challenges readers to “name one thing in the game that isn’t broken.”

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One user has finally run out of patience and will “never buy a CoD at launch ever again.”

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As one user asked, “Could it be based on just the player model and not the “outfit” they have on? Like how some of the Russian operators have big ear pro or some operator has helmets or headgear.”

This explanation makes sense, but with how much traction this has gained on Reddit, Infinity Ward may want to address this by either correcting the hitboxes or explaining why they’re not broken at all.

Call of Duty

Dr Disrespect reveals his main complaint about Black Ops Cold War

Published: 1/Dec/2020 18:29

by Tanner Pierce

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During a recent livestream, Dr Disrespect called out Treyarch for the lack of multiplayer maps in Black Ops Cold War, stating that the game should’ve had 15 maps at minimum at launch.

When Black Ops Cold War first launched, many fans were taken aback by the fact that the game only had 8 multiplayer maps available to players.

Six of them were available in one way, shape, or form during the beta, meaning fans only had two brand new ones to experience for the first time, which annoyed the community, to say the least.

Since then, it’s become a hot talking point in the community and, while the developers did release Nuketown ’84 and plan to release new maps with the start of the first season, the general consensus seems to be that the content released is just simply not enough. Now, Dr Disrespect himself has also shared the same sentiment.

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Black Ops Cold War had eight maps at launch but is now up to nine thanks to the inclusion of Nuketown.

When discussing the game during a recent broadcast, the Two-Time made it clear that he’s a big fan of BOCW’s multiplayer, except for one thing – the number of maps.

“I’m having a good time, Cold War – I like it a lot, the multiplayer,” he said. “Just don’t give me two maps, cmon [David] Vonderhaar. Put 15 in the game, minimum!”

The bit about “two maps” is referring to that fact that the only maps not previously released in the alpha or the beta were Garrison and Checkpoint, which means that there were essentially only two ‘new’ ones reserved for launch.

(starts at 3:42:50 for mobile users)

Afterwards, he says he has a “bag full” of prototypes, referring to map ideas, although he’s definitely joking.

That said, the Doc does have extensive experience designing maps for shooter games, having worked on Advanced Warfare with Sledgehammer Games before releasing ‘The Arena’ in Rogue Company last month.

He may certainly get his wish for “15 maps” soon, as Treyarch have promised a lot of post-launch content in BOCW, starting off with Season 1 on December 10, which is set to introduce several 6v6 maps, along with a flurry of other new things for players to enjoy.