Crimsix claims Chicago Huntsmen broke CDL gentlemen's agreement - Dexerto
Call of Duty

Crimsix claims Chicago Huntsmen broke CDL gentlemen’s agreement

Published: 17/Feb/2020 14:20 Updated: 17/Feb/2020 15:50

by Andy Williams


Dallas Empire pro player Ian ‘Crimsix’ Porter has criticized Chicago Huntsmen for supposedly breaking a gentlemen’s agreement during their grand final clash at the Call of Duty League London Home Series.

If you have kept tabs on the Call of Duty League’s opening events, it’s no secret that the eClásico rivalry between the teams linked with Team Envy and OpTic Gaming is still going strong on Modern Warfare.

While the feud between Crimsix and Huntsmen’s Seth ‘Scump’ Abner continues to grow over social media, the 26-year-old may have added more fuel to the fire during his February 16 Twitch broadcast.

Scump at CDL Minnesota.
Scump used his time on the CDL analyst desk to throw shade towards Crimsix and co. after beating them 3-1 in Minnesota.

After losing their opening two series against the Huntsmen, Empire found themselves locking horns with the Chicago squad for the third time in two events in the finale of the London Home Series, the first CDL event to feature an eight-team bracket format.

Of course, Crimsix was out for revenge after taking two 3-1 defeats at the hands of the team,but the slaying power of Dylan ‘Envoy’ Hannon and Matthew ‘FormaL’ Piper proved too strong in their first map on Azhir Cave.

Looking back over the footage from their titanic clash in England’s capital, Crimsix realized that Huntsmen were using three stun grenades during their Hardpoint clash — which, according to the Empire star, goes against the gentlemen’s agreement created by the pro teams.

“Three stuns… When the [gentlemen’s agreement] is two stuns, two flashes and one smoke,” C6 shared.

The former world champ went on to explain how stuns are more overpowered on Azhir Cave, too.

“On the one map where stuns are like that, I think stuns are f**king better than flashes as is,” Porter continues. “Cave is the epitome of running through smokes – and what counters that? Stuns.”

Dallas Empire and Chicago Huntsmen at CDL London
Huntsmen now sit 3-0 in series count over Dallas Empire.

Crimsix then went on to explain how Huntsmen’s use of stuns throughout the entire series has a different effect on how their team would counter that meta. “Point is, on that map, if that [gentlemen’s agreement] didn’t exist, our team would probably be running f**king four stuns,” he contested.

Porter continued: “Even if it doesn’t affect the game, it’s just a f**king matter of principle, you know. Past is the past, we still got second. They ran three stuns the whole series, which also impacts [Search & Destroy].”

C6 claimed that pro teams are “roasting the f**k” out of Chicago Huntsmen now that the situation is public, while stating that it was the second time that the team had broken previously agreed terms after Envoy supposedly ran a Ghillie suit on Azhir Cave, something which Crimsix admits is “minor.”

When prompted as to whether CDL London would have ended differently in a situation where Huntsmen didn’t use three stuns, Crim admitted that he didn’t know, but suggested that if the playing field was even, then you could chalk the loss off to better tactics from the opposition.

But given that Huntsmen were using items restricted by the gentlemen’s agreement, this is not the case.

Following the information surfacing, the Empire AR said that both teams had a discussion and the members of Huntsmen stated that it was an “honest mistake.”

However, the CoD veteran appeared skeptical over their response, saying: “At the end of the day, imagine if they accidentally ran two smokes and said that it was an honest mistake. That’s bullsh*t, you know?”

While Huntsmen did not strictly break any of the rules stipulated by the CDL competitive settings, gentlemen’s agreements are implemented by pro teams to stop overpowered weapons, items, or strategies from dominating the game, and it is expected that every player adheres to these when playing on LAN.

Fans are enjoying the back-and-forth between both teams, but they will have to wait until Dallas’ home series on March 28-29 to see them both potentially compete against one another again.

Call of Duty

3 tips to help you survive Black Ops Cold War’s new Zombies Cranked mode

Published: 15/Jan/2021 23:40

by Tanner Pierce


With the release of Black Ops Cold War’s mid-season update, Treyarch has added Cranked into the game’s Zombies mode – and it’s pretty different from the standard version, requiring some completely separate strategies. 

While Cranked in Call of Duty games is nothing new, having debuted all the way back in 2013’s Ghosts, what is different is a Zombies version of the mode, which was just added to Black Ops Cold War during the game’s midseason update.

The concept is simple: You’re given a timer, and when that timer reaches 0, you explode and die. With each kill, however, your timer resets, giving you more time to keep on grinding. It’s an incredibly fast-paced mode in normal multiplayer, and the Zombies version is even more hectic – but there are some tips you can utilize to help you survive longer.

Pace out your kills

Pacing out your kills in Cranked is important due to the fact that you only need one kill to reset your timer.

In standard Cranked, players are usually scrambling to get kills. In a 5v5 or 6v6, it makes sense, considering there’s only a limited amount of potential targets, and if you can’t find anyone, you’ll die easily due to the timer running out.

With BOCW Zombies Cranked, the opposite is true. There’s always an abundance of enemies and, while it’s not impossible to run out of targets, generally speaking, they’ll keep on spawning (there’s not even a break in-between rounds).

Because of this, there’s no need to be mowing down Zombies as one does in the normal mode. Instead, if you’re feeling overwhelmed (or if you want to get something done like Pack-A-Punching your weapon), try running away from the enemies for a while to get your bearings.

Remember, all it takes is one kill to reset your timer. If you find it running out, just look behind you at the horde you’ve surely amounted, kill one Zombie, and then move along with your business. Wasting your time mowing down each and every zombie can cost you your game.

With all that being said, don’t think you can run away from the Zombies with no problem; if you get too far away, you’ll find yourself struggling for kills, so it’s best if you stay nearby.

Use fast-reloading weapons and attachments

You’ll want to use weapons that can be reloaded quickly in Cranked.

In normal Zombies, using a LMG is sort of required during late-game conflicts, as it allows you to mow down Zombies with greater power. In Cranked, speed is king, so it might be better to use something smaller like an SMG.

Reloading fast is essential in Cranked, as you can easily become overrun. Even though it does have a lot of power, you don’t want to waste your time on the horrendously slow reload time found on LMGs. If you want an even faster reload time, you could even throw a fast-mag onto your SMG, and get it done even quicker.

In addition, SMGs have the added benefit of allowing you to run faster, meaning you’ll be able to evade Zombies even better than you would before.

Always go for the Timer Freeze power up

Remembering these tips can be the difference between surviving or dying early on.

Treyarch has implemented a brand new power-up that’s exclusive to the Cranked game mode: Timer Freeze. With this, players will be able to stop their countdown timer for around 15 seconds or so, giving them a breather.

While this might seem obvious to point out, you’ll want to go for those as much as possible. Getting one at the start of your game is not too important, but it’s especially critical when you get into the late game.

As the mode goes on, your timer will get shorter and shorter, meaning every break you get becomes more and more important. Having that 15 second breather seems like an eternity once you get it, so missing out on one can hurt you a lot – sometimes costing you your life.

While Cranked is incredibly fast-paced, it’s really not that bad if you know what you’re doing. If you remember these tips, you shouldn’t have as much of a problem.