Modern Warfare developer explains how they balanced "realism" and gameplay - Dexerto
Call of Duty

Modern Warfare developer explains how they balanced “realism” and gameplay

Published: 13/Jul/2019 13:53 Updated: 13/Jul/2019 15:26

by Connor Bennett


AnCall of Duty fans a first look at gameplay from the upcoming Modern Warfare release by showing off their brand new Gunfight 2v2 mode

While it wasn’t the traditional multiplayer elements that some fans may have been hoping to see, it did give an interesting look behind the curtain.

Infinity WardThe 2v2 action of Gunfight is the only gameplay fans have seen of Modern Warfare.

However, as the weeks draw closer to the game’s release date, some fans have been vocal in their concerns about the game going too far away from the traditional Call of Duty release. But, Infinity Ward team members have been answering their questions along the way.

In a post to the Modern Warfare subreddit, developer Joel Emslie, art director at Infinity Ward, responded to a thread based around the new recoil system. As some players were left confused by the switch to a less predictable recoil, Emslie chimed in and gave some background on the inspiration behind the changes. 

The developer commented: “We’ve set out to make a realistic game but not destroy the gameplay. It’s not based on airsoft. It’s based on real steel.” 

Infinity Ward’s Studio Art Director didn’t go into any further detail with a follow-up post, but it didn’t stop other fans from praising the switch up in realism.

“Yes and we greatly appreciate it. Thank you for making a new, realistic and improved COD,” responded MattFab22. Another added: “It looks like you guys are doing a great job. I haven’t been this excited for a Call Of Duty since Black Ops 2.”

It’s not the first time that Emslie has attempted quashed concerns about what fans of have seen from the new game on social media.

After the Gunfight showcase, he tweeted that what fans had seen was only a “very small part” of a much larger multiplayer mode and that it wouldn’t be long until everything else was covered. 

Fans won’t know much about the new multiplayer mode under Infinity Ward holds their worldwide reveal on Thursday, August 1 at 10 AM PT/1 PM ET/6 PM BST.

Until then, speculation may run rampant about an increasingly difficult, yet ultra-realistic Call of Duty title until players actually get their hands on the full product.

Call of Duty

Black Ops Cold War weapons & perks changes revealed for Zombies

Published: 31/Oct/2020 0:23

by Tanner Pierce


After revealing Black Ops Cold War’s Zombies mode back in September, Treyarch has now done a deep dive into all the changes coming to the mode. It seems like, in some regards, it’s going to be a completely different experience this time around.

If you’re excited about Black Ops Cold War’s iteration of Zombies but are hungry for more details, then you’ll be happy to know that Treyarch just delivered.

Thanks to a new blog post, the developer has given fans a deep dive into all the new changes coming to the game. While the developer ended up confirming a number of different features that previously leaked a few days back, they also revealed some wholly new information.

New perks for Zombies

While the developer officially confirmed the six perks that will be available at launch, including the exact statistics they will change, more will be announced when new maps get added to the game, in true Treyarch fashion.

The ones currently implemented, however, are sure to please longtime fans.

  • Jugger-Nog: 50% increase in health
  • Quick Revive: 50% increase in health regen speed
  • Speed Cola: 15% increase in reload speed
  • Stamin-Up: Increase in sprinting speed (percentage unclear)
  • Deadshot Daquri: ADS automatically moves sights to enemy weak spot (aim-assist)
  • Elemental Pop: Every bullet has a chance to apply random Ammo Mod effect

Black Ops Cold War Zombies weapons and scorestreaks

While weapon rarities isn’t new information for Black Ops Cold War Zombies, as it was previously announced by Treyarch during the initial reveal, the developer has finally gone into more detail about what it all means.

Like Warzone, each weapon that you pull from the wall or Mystery Box will be a certain weapon: Common, Uncommon, Rare, Epic, and Legendary. As expected, the higher the weapon rarity, the higher damage it deals and the more attachments it’ll have.

In addition, the mystery box will now contain scorestreaks on top of that, which was easily one of the coolest part of the original reveal trailer.

  • Combat Bow
  • Sentry Turret
  • War Machine
  • Chopper Gunner
  • Self-Revive

Right now, it’s unclear if the only way that players will be able to get their hands on these valuable items will be through the Mystery Box, although previous leaks have indicated that Zombies will also be able to drop them.

All weapons in Black Ops Cold War, including the ones pulled from Mystery Boxes, have rarities.

New Exfil feature

The final feature that Treyarch revealed new details about was the new Exfil feature, which allows players to end their match before they die. According to the devs, you’ll only be able to do this from Round 10 onwards.

That being said, if you’re able to reach the extraction point within the time allotted, you’ll receive extra XP, as well as some Raw Aetherium Crystals, which can be used to upgrade your weapons.

All of this, combined with all the leaks we know including the armor changes, the upgrade system, and the salvage system, which have now all been confirmed by Treyarch, makes it seem like this year’s iteration is going to be wild.