CoD fans baffled by worst Modern Warfare spawn ever - Dexerto
Call of Duty

CoD fans baffled by worst Modern Warfare spawn ever

Published: 23/Nov/2019 15:06 Updated: 23/Nov/2019 15:08

by Joe Craven


One Reddit user has shared a bizarre spawn they experienced while playing Call of Duty: Modern Warfare, compounding existing community concerns regarding the state of the game’s spawn logic.

Following Modern Warfare’s October 25 release, feedback regarding the game has centered on two aspects fans want to see amended: maps and spawns. Maps have generally been criticized as overly large and complex, to the point they encourage negative play-styles

Spawns have also been criticized, with players regularly seeing themselves dropped straight in front of enemies and being killed as quickly as they spawned back in. Some instances have even seen players spawn outside the map or in the path of a tank, as pro Scump hilariously found out. 

On November 22, Reddit user ‘McNugg2710’ shared a spawn they had experienced while playing Shoothouse, a small three-lane map added to try and speed up some matches. 

The player joins the match in progress, potentially going some way to explain the strange spawn they experienced. The player drops into the Junkyard area of the map, all too literally.

Spawning in mid-air, the player drops to the ground and is instantly killed by the fall damage taken, leaving them baffled as to how such a glitch has made its way into the game.

Incredible… Just incredible IW… (Mid-air spawn) from modernwarfare

The CoD community seemed equally confused, with the post garnering more than 22,000 upvotes in less than 24 hours. 

At the time of writing, developers Infinity Ward have not responded to the specific, but have been confirmed in the past to be refining the game’s spawns. 

While many found the incident funny and inconsequential, there are genuine concerns about how it could impact professional games, given the fact that many pro players have already lamented Modern Warfare’s spawns

Twitter: @JoeCecotInfinity Ward have been working on spawns since a few days after the game launched.

No pro players have experienced issues as glaring as this in pro scrimmages, but they have regularly stated that spawns need to be improved, particularly in Hardpoint. 

Spawns are key to Hardpoint, punishing teams for poor rotations and rewarding teams for successful defensive holds.

While Infinity Ward’s work on spawns is ongoing, fans will want to see a quick fix for this bizarre issue. 

Call of Duty

Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes

Published: 24/Nov/2020 21:48 Updated: 24/Nov/2020 23:30

by Tanner Pierce


Black Ops Cold War has, once again, gotten a small update. This time around, we have the addition of a brand new map in Nuketown ’84, as well as some fixes for camo progression and Zombies. Here’s everything you need to know.

It seems like Treyarch isn’t slowing down with the updates for Black Ops Cold War. Just a day after their last one, the developer has once again released a brand new update for the first-person shooter, marking the fourth overall update since Friday.

Like the update November 23 update, this isn’t a full blown patch, meaning you won’t have to download anything on your system in order to take advantage of the new changes. Rather, the game settings will be automatically updated when you open the game.

While this update doesn’t change anything drastic about the game, aside from one aspect, it’s still a noteworthy update for a number of reasons. Here’s everything you need to know about it.

Biggest changes in the Black Ops Cold War Nov 24 update

The biggest addition in the November 24 update is that of Nuketown ’84.

Easily the biggest addition to the game is that of Nuketown ’84. It is the first post-launch piece of content for the game so its inclusion is a big deal to say the least. The map itself seems almost identical to the original from 2010 in terms of layout. In fact, within the lore, it is a “Site B” to the original Nuketown, which explains why it looks identical.

It’s also worth noting that this map is also available in the PlayStation exclusive Onslaught mode, which pits two players against the undead in standard multiplayer maps.

In addition to Nuketown ’84, Double XP and Weapon XP is live within Black Ops Cold War. According to Treyarch, the bonus is set to remain live for around a week, until November 30. This should give fans a good chance to grind out their weapons and get all the attachments/camos they want.

Beyond that, a bunch of other glitches were also fixed. Mainly, two bugs associated with camos in the game have been resolved, including one that had to do with Knife camo progression not working if it was selected as a primary weapon.

As with every other update so far, Zombies also got a number of fixes as well. Almost all of them are minor and none of them seem to address the crashes associated with the mode but, nonetheless, they’re still noteworthy.

All in all, it’s good to see that Black Ops Cold War is getting frequent updates. Even if they’re small game updates, hopefully they continue in the future.

Treyarch’s official patch notes follow:


2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.



  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.


  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.


  • Fixed a rare crash that could occur in Domination.



  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.


  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.


  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.


  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.


  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.