Call of Duty developers Treyarch have released an update for Black Ops 4 on May 10, and it includes new content and changes for both Multiplayer and the Blackout battle royale mode.
It has been a busy week for Treyarch, who have now released two updates within a span of three days, both focusing on new content for the Xbox One and PC platforms.
Below, you can find everything you need to know about the May 10 update, including the full patch notes as provided by Treyarch.
Changes made to Prop Hunt + added on Xbox One and PC
After having been exclusively available for a week on the PlayStation 4 thanks to Sony's exclusivity agreement with Activision, Prop Hunt has now been added on both Xbox One and PC.
In addition, Treyarch have also made some changes to mode, such as Hunters now spawning in with rotation loadouts that include SMGs and Assault Rifles.
These changes come in addition to the several ones that were already made in the May 7 update.
— Call of Duty (@CallofDuty) May 3, 2019
Ambush mode returning to Blackout, but with major changes
Teyarch have announced that the fan-favorite Ambush mode will be returning to Blackout, and it's been updated for Operation Spectre Rising.
As part of the revamp, the mode will now give players access to all Sniper Rifles, except for the SDM, as well as Shotguns and the Bowie Knife.
Players will no longer have access to Concussion Grenades, Cluster Grenades, ATVs, and ARAV vehicles, so that they can "focus the action on pure gunplay this time around."
You can check out the full patch notes for the May 10 update below:
Prop Hunt Now Live on All Platforms
With today’s launch of Prop Hunt on Xbox One and PC, everyone’s favorite hide-and-seek mode is now live in the Featured category on all platforms. We’ve made some updates to Prop Hunt today, including new rotating loadouts for Hunters, improvements to Best Play at the end of the round, and additional stability fixes. The hunt is on!
Ambush is Coming Back to Blackout
It’s almost that time again, Blackout snipers. We’ve updated Ambush for Operation Spectre Rising, and it’s coming back to all platforms later this month with a new ruleset. Players will now have access to all Sniper Rifles (with the exception of the SDM) plus Shotguns and the Bowie Knife, and we’re removing Concussion Grenades, Cluster Grenades, ATVs, and ARAV vehicles to focus the action on pure gunplay this time around. Jump in, get some matches under your belt, and let us know what you think of the new revisions once it’s live.
We’ve also implemented a fix for a recent issue that could cause lag/hitching when a match with over 10 players was joined in progress, as well as improvements to the Alcatraz map in Blackout. Here’s the full list of what’s new:
- Game Modes
- Prop Hunt
- Now live on all platforms in the Featured category.
- Hunters now spawn with rotating loadouts (SMGs or Assault Rifles).
- Addressed an issue where players’ abilities were not displaying their proper values when being spectated.
- Made general improvements to Best Play at the end of the round.
- Prop Hunt
- Addressed join-in-progress issues in Infected matches.
- Featured Playlists
- Prop Hunt, Barebones Moshpit, Deathmatch Domination, Infected (consoles), and Mercenary Deathmatch Moshpit (consoles) added to the Featured category.
- Resolved an issue that sometimes caused lag/hitching when a match with more than 10 players was joined in progress.
- Additional general stability improvements.
- Addressed an issue where players were able to get to unintended areas of the map using the Grapple Gun.
- Closed some exploitable areas on the map.
WORLD LEAGUE HUB
- Addressed visual bugs that could be experienced upon entering World League Hub for the first time.
Some improvements have already been made to Prop Hunt mode earlier this week as laid out below. These changes were made on Playstation 4 as part of the May 7th game update:
- Addressed an issue where players were able to replenish their Decoys when destroyed.
- Enabled drowning damage for underwater Props.
- Various stability fixes, including a fix for instances where the player could be kicked back to the main menu with a “game session no longer available” error.