Modern Warfare beta: New Ground War details revealed, minimap and more - Dexerto
Call of Duty

Modern Warfare beta: New Ground War details revealed, minimap and more

Published: 15/Sep/2019 9:22 Updated: 15/Sep/2019 9:46

by Joe Craven


Infinity Ward have revealed new details on Modern Warfare’s Ground War mode, ahead of its upcoming addition to the Multiplayer Beta on September 21.

Very few details regarding Modern Warfare’s Ground War mode have been revealed, and – at the time of writing – no gameplay footage has been released. Despite that, players can look forward to playing it as part of the Beta.


The ‘Message of the Day’ was updated on September 13, stating that the new 32v32 Ground War mode will be added on Saturday, September 21. The mode will be played on a map called Karst River Quarry. Ahead of this, some new details regarding the large-team mode have been revealed.

Infinity WardThe game mode was confirmed as coming via the beta’s message of the day.

A screenshot from Karst River Quarry Ground War showed a number of vehicles on the map, as well as helicopters in the sky. This led to speculation that killstreaks would still be available in Ground War mode, despite the vehicles already on the map. 

Infinity WardThe Ground War screenshot showed helicopters alongside ground vehicles.

This has since been confirmed by Joe Cecot, Infinity Ward’s Multiplayer Design Director. He stated that there are “definitely killstreaks” in the current build of Ground War. 

There was some concern that games could become too busy and cluttered, but there was a generally positive response to the confirmation.



Similarly, Ground War – at least in its current build – will feature a minimap that shows enemy fire, according to reputable Modern Warfare leaker ‘TheGamingRevolution’. 

There has been no shortage of controversy surrounding the minimap in Modern Warfare. For reasons never publicly revealed, Infinity Ward removed it as default. However, following community feedback, they were added back as default, but without the common feature of showing enemy fire.

It seems Ground War will see a divergence from this, possibly to aid players’ awareness with so many opponents on the map. 


It’s not clear whether this feature will subsequently be expanded into all other modes in Modern Warfare, but all signs currently indicate the minimap in Ground War will show unsilenced enemy fire as is commonplace in Call of Duty titles. 

Infinity Ward have made clear that they are actively listening to player feedback, so many of these aspects will be subject to change ahead of the game’s full release on October 25. 


The weekend of September 21/22 will be an open beta, where all players can get their hands on the game, not just those who have pre-ordered. 

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.


The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.


Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.


That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes


  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system




  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed


  • Small reduction to ADS speed for variable zoom scopes