Modern Warfare dev reveals another nerf coming to 725 shotgun - Dexerto
Call of Duty

Modern Warfare dev reveals another nerf coming to 725 shotgun

Published: 10/Nov/2019 17:15 Updated: 10/Nov/2019 17:35

by Joe Craven


Infinity Ward, developers behind Call of Duty: Modern Warfare, have revealed that another nerf is on it way for the infamous 725 shotgun, despite it being weakened in the 1.07 patch notes on November 8.

Modern Warfare’s multiplayer has received numerous patches since its October 25 release, with many aiming to iron the small bugs and inconsistencies players have stumbled across. 

One major complaint players have had is the relative strength of one weapon in particular: the 725 shotgun. The double-barrelled shotgun has a tight hip fire spread, impressive range, and a phenomenal fire rate for its two shots. 

Infinity WardThe 725 shotgun is the best shotgun by far, and is incredibly popular with players.

The 1.07 patch notes were released on November 8, introducing nerfs to the M4A1 and claymores, as well as bringing two new maps into Modern Warfare: Krovnik Farmland and Shoot House. 

In the update, the 725 shotgun had its damage range reduced, while ADS speed and hipfire spread were both increased. It had previously been capable of some bizarre cross map kills, as well as incredibly consistent ‘one-shot kills’. 

While the nerf is noticeable in-game, many players have argued it still does not go far enough. One of these players was YouTuber and streamer Hutch, who tweeted that he can see the “difference”, but questioned whether it remained too strong. 

Joe Cecot, Co-Design Director of Multiplayer on MW, responded: “Another tweak is coming which should massage out the rare very long shot.”

Essentially, there is another patch coming to eliminate the possibility of the 725 being able to kill enemies at assault rifle ranges. However, the 725 being able to finish off weakened enemies at longer ranges is intended, and will be staying in the game. 

Cecot also explained that they were tentative in their first nerf, so as to avoid making the weapon completely unviable. “We’re being careful to retain the soul of the 725,” he said. 

Infinity Ward are being careful not to nerf the weapon too hard, as it still has a role to play in the game. 

In past CoD games certain weapons have been nerfed too hard – to the extent that they were made unusable for the majority of the year. 

For example, Black Ops III launched with the Vesper SMG as the undisputed best weapon in the game. It was subsequently nerfed into the ground by Treyarch, and was barely used for the remainder of the year, until a buff late on saw it become viable again. It was then nerfed again so as not to affect the meta going into Black Ops III’s CWL Championships.

That is Cecot’s point: they want the gun to remain usable and to minimize the number of patches they have to implement. Hopefully this second nerf sees it at a more balanced level. 

Call of Duty

“Broken” reticles you should avoid using in Black Ops Cold War

Published: 5/Dec/2020 17:50

by Julian Young


Since the release of Call of Duty: Black Ops Cold War, players have been grinding to unlock their favorite weapons, skins, and customization options. Unlocking the best reticles for each gun is important, and a video by YouTuber ‘JGOD’ has exposed some huge issues with the game’s current reticle choices.

Since the game’s release on November 13, Black Ops Cold War players have been furiously grinding to unlock additional weapons and customization options in both Multiplayer and Zombies.

Some of the most important items for players to unlock are the various gun reticles across the two main game modes. Players want to make sure they are using the best reticle to help them stay on-target during the action.

In a video posted to his YouTube channel, content creator ‘JGOD’ has criticized the current offering of reticles in Cold War, along with confirming which are the best options with what’s available.

Call of Duty Black Ops Cold War Loadout Screen
Activision / Treyarch
Reticles are just one of the many customization options available to players in Cold War.

Broken reticles in Cold War

In the video, JGOD takes a deep dive into the issues with the reticles available in Multiplayer and Zombies. He breaks down exactly what is wrong with each of the reticles for the 1.25x and 1.37x scopes, which are some of the most popular options in Cold War.

JGOD starts off on Cartel with some basic red dot/triangle options for each scope, showing how they can be seen easily when looking at textures like walls. However, as soon as he moves his reticle up into the air, the red crosshairs completely disappear.

“Where did that red reticle go?” he asks while looking around. The YouTuber continues by showing how some reticles – even yellow and green options – are invisible when looking at other textures around the map. He seems shocked, saying: “I’ve never, ever, ever, ever had this issue in any other Call of Duty.”

The video continues with a breakdown of each reticle’s in-game appearance compared to their image in Cold War’s loadout menu. JGOD shows that almost every red, yellow, or green reticle is affected by different visual issues, and players should avoid those options until the problems are addressed.

Best reticle options for Black Ops Cold War

With all the issues JGOD pointed out in his video, players might be wondering what reticles are still worth using. Luckily, there are still a few good options available.

Similar to Modern Warfare, the blue reticle options appear to be the best choice for Cold War players at the moment. JGOD confirms that, saying: “When it comes to the reticles . . . you wanna pretty much go with the blue ones.” He winds down his video by saying he is “just bringing awareness to this type of issue, so that if the devs were unaware of how broken this is, they can get on it.”

While Treyarch has confirmed they are working on other reticles issues – like certain reticles appearing upside down – they have not addressed the concerns surrounding reticle visibility at the time of writing.