Apex Legends

Simple Apex Legends guide shows common mistakes & how to avoid them

Published: 1/Aug/2020 23:40

by Alan Bernal


There’s a lot that can go wrong in a given match of Apex Legends, but there’s a whole subset of common mistakes that lower Ranked players will often commit.

Seeing these typical pitfalls in strategy and recognizing them in your game is the first step to cleaning up your tactics that can easily lead to deeper runs. The Apex Games can be unforgiving, luckily user ‘Jagaleksandr’ has some tips that can help manage the chaos.

In their tutorial, some of the biggest makes people are making doesn’t deal with aim or knowing the best use of Legends; instead, it has to do with basic decision-making all players should familiarize themselves with.

For example, their first suggestion has to do with punching. Using the melee option is great fun to take down an opponent who is also trying to put the mitts on for a rumble.

Respawn Entertainment
There’s plenty of room for error in the Apex Arena, so learning the basics can go a long way.

But as soon as the other player picks up a gun: “Even if it’s a Mozambique, please, don’t start punching.” There’s no shame at this point to stop what you’re doing and just run to avoid bringing a knife to a gunfight.

Similarly, if a Respawn Beacon dropped you off in the middle of a battle or you’re panicking from everything going on around you, just regroup! As Jagaleksandr put it, “if you’re not sure what’s happening, retreat, regroup, heal and come back.”

This theme of team cohesion is repeated throughout the video, seeing as there are too many kills given away when the Arena starts to heat up.

That problem leads into other blunders like ‘blind pushes,’ something that they say is a “very common mistake in the end game where people think they are gods because they got some kills.”

I tried to replicate some common mistakes that players are making. Those are the ones i encountered the most, let me know what you think and hope you find this helpful) from apexuniversity

Pushing into a fight without any information, any back up, or any kind of contingency plan gives you a low chance of a favorable bout.

There are tons of things that Jagaleksandr points out for people to improve on, and not many are hard to actually get better at, since it’s all in the players’ control.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.