Modern Warfare fans highlight major disadvantage for PC players - Dexerto
Call of Duty

Modern Warfare fans highlight major disadvantage for PC players

Published: 9/Feb/2020 17:55

by Daniel Cleary

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Call of Duty: Modern Warfare fans have called for a change to be made after discovering a major disadvantage for PC players in-game.

The release of the latest CoD title, Modern Warfare, saw the introduction of cross-platform play, allowing players on different consoles to match up against one another.

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To make matches as competitive as possible, gameplay and in-game settings, such as FOV and aim assist, vary depending on the platform, although some have noticed one major disadvantage that PC players are faced with.

Infinity Ward
PC players have noticed a major issue with the stun grenades in Modern Warfare

One of the most frustrating experiences in a Call of Duty multiplayer match is when a player is left helpless to oncoming opponents after being hit with a stun grenade.

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However, Modern Warfare Reddit user u/J3RRY__ felt as if the effects that stun grenades had on PC players were worse, and uncovered some very surprising results after testing the difference between console and PC back in November 2019.

They revealed that it took PC players twice as long as console players to turn their aim to the side while the tactical equipment’s concussive effects remained active.

With a Controller you can turn twice as fast while stuned compared to mouse & Keyboard independent of DPI from modernwarfare

The player also highlighted that even changing a player’s mouse DPI or the in-game sensitivity setting had no difference on the stun grenade’s effects.

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PC stun bug not fixed after months

This test was conducted in November 2019, but the issue is still affecting PC players months later.

Keyboard and mouse players are becoming impatient for fix, with one complaining “how has this still not been fixed/addressed? Whenever I’m stunned I’m literally frozen in time, yet when a controller player is stunned, they can look around way faster?”

Unfortunately for PC players, there has not been any change to the stun’s effects as of yet and users on the Modern Warfare Subreddit such as u/VYJ have become vocal about the longstanding issue.

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It is unclear if this feature was intended by Infinity Ward to be more lenient towards those playing on console, as it often claimed that those on keyboard and mouse have an advantage over controller players. But surely this much of a disparity is simply unfair for mouse users.

If Infinity Ward are aware of the problem, we can perhaps hold out for a fix in the Season Two update.

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Call of Duty

Weird Warzone glitch forces players into hearing never-ending rock music

Published: 13/Oct/2020 12:35

by James Busby

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Warzone players have been rocking out to the game’s new vehicle music as they drive through the frozen fields of Verdansk. However, for some, these catchy tunes never end.

There’s no denying that Warzone Season 6 has had its fair share of problems. Aside from the train station teething problems and return of the ‘demon gun’ texture glitch, there have been some new additions to the seemingly ever-growing bugfix list.

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So far, Activision has had to fix an overpowered bug that allowed the AS VAL to shoot through unlimited walls, a game-breaking unlimited Stim glitch, and now Modern Warfare fans are reporting a rock and roll related problem. 

While Warzone’s new music tracks certainly liven up your drive time commutes across Verdansk, they can also pose a risk to your game-winning plays. This is particularly true when the music in question doesn’t actually stop. The continuous blare of heavy rock certainly gets us pumped in games like DOOM, but it really doesn’t help in FPS titles like Warzone where you need to hear enemy footsteps. 

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What is the Warzone music glitch? 

The addition of playable vehicle music certainly isn’t a new feature in Warzone – in fact, players have been able to equip certain CoD related tracks since Season 5. However, music fans can now listen to their favorite tracks from the likes of DMX, Skrillex, Jack Harlow, and iconic themes from across the Call of Duty series. 

Unfortunately, these tunes have caused a rather interesting and mildly infuriating glitch. The bug seems to happen when you or any of your squadmates have any of the game’s War Tracks equipped and enter a vehicle. While this bug may not be that bad when listening to the game’s quieter tracks, things can get incredibly frustrating when the heavy metal Juggernaut theme plays on a loop.

You may be tempted to blow up your vehicle or drive it off the nearest cliff edge, but even this won’t stop the never-ending audio. Some players have reported that they still hear vehicle music, even when they have the audio option turned off in the game’s settings. “The rock music won’t stop, even after getting out of the vehicle. To top it off, my teammate and I had already turned the audio off before the game,” says one frustrated player

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“After it just wouldn’t stop and we couldn’t hear A THING, we even destroyed the vehicle in hopes it would quiet down. Ultimately, we just disconnected when we couldn’t take it anymore.” Some Warzone players have even reported that they managed to get to the final ring with the same heavy rock track blaring down their earphones. 

How to fix the Warzone vehicle music glitch

Modern Warfare Juggernaut
Activision / Infinity Ward
It seems the Juggernaut War Track is the most common offender.

Fortunately, some crafty players have discovered that you can fix this pesky audio issue by selecting the Black Ops music pack from the War Tracks menu. Meanwhile, if you encounter the problem mid-game, simply enter another vehicle in the hopes that it fixes the never-ending audio loop. 

There have even been reports that constantly getting in and out of the offending vehicle will eventually fix the issue. Of course, your experience may vary and some of these fixes may not work. Warzone Season 6 certainly seems to be off to a rocky start and it looks like we’ll just have to wait until Activision officially fixes this audio issue in a future patch. 

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