Black Ops 4 April 4 update patch notes - Combat Records, Barebones fix, and more - Dexerto
Call of Duty

Black Ops 4 April 4 update patch notes – Combat Records, Barebones fix, and more

Published: 4/Apr/2019 19:28 Updated: 4/Apr/2019 21:50

by Alan Bernal


The latest Black Ops 4 patch on April 4 finally brought long awaited features that will make their way to the Call of Duty companion app while bringing a host of fixes to the game.

Treyarch is finally bringing extensive Combat Records that’ll give players their in-game stats for Black Ops 4, while issuing some fixes for all modes including Blackout, Multiplayer and Zombies.

As Treyarch is gearing up for their fourth Operation in late April, the company is polishing up the game while including immersive ways for players to interact with their Black Ops 4 achievements.

Combat Records

Black Ops 4 players have been racking up everything from wins to kills, and now they’ll have all their stats available on mobile and web.

In a collaboration between developer and publisher, Treyarch worked closely with Activision to bring a whole suite of stats for individual weapons, Specialist Weapons, Scorestreaks, and a whole lot more.

For a full guide breaking down the new Combat Records in Black Ops 4, including how to access stats and what to look for, make sure to check out our Black Ops 4 Combat Records info hub.


Players are loving the latest Barebones playlists but the largest gripe so far have been the lack of healing since the Stim Shot isn’t available in the mode.

To bring a bit more survivability into the game, Treyarch has reduced the time it takes manually heal from 7.3 seconds down to just 5 seconds.

Though it’s a subtle change, the extra two seconds could be the difference between healing up for another engagement or being easy pickings with low health.

The devs are open to community feedback about the changes to see where improvements can be made in a future patch.

TreyarchBlackout’s latest map, Alcatraz, is seeing helpful changes in the latest Black Ops 4 patch.


Playstation 4 is getting a host of fixes to the latest Blackout map Alcatraz. The devs have found a solution to the bug that would show “the total number of players alive to be tabulated and displayed incorrectly.”

Further, the glitched railing near Parade Grounds that would keep players stuck after mantling has been fixed.

There’s a lot more to breakdown in the latest update to the game, check out the patch notes below for a full rundown of the latest changes.

April 4th Update: New Mobile Combat Record / Barebones Healing Update / Improvements and Fixes in Alcatraz and “Ancient Evil”

Since the launch of Operation Grand Heist, we’ve been focused on delivering some of our biggest content drops to date across Multiplayer, Zombies, Blackout, as well as League Play. As we ramp up for our fourth big Operation dropping later in April, we’re happy to announce a brand-new addition to the Call of Duty mobile companion app and on the web at

  • Full Combat Record available today in the Call of Duty companion app and at
  • Barebones healing cooldown time reduced from 7.3 seconds to 5 seconds.
  • Fixed stability issues that could occur when loading into Blackout on Xbox One.
  • Fixed locked Prestige Master icons in Multiplayer.
  • Gameplay improvements and stability fixes for “Ancient Evil” in Zombies.
  • Stability and bug fixes for Alcatraz in Blackout (PS4).


  • Barebones

    • Barebones healing cooldown time reduced from 7.3 seconds to 5 seconds.
  • Progression

    • Addressed an issue where Level 100+ Prestige Master icons could become locked.


  • Stability

    • Fixed a rare stability issue related to use of the Inventory system.


  • Ancient Evil

    • Miscellaneous

      • Addressed an issue that sometimes allowed the Anywhere But Here! Elixir to teleport the player to the exact same location.
      • Addressed a lack of sound FX for the final stage of the Eternal Flame.
      • Addressed an issue that caused Oracle Challenge rewards to be visible during the outro cinematic.
    • Stability

      • Fixed a stability issue relating to charging Wonder Weapons at shrines.
      • Various general stability & quest fixes.
  • Elixirs

    • Addressed an issue that rarely prevented players from using their Elixirs after particular menu steps while in a party.
  • Perks

    • Addressed an issue that caused the loss of Armor from Special Weapons when leaving the Stone Cold Stronghold Perk’s circle.


  • Alcatraz

    • Miscellaneous

      • Addressed an issue that caused the total number of players alive to be tabulated and displayed incorrectly.
      • Addressed an issue where players could get stuck in a railing near Parade Grounds if they mantled.
      • Addressed an issue where the Redeploy message would be visible even when Redeploy was no longer available.
  • Stability

    • Fixed several stability issues relating to player insertion in Alcatraz.


  • Stability

    • Fixed a rare stability issue on April 3rd that could occur when loading into Hot Pursuit.
Call of Duty

FormaL claims FaZe are OpTic Chicago’s toughest competition for CDL 2021

Published: 26/Nov/2020 2:42 Updated: 26/Nov/2020 2:51

by Theo Salaun


OpTic Chicago’s Matthew ‘FormaL’ Piper has revealed that he thinks the Atlanta FaZe will be the team to beat in the Call of Duty League’s 2021 season, citing how similar the two teams are.

A seven-year veteran in professional Call of Duty, FormaL boasts a wealth of expertise and some interesting insights. Excited for Black Ops Cold War and a refreshed CDL roster, back under the OpTic banner, the 2017 World Champion broke down his expectations for the 2021 season on an episode of “The Bakery” podcast.

Tucked in between romantic stories of trying to hide his gaming career from a crush and resisting Seth ‘Scump’ Abner’s kiss attempts, FormaL discussed the upcoming competitive season. With former teammate Alec ‘Arcitys’ Sanderson moved over to Atlanta, OpTic’s AR revealed that FaZe are the biggest concern in 2021 — not the 2020 champion Dallas Empire.

With the league transitioning to 4 vs. 4 and Treyarch’s Black Ops Cold War, FormaL believes that Chicago is primed to win CDL Champs, but that Atlanta is the toughest test ahead.

For mobile users, segment begins at 39:45.

Like sniping from the safety of a head glitch, FormaL did not hesitate at all when asked who would Chicago considers the most troubling team in 2021: “Definitely FaZe. FaZe is just another powerhouse … They’re pretty well-rounded, they got an insane amount of talent, they all want to play with each other. It’s just how our team is.”

Pinpointing FaZe’s roster balance, FormaL elaborated that the inclusion of Arcitys simply adds a new element to the competition between Chicago and Atlanta: “Alec’s a really good friend of mine. It’s gonna be really fun to play against him the whole year. You’ve got the Simp, aBeZy duo, you’ve got the Cellium thing … it’s gonna be a good rivalry for sure.”

In 2020, Chris ‘Simp’ Lehr and Tyler ‘aBeZy’ Pharris were one of the best SMG duos in the CDL while McArthur ‘Cellium’ Jovel was an MVP candidate (alongside Simp) in the flex role. When he spoke with Dexerto back in July, Cellium also told us that he thought Arcitys was the best AR in the league.

While respectful of the talent and balance this new FaZe roster enjoys, FormaL was unfazed when asked who wins CDL Champs 2021: “We do. 100 percent.” This coincides with his earlier explanation that the change to 4 vs. 4 suits a Chicago team that prefers that style, is excited to reunite with Dashy, and enjoys Treyarch titles.

Last year, the Empire came first, FaZe came second, and Chicago (at that point, the Huntsmen) came third. This year, FormaL expects to win, FaZe to repeat with silver, and it doesn’t even seem like third place is on his radar: “I don’t know who the f**k comes third, Paris?”