Call of Duty devs respond to hilarious Cold-Blooded Warzone hat glitch - Dexerto
Call of Duty

Call of Duty devs respond to hilarious Cold-Blooded Warzone hat glitch

Published: 17/Apr/2020 22:40

by Bill Cooney

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A developer from Infinity Ward couldn’t help but comment on a wild new bug popping up in Warzone that’s forcing player’s headwear to betray them while using the Cold-Blooded perk.

As most Call of Duty vets are aware, the Cold-Blooded perk keeps your character invisible from things like thermal scopes on weapons and UAV scans, making it perfect for all those stealthy players out there.

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However, a new glitch appears to be making players accessories, such as their hats, betray them when they should be completely invisible to scanners.

Infinity Ward
Cold-Blooded is a tried and true perk that many players swear by in CoD.

How can a hat betray a player using Cold-Blooded though? It’s a valid question, since hats and accessories themselves shouldn’t be giving off any additional heat.

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But that’s exactly what happened to Reddit user SoupFocus during a Warzone match. In their screenshot, it clearly shows that the player using Cold-Blooded doesn’t show up, but his cowboy hat sure does.

The player in the sights of the thermal scope blends in with the background, like you should when using the perk, but his headwear obviously didn’t get the message and sticks out like a sore thumb.

Even worse, since their hat is the thing lighting up, it gives any player that has them within range a perfect opportunity at a headshot – if they have a thermal scope of course.

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SoupFocus/Reddit
This unlucky player yee’d their last haw thanks to the Cold-Blooded bug.

SoupFocus’s post about the hilarious glitch even caught the attention of Infinity Ward developer Joel ‘artpeasant’ Emslie, who confirmed it is indeed a bug.

“It’s bugged,” Emslie responded simply, which hopefully means that devs are aware of the problem and working on a fix.

For now, it’s unknown whether or not the bug is caused by different headgear, so if you plan on going the stealthy route, you may want to customize your operator to have the least amount possible, for now at least.

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Infinity Ward
Going with as little headgear as possible may be the smartest play in Warzone for now.

Exactly when developers will roll out a fix for this annoying, yet entertaining bug remains to be seen. For now though, if you see a mysterious floating hat through your scope, it might be worth taking a shot at.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes