How important is Armor in Black Ops 4? Full breakdown of statistics for both Multiplayer and Blackout

Deciding whether to prioritize armor both in Black Ops 4 Multiplayer and Blackout is one of the hardest decision the game has presented thus far.

[ad name=”article1″]

Armor is present in both the multiplayer and Blackout modes of Black Ops 4, with the item performing in vastly different ways between the two modes.

With so many options to consider, it can be a bit mindboggling trying to figure out what setups to run while playing the game.

[ad name=”article2″]

Call of Duty expert ‘Drift0r’ has eliminated all guesswork with his latest in-depth video focusing on how armor works in both multiplayer and Blackout.

In Black Ops 4 multiplayer, armor gives players a straight 50% damage reduction against all weapons except sniper rifles, which receive a 30% reduction.

In terms of damage reduction, armor in multiplayer is identical to level 3 armor in Blackout, with the difference coming in the durability of the armor.

[ad name=”article3″]

In multiplayer, armor only has about 75HP, as compared to the additional 225HP that all armor in Blackout grants players. Despite what the armor looks like visually, it also provides protection to players arms, legs, and feet, not just the chest.

The major drawback to armor in multiplayer, however, comes in the form of the FMJ attachment that some weapons can be outfitted with. FMJ completely ignores all armor and also shreds it in a single shot, which opens the user to more damage from the shooter’s teammates.

[ad name=”article4″]

In Blackout, armor plays a much different role, as there are different levels for players to pick up, each with their own damage reduction numbers. Level 1 reduces damage by 30%, level 2 reduces by 40%, and level 3 reduces by 50%.

Level 3 armor isn’t just king due to its great damage reduction, either, as it also provides the user with flak jacket-like protection from explosives.

The one major difference between multiplayer armor and Blackout armor centers around the amount of protection damaged armor gives. In multiplayer, armor with 3HP left will only reduce incoming fire by 3HP, whereas armor in Blackout will grant the full percentage no matter how many health points are left.

Despite the difference between armor in the two modes, SMGs are still hindered the most when going against armored enemies in both multiplayer and Blackout, as it eats up anywhere between five and 12 SMG shots before breaking.


For in-depth guides on everything in Black Ops 4’s Multiplayer and Blackout modes, visit our extensive guide hub here.

About The Author