Baldur’s Gate 3 Hotfix 4 patch notes: Isobel HP buff, multiplayer improvements, more

Philip Trahan
Baldur's Gate 3 druid build

Developer Larian Studios has released another Hotfix for Baldur’s Gate 3, which buffed Isobel’s overall HP, improved multiplayer, and more.

As Baldur’s Gate 3 has been out for nearly two weeks now, the development team at Larian Studios has been hard at work ensuring the game runs smoothly on PC post-launch.

The team released three Hotfix patches on Steam in the week following the game’s release on Steam, which implemented various crash fixes, script improvements, and much more.

Now, the team has released Hotfix 4, which addresses a handful of recent problems surrounding multiplayer, general combat, and some select NPCs. Here’s everything included in Baldur’s Gate 3’s Hotfix 4.

What’s changed in the Baldur’s Gate 3 Hotfix 4 patch notes?

Like the Hotfixes before it, Hotfix 4 has added more crash and bug fixes. These fixes include players no longer getting stuck mid-long-rest thanks to Companions not waking up and script issues preventing loading saved games.

In terms of gameplay, Hotfix 4 increased Isobel’s overall HP during the quest involving the Last Light Inn in Act 2. Now, Isobel won’t die quite as easily in the action that follows.

Additionally, Larian implemented a few multiplayer fixes, including characters disappearing when disconnecting and reconnecting in split-screen. The team also added a warning for multiplayer hosts when others join through drop-in Character Creation, and hosts must grant approval first.

Baldur’s Gate 3 Hotfix 4 full patch notes

Larian Studios’ patch notes can be found here.

Crashes and Blockers

  • Fixed players getting stuck mid-Long-Rest due to companions not waking up.
  • Fixed being able to Long Rest in the Astral Prism, potentially causing the portal to disappear.
  • Fixed Orin getting pulled from her location in the Temple of Bhaal if the door was opened before killing Gortash in Wyrm’s Crossing.
  • Fixed a script issue preventing some players from loading savegames.

Multiplayer

  • Fixed characters disappearing when disconnecting and reconnecting in split-screen.
  • Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
  • Fixed the visibility of multiplayer servers on GOG.

Combat

  • Slightly increased Isobel’s HP so she doesn’t die as easily.
  • Fixed a bug that would make Gortash join the combat taking place in Wyrm’s Rock’s Audience Hall while he was in his office upstairs.
  • Fixed Cruel Sting adding infinite additional Psychic damage to attacks.

Flow and Scripting

  • Fixed the ‘Enemy of the Absolute’ crime not clearing from player characters, resulting in a soft block when speaking to the Steel Watch.
  • Fixed the game thinking the Emperor had died in Astral Prism when you healed a downed ally.
  • Player resources are now correctly restored at the end of Act II.
  • Having dead party members no longer prevents you from entering the Astral Prism.
  • Fixed a bug preventing you from talking to Ravengard if he gets moved to the camp in a certain case.
  • Hostages in the Iron Throne will no longer be stuck if you turn back and return again.
  • Players with modded or cheated savegames with characters at Level 13 or above can now travel to the House of Hope.
  • Killing Anders will no longer make the other paladins leave the Tollhouse.

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About The Author

Philip is a Staff Writer at Dexerto based in Louisiana, with expertise in Pokemon, Apex Legends, and general gaming industry news. His first job in the games industry was as a reviewer with NintendoEverything.com while attending college. After graduating with a Bachelor of Arts in Communication focusing on Multimedia Journalism, he worked with GameRant.com for nearly two years before joining Dexerto. When he's not writing he's usually tearing through some 80+ hour JRPG. You can contact him at philip.trahan@dexerto.com.