Crimsix defends Nadeshot over HBR Champs play after 5 years - Dexerto
Call of Duty

Crimsix defends Nadeshot over HBR Champs play after 5 years

Published: 15/Sep/2020 14:09

by Jacob Hale

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Dallas Empire’s Ian ‘Crimsix’ Porter has given his thoughts on why former OpTic Gaming teammate Matthew ‘Nadeshot’ Haag pulled out the HBR at CoD Champs in 2015.

Nadeshot and his HBR has become a classic meme in the years since he used the off-meta gun, especially since OpTic’s 7th place at the tournament was a far cry from the easy win many fans expected.

It’s a joke that has never left Nadeshot despite all his success since, and is something he has tried defending in various ways: arguing that the gun later became meta, or that it was powerful at the time.

However, Crim thinks there’s a reasonable explanation for why Nade did what he did, and even called it “the right play.”

OpTic Gaming MLG win 2015 Scump, Nadeshot, Hecz, Formal, Crimsix
MLG.tv
OpTic Gaming were dominant in 2015, and Nadeshot was one of the biggest names in esports.

While trying to recruit Nadeshot to play with him in the next Vikkstar Warzone tournament, Crim said that if he agrees to play with him he will “say what really happened” on the HBR incident — and came through before any confirmation was even made.

“You pulled out an HBR because Formal, you, and myself in that particular series were getting sh*t on,” he said. “You decided to use it to pick up the slack slaying wise.”

That wasn’t all, though. He continued: “It was the right play, but the wrong gun. I think you/the HBR was the scapegoat for that Champs.”

There are all kinds of theories as to why Nadeshot pulled out the HBR at Champs. At the time, the man himself simply said it was a mistake and he meant to pick his double Semtex ASM1 class, which is definitely believable.

Crim’s theory is pretty different to ones we’ve seen in the past, but could be somewhat accurate.

We know that introducing new guns to the Call of Duty meta can sometimes cause troubles for enemy players, as evidenced during Luminosity Gaming’s win at CWL Fort Worth when they opted to use the Rampart, so introducing the HBR could have been a big-brain play from Nadeshot’s perspective that just, unfortunately, didn’t work out.

Regardless of the real reason, it’s unlikely the meme will die with Crim’s comments, but it might prompt some people to think more about why Nade even had the HBR ready to go at all.

Call of Duty

Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes

Published: 24/Nov/2020 21:48 Updated: 24/Nov/2020 23:30

by Tanner Pierce

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Black Ops Cold War has, once again, gotten a small update. This time around, we have the addition of a brand new map in Nuketown ’84, as well as some fixes for camo progression and Zombies. Here’s everything you need to know.

It seems like Treyarch isn’t slowing down with the updates for Black Ops Cold War. Just a day after their last one, the developer has once again released a brand new update for the first-person shooter, marking the fourth overall update since Friday.

Like the update November 23 update, this isn’t a full blown patch, meaning you won’t have to download anything on your system in order to take advantage of the new changes. Rather, the game settings will be automatically updated when you open the game.

While this update doesn’t change anything drastic about the game, aside from one aspect, it’s still a noteworthy update for a number of reasons. Here’s everything you need to know about it.

Biggest changes in the Black Ops Cold War Nov 24 update

Activision
The biggest addition in the November 24 update is that of Nuketown ’84.

Easily the biggest addition to the game is that of Nuketown ’84. It is the first post-launch piece of content for the game so its inclusion is a big deal to say the least. The map itself seems almost identical to the original from 2010 in terms of layout. In fact, within the lore, it is a “Site B” to the original Nuketown, which explains why it looks identical.

It’s also worth noting that this map is also available in the PlayStation exclusive Onslaught mode, which pits two players against the undead in standard multiplayer maps.

In addition to Nuketown ’84, Double XP and Weapon XP is live within Black Ops Cold War. According to Treyarch, the bonus is set to remain live for around a week, until November 30. This should give fans a good chance to grind out their weapons and get all the attachments/camos they want.

Beyond that, a bunch of other glitches were also fixed. Mainly, two bugs associated with camos in the game have been resolved, including one that had to do with Knife camo progression not working if it was selected as a primary weapon.

As with every other update so far, Zombies also got a number of fixes as well. Almost all of them are minor and none of them seem to address the crashes associated with the mode but, nonetheless, they’re still noteworthy.

All in all, it’s good to see that Black Ops Cold War is getting frequent updates. Even if they’re small game updates, hopefully they continue in the future.

Treyarch’s official patch notes follow:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.