Blind Gamer With Over 7500 kills in Call of Duty: WWII Shares His Story - Dexerto
Call of Duty

Blind Gamer With Over 7500 kills in Call of Duty: WWII Shares His Story

Published: 26/Jul/2018 12:53 Updated: 26/Jul/2018 19:07

by Calum Patterson

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A completely blind gamer has shared his incredible story, as he overcomes his inability to see to play his favorite video games – recently hitting over 7500 kills in Call of Duty: WWII.

It is something we all take for granted, being able to look at our friends and family, read and write, enjoy movies and video games. But for one avid gamer, the latter is no problem, as he uses nothing but sound to navigate his way through games.

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Going by ‘TJ the blind gamer’, he livestreams his gameplay and uploads it to YouTube, and has built up a small following of people impressed by his perseverance and skill despite his lack of eyesight.

TJ took to Reddit to show off that he had hit 7,611 kills in CoD: WWII, aiming to hit 10,000 in the next few weeks and hit his fourth prestige.

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10k kills without seeing the game. from r/WWII

The CoD: WWII community on Reddit was intrigued by his story, and TJ was happy to explain how he had managed this incredible feat.

“I don’t see anything at all so I do not even have my TV turned on most of the time. The sound gives a general direction if you are far away from the enemy. The closer you get the more distinct the sound becomes resulting in being able to identify when they are behind a wall or out of your characters conceivable sight. 

I can identify when I go behind a wall and an enemy is within a clear line of sight enough to not shoot through a wall. This also translates to footsteps and gunshots, I have enough experience and practice to even put that skill into long-range combat. I can identify when an enemy is able to be shot even at extreme distance, most of the time I get one, maybe two hitmarkers on an enemy but do not end up killing them. Up close they usually die.”

He explains that the general ambience of the maps give him an idea of which map he is playing, and from there he can navigate the map from memory in his mind’s eye.

“It’s mostly gaps or holes like doorways, sometimes between a certain objects, I can tell where objects are by shooting them of course LOL. Most of the time I’m on shipment because that is the most fun map in my opinion and I just love playing shipment. I can identify London docks because of the sound effect from stepping on the wooden docks. And the snow map which I don’t even know the name. Flak tower has the flak gun Ambience to it. Those are the notable ones.”

Lastly, he points out the Alexa skill for Call of Duty is a brilliant tool which allows him to navigate the menus and hear his statistics.

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“The Alexa skill for Call of Duty is how I know all my stats, level, orders and contracts, that’s for prestiging, subscribers have to tell me which way to go usually. Whenever I entered first prestige or the subsequent prestiges I went live and have my Subs walk me through it. Now, I just have whatever friends who have already prestiged Walk with me until I hit the general and just prestiged then. So I follow my friends footsteps through the headquarters

I remember when jhub said he would never use the Alexa skill. I thought to myself, those of us with extreme visual impairment or those of us who are completely blind will use it LOL.”

You can watch some of TJ’s latest gameplay below via his YouTube channel.

Source: Reddit

Call of Duty

Black Ops Cold War players are already glitching into walls in the beta

Published: 19/Oct/2020 7:57

by Brad Norton

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The Black Ops Cold War beta has barely been live for a few days and players have already figured out ways of glitching inside of textures to gain a completely unfair advantage.

One of the core pillars of the Call of Duty franchise has long been map design. The quality of a given map often contributes more to the experience than any other factor. If a map is built well, players are going to have a good time. However, the opposite holds true as well.

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While map design throughout the limited set of battlegrounds in the Cold War beta has been solid, some pesky players have ruined the experience for others. A handful of bugs have been discovered in this build of the game, and they’re becoming a bigger problem with each passing day.

Whether you’ve just respawned or you’re on the flank of a century, you may need to be more cautious of your surroundings than ever before. There’s a good chance someone might be hiding in a wall waiting to gun you down.

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Wall glitch spot on Moscow from blackopscoldwar

The Cold War beta features a mix of playlist that cater to all team sizes. From more standard 6v6 to bigger team battles with the Combined Arms and Fireteam: Dirty Bomb modes. However, it appears as though maps from all categories can suffer from the same issues. 

Players have mischievously found ways to break through the play-space. Jumping inside of various walls, they’re able to shield themselves from any incoming damage. All while returning fire and shooting at enemies nearby.

One particular spot can be found right outside of the A Control site on Moscow. You’re able to crash through the texture opposite the point and take down challengers while practically invincible.

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Another exploit can be found on the Armada map. There’s a far more game-breaking location that can overlook ziplines and the better part of the D Flag site. 

Guy Using an Inside-Wall Exploit on Armada from blackopscoldwar

Treyarch is yet to address the issues plaguing multiple maps in the beta. However, do keep in mind that this is the exact point of a beta after all. To find and squash as many bugs as possible before the full launch on November 13.

This isn’t the first Call of Duty to feature a wall-breaking issue like this and it probably won’t be the last. There’s seemingly no way to return fire or damage enemies in these glitched spots. So if you encounter them in your next session, your best bet is just to keep a good distance and avoid those areas when possible.

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